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32in24-11: Occupy Doomworld

   (37 reviews)

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8 Screenshots

About This File

Welcome, all, to the eleventh iteration of 32in24, brought to you by YEDS! This time, we've gone for 8-player free-for-all, but with a twist! After finishing our levels, we spent a full week on playtesting, including a full session on Odamex Nitro! We hope that this rigorous testing process has resulted in a strong, memorable collection of levels for you to play! You owe it to yourself to stick it to the Man!

This WAD is dedicated to Slab Bulkhead, Fridge Largemeat, Punt Speedchunk, Butch Deadlift, Bold Bigflanks, Splint Chesthair, Flint Ironstag, Bolt Vanderhuge, Thick McRunfast, Blast Hardcheese, Buff Drinklots, Trunk Slamchest, Fist Rockbone, Stump Beefgnaw, Smash Lampjaw, Punch Rockgroin, Buck Plankchest, Stump Chunkman, Dirk Hardpeck, Rip Steakface, Slate Slabrock, Crud Bonemeal, Brick Hardmeat, Rip Sidecheek, Punch Sideiron, Gristle McThornBody, Slake Fistcrunch, Buff Hardback, Bob Johnson, Blast Thickneck, Crunch Buttsteak, Slab Squatthrust, Lump Beefbroth, Touch Rustrod, Reef Blastbody, Big McLargehuge, Smoke Manmuscle, Beat Punchbeef, Pack Blowfist, and Roll Fizzlebeef. Their names will never be forgotten.

The levels in this iteration of the series are:

MAP01: Morning Wood by 40oz MAP02: Graytest Thing Since Sliced Bread by skillsaw MAP03: Vrack to the Izzo by esselfortium MAP04: Fuck Doom Builder by majik MAP05: Green Gone Wild: Spring Break 2k11 by Tango MAP06: Earl Gray by RottKing MAP07: Caress Me Roughly by ClonedPickle MAP08: Conveyor Belt Carnage by Joshy and Tango MAP09: Meanwhile, in Finland by Da Spadger and Tango MAP10: Horizontal Delight by Forty-Two MAP11: Rotary Supercollider by Xaser MAP12: Gray Pride! by TheMionicDonut MAP13: Waterways by Olympus MAP14: Pit of Psychotic Repair by Malinku MAP15: What the Tech by skillsaw MAP16: This Map is Shit by Melon MAP17: The Ultraman Torment N' Torture by esselfortium MAP18: Concretion by Jimmy91 MAP19: Deathmatch the Way id Did by 40oz MAP20: Kanterflux by kuchikitaichou MAP21: Ipecac by Mechadon MAP22: Unlimited Grey Works by Wartorn and majik MAP23: Gothic Stronghold by Whoo MAP24: Auf Wiedersehen, Sonne by The Green Herring MAP25: RooneyTech by Phobus MAP26: Storming the Castle by Snakes MAP27: Bordertown by Mithran Denizen MAP28: Macrocastle by Krispavera MAP29: Knee-Deep in Zeldoom by esselfortium MAP30: STAIRTAN3 by majik MAP31: Radish Juice by Mechadon MAP32: Clay Pig 2: Gordo's Revenge by Mechadon MAP33: Electronic Arts Headquarters by TheMionicDonut MAP34: Welcome to Die by TheMionicDonut MAP35: Techbase #5759 by Tib MAP36: Startown by Melon MAP37: New York '77 by Processing Control MAP38: Genital Hogwarts by 40oz MAP39: No Place for Rest by The Green Herring MAP40: Going Viral by Phobus MAP41: Tortuga by Icytux MAP42: Melting Universe by Walter Confalonieri MAP43: Hall of Blood by Pottus MAP44: TechBase Terror by Edward850 MAP45: American Gladiator by Sigvatr


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Marcaek

  
Good fun. Sort through the maps and seperate out the bit of chaff and you'll have a blast every game.

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Combinebobnt

  
One of the best deathmatch 32in24's

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Doomkid

  
This WAD approved by Big McLargehuge.

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Guest

Unknown date

  
lol retarded esselfortium maps? man wut u smokin? they're certainly highlights of the pack, both in visuals and gameplay. Ultraman in particular is an excellent map, and Vrack is a blast. 5/5 biatch

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Guest

Unknown date

  
Quite a few gems here

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Guest

Unknown date

  
The worst 32in24 yet. 5/5

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Guest

Unknown date

  
I never axe for this. 5/5

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Guest

Unknown date

  
Not perfect, but loads better than their previous effort. 4/5

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Guest

Unknown date

  
The best best 32in24 ever, ever.

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Guest

Unknown date

  
^ That's not a pic of Terry :P 5 stars awesome wad great job

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Guest

Unknown date

  
voting 5 to balance the other 5.

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Guest

Unknown date

  
best of 2011

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Guest

Unknown date

  
Really good deathmatch mapset. highly recommend.

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Guest

Unknown date

  
Great DM, 5/5

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Guest

Unknown date

  
WAY better than the previous one.

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Guest

Unknown date

  
Whoa this is terrible. 5/5

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Guest

Unknown date

  
american gladiator is the best map ever created

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Guest

Unknown date

  
5 stars obviously, lol.

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Guest

Unknown date

  
Awesome wad! 5/5

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Guest

Unknown date

  
This is by far the most consistently playable DM Megawad I have ever played. Three or so out of the forty five maps play only half decently. Everything else is great fun all the way through. I haven't played so much Doom in one sitting in almost a decade.

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Guest

Unknown date

  
Great mapset. Best played on Odamex.

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Guest

Unknown date

  
minus points for the lame title pic and custom face sprite

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Guest

Unknown date

  
great wad, - 1 for the retard esselfortium maps :/ - 4/5

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Guest

Unknown date

  
LOL at the Titlepic the pic of Terry :D - Great DM wad for sure. Giving it 5 stars.

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Guest

Unknown date

  
Map 45 is map of the year

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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