Advanced engine needed : Boom-compatible multiplayer client
(Skulltag, ZDaemon, or Odamex recommended)
Primary purpose : Deathmatch
Title : 32in24-11: Occupy Doomworld
Filename : 32in24-11.wad
Release date : 11/4/2011
Author : The 32in24 Team!
Email Address : email@example.com
Other Files By Author : 32in24.wad (FFA), 32in24sp.wad, 32in24-3.wad
(DUEL CORE EDITION), 32in24-4.wad (CTF),
32in24-5.wad (FFA) 32in24-6.wad (FFA),
32in24-7.wad (CTF), 32in24-d.wad (SP),
32in24-8.wad (FFA), gw2.wad (with Hellbent),
32in24-9.wad (Return of DUEL CORE)
32in24-10.wad (MAPS FOR THE MAP GOD)
Description : Welcome, all, to the eleventh iteration of
32in24, brought to you by YEDS! This time,
we've gone for 8-player free-for-all, but with a
twist! After finishing our levels, we spent a
full week on playtesting, including a full
session on Odamex Nitro! We hope that this
rigorous testing process has resulted in a
strong, memorable collection of levels for you to
play! You owe it to yourself to stick it to the
This WAD is dedicated to Slab Bulkhead, Fridge
Largemeat, Punt Speedchunk, Butch Deadlift, Bold
Bigflanks, Splint Chesthair, Flint Ironstag, Bolt
Vanderhuge, Thick McRunfast, Blast Hardcheese,
Buff Drinklots, Trunk Slamchest, Fist Rockbone,
Stump Beefgnaw, Smash Lampjaw, Punch Rockgroin,
Buck Plankchest, Stump Chunkman, Dirk Hardpeck,
Rip Steakface, Slate Slabrock, Crud Bonemeal,
Brick Hardmeat, Rip Sidecheek, Punch Sideiron,
Gristle McThornBody, Slake Fistcrunch, Buff
Hardback, Bob Johnson, Blast Thickneck, Crunch
Buttsteak, Slab Squatthrust, Lump Beefbroth,
Touch Rustrod, Reef Blastbody, Big McLargehuge,
Smoke Manmuscle, Beat Punchbeef, Pack Blowfist,
and Roll Fizzlebeef. Their names will never be
The levels in this iteration of the series are:
MAP01: Morning Wood
MAP02: Graytest Thing Since Sliced Bread
MAP03: Vrack to the Izzo
MAP04: Fuck Doom Builder
MAP05: Green Gone Wild: Spring Break 2k11
MAP06: Earl Gray
MAP07: Caress Me Roughly
MAP08: Conveyor Belt Carnage
by Joshy and Tango
MAP09: Meanwhile, in Finland
by Da Spadger and Tango
MAP10: Horizontal Delight
MAP11: Rotary Supercollider
MAP12: Gray Pride!
MAP14: Pit of Psychotic Repair
MAP15: What the Tech
MAP16: This Map is Shit
MAP17: The Ultraman Torment N' Torture
MAP19: Deathmatch the Way id Did
MAP22: Unlimited Grey Works
by Wartorn and majik
MAP23: Gothic Stronghold
MAP24: Auf Wiedersehen, Sonne
by The Green Herring
MAP26: Storming the Castle
by Mithran Denizen
MAP29: Knee-Deep in Zeldoom
MAP31: Radish Juice
MAP32: Clay Pig 2: Gordo's Revenge
MAP33: Electronic Arts Headquarters
MAP34: Welcome to Die
MAP35: Techbase #5759
MAP37: New York '77
by Processing Control
MAP38: Genital Hogwarts
MAP39: No Place for Rest
by The Green Herring
MAP40: Going Viral
MAP42: Melting Universe
by Walter Confalonieri
MAP43: Hall of Blood
MAP44: TechBase Terror
MAP45: American Gladiator
Additional Credits to : dew for his immense amount of effort and time
spent on ensuring the balance of this WAD is
The Green Herring for compilation and all the
small bits of polish that make this shine.
Shaikoten for project lead and not opening Doom
Builder once but managing to keep everyone on
task and on time.
essel for co-leading and generally being awesome.
Ralphis for his critiques and getting us hooked
up with Odamex Nitro. But also for breaking our
Nitro servers with the new release :|
Odamex Nitro crew including HumanBones and Hex.
CC4 crew for the texture wad.
All the MIDI composers whose music we ganked.
Xaser for the HELP graphic.
deathz0r for absolutely nothing, yet again.
Carn for being the butt of bad jokes even though
he's not really fat or much of a bad guy.
Why we did it this way : So most 32in24s just plop out all the maps in one
day and we play them like that. That or the
layouts are done in a day and we spend like a
month detailing them. And I (shaikoten) was
getting a little sick of having some inconsistent
quality. Sure we produced a lot of great maps,
but on the other hand there were a lot of turds.
The approach we took to this 32in24 was to, as
usual, make the 32 maps in 24 hours (45 in this
case,) and then spend a week not on detailing,
but on playtesting to make sure that everything
played great. It turns out a lot of those maps
that started out as turds were salvaged by this
simple process and turned into really fun, and
highly refined maps, still made in a much shorter
time than the majority of Doom projects of this
quality. I'm extremely proud of this release, and
I hope the competitive doomers out there, or the
hardcore FFA players, can find a set of great
maps to latch onto.
* What is included *
New levels : 45
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : MAPINFO recommended
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP45
Single Player : No (unless you're bored!)
Cooperative 2-4 Player : No
Deathmatch 4-8 Player : Designed for
Other game styles : Freestyle
Difficulty Settings : Not implemented
* Construction *
Base : New from scratch
Build Time : One day for layouts, two weeks for testing and
refinement to perfection.
Editor(s) used : Pretty much all of them.
Known Bugs : You cannot play any level past MAP32 in Boom.
Everyone here at YEDS regrets this.
May Not Run With... : [insert trite joke here] (or Doom2.exe)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors