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Rustik

   (18 reviews)
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About This File

A simple level for Doom 2 with rustic walls textures.


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vdgg

· Edited by vdgg

  

Looks like a '95/'96 WAD, maybe a sequel to 99ways by Warren Marshall? So prepare yourself for a maximum old school experience. I found the map super cool, with all the staircase climbing. Monsters are low-tier, a revenant at the exit is "boss".

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Guest

Unknown date

  
This is worse than the very first level I ever created & that was on DCK back in like 1996 or something. I love old school levels but they need something more than this. 2/13/12

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Guest

Unknown date

  
I'd say 3/5 because of some horrible texture missalignment and confusing level, otherwise good retro stuff 3/5 - Optimus

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Guest

Unknown date

  
Beautiful design, but a bit confusing and too easy. 3/5

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Guest

Unknown date

  
I was pleasantly surprised with this one. Bland visuals aside, the map plays a lot like an adventure game. The easy monster encounters prevent prolonged breaks in movement keep the pace right on going. Its a fun map if your into exploration and switch hunting. 4/5 -FoH

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Guest

Unknown date

  
Not truly bad, but an extreme example of a switchhunt level. Texture misalignments galore. Megasphere secret is not actually marked secret. Found lots of rockets, but no rocket launcher. Author has potential, but this isn't a good level yet. 1.5/5 - ZZ

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Guest

Unknown date

  
Who's into exploration and switch hunting? Not me. I hate flicking a switch and wondering where in the hell some door just opened. The enemies are weak, the place is solid brick and I've had more fun stubbing my toe.

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Guest

Unknown date

  
Nice style, but the layout is both linear and confusing (vertical maze without many landmarks), which makes for a bad combination when you toss in the switch-hunting.

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Guest

Unknown date

  
cool map for a 1994 standards... looks cool on 2011 too. 3/5

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Guest

Unknown date

  
Very nice map in all respects. Warmly recommended. Kind of reminded me of some iwad maps in a few respects (lv26 and pl04, and maybe some E4, though with more of a sandstone texture theme), but without being a "homage" map. Progression is well organized, with some clever revisiting and repopulation of areas. For me, the map flowed nicely, without slow spots or anything that felt like a switch hunt. It also felt non-linear, though I'd have to replay it a few more times to say for sure if that is the case.

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<inactive>Player Lin

Unknown date

  
Yeah, maze is bad even the layout/design is OK, and in this case they're all bad too...made me feel so confusing when get a key/push a switch but well it doesn't that bad, gameplay just OK, due the confusing layout...I found 22 rockets but I can't find a way to use them... WHAT THE HELL?! 2.5/5 -playerlin

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Guest

Unknown date

  
You'll get better in due time. This wad is okay, but a far cry from the other good wads on here. 3/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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