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Rustik

   (18 reviews)
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About This File

A simple level for Doom 2 with rustic walls textures.


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vdgg

· Edited by vdgg

  

Looks like a '95/'96 WAD, maybe a sequel to 99ways by Warren Marshall? So prepare yourself for a maximum old school experience. I found the map super cool, with all the staircase climbing. Monsters are low-tier, a revenant at the exit is "boss".

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Guest

Unknown date

  
This is worse than the very first level I ever created & that was on DCK back in like 1996 or something. I love old school levels but they need something more than this. 2/13/12

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Guest

Unknown date

  
I'd say 3/5 because of some horrible texture missalignment and confusing level, otherwise good retro stuff 3/5 - Optimus

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Guest

Unknown date

  
Beautiful design, but a bit confusing and too easy. 3/5

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Guest

Unknown date

  
I was pleasantly surprised with this one. Bland visuals aside, the map plays a lot like an adventure game. The easy monster encounters prevent prolonged breaks in movement keep the pace right on going. Its a fun map if your into exploration and switch hunting. 4/5 -FoH

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Guest

Unknown date

  
Not truly bad, but an extreme example of a switchhunt level. Texture misalignments galore. Megasphere secret is not actually marked secret. Found lots of rockets, but no rocket launcher. Author has potential, but this isn't a good level yet. 1.5/5 - ZZ

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Guest

Unknown date

  
Who's into exploration and switch hunting? Not me. I hate flicking a switch and wondering where in the hell some door just opened. The enemies are weak, the place is solid brick and I've had more fun stubbing my toe.

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Guest

Unknown date

  
Nice style, but the layout is both linear and confusing (vertical maze without many landmarks), which makes for a bad combination when you toss in the switch-hunting.

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Guest

Unknown date

  
cool map for a 1994 standards... looks cool on 2011 too. 3/5

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Guest

Unknown date

  
Very nice map in all respects. Warmly recommended. Kind of reminded me of some iwad maps in a few respects (lv26 and pl04, and maybe some E4, though with more of a sandstone texture theme), but without being a "homage" map. Progression is well organized, with some clever revisiting and repopulation of areas. For me, the map flowed nicely, without slow spots or anything that felt like a switch hunt. It also felt non-linear, though I'd have to replay it a few more times to say for sure if that is the case.

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<inactive>Player Lin

Unknown date

  
Yeah, maze is bad even the layout/design is OK, and in this case they're all bad too...made me feel so confusing when get a key/push a switch but well it doesn't that bad, gameplay just OK, due the confusing layout...I found 22 rockets but I can't find a way to use them... WHAT THE HELL?! 2.5/5 -playerlin

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Guest

Unknown date

  
You'll get better in due time. This wad is okay, but a far cry from the other good wads on here. 3/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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