Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Rustik

   (18 reviews)
Sign in to follow this  

Guest

2 Screenshots

About This File

A simple level for Doom 2 with rustic walls textures.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

vdgg

· Edited by vdgg

  

Looks like a '95/'96 WAD, maybe a sequel to 99ways by Warren Marshall? So prepare yourself for a maximum old school experience. I found the map super cool, with all the staircase climbing. Monsters are low-tier, a revenant at the exit is "boss".

Share this review


Link to review
Guest

Unknown date

  
This is worse than the very first level I ever created & that was on DCK back in like 1996 or something. I love old school levels but they need something more than this. 2/13/12

Share this review


Link to review
Guest

Unknown date

  
I'd say 3/5 because of some horrible texture missalignment and confusing level, otherwise good retro stuff 3/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Beautiful design, but a bit confusing and too easy. 3/5

Share this review


Link to review
Guest

Unknown date

  
I was pleasantly surprised with this one. Bland visuals aside, the map plays a lot like an adventure game. The easy monster encounters prevent prolonged breaks in movement keep the pace right on going. Its a fun map if your into exploration and switch hunting. 4/5 -FoH

Share this review


Link to review
Guest

Unknown date

  
Not truly bad, but an extreme example of a switchhunt level. Texture misalignments galore. Megasphere secret is not actually marked secret. Found lots of rockets, but no rocket launcher. Author has potential, but this isn't a good level yet. 1.5/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
Who's into exploration and switch hunting? Not me. I hate flicking a switch and wondering where in the hell some door just opened. The enemies are weak, the place is solid brick and I've had more fun stubbing my toe.

Share this review


Link to review
Guest

Unknown date

  
Nice style, but the layout is both linear and confusing (vertical maze without many landmarks), which makes for a bad combination when you toss in the switch-hunting.

Share this review


Link to review
Guest

Unknown date

  
cool map for a 1994 standards... looks cool on 2011 too. 3/5

Share this review


Link to review
Guest

Unknown date

  
Very nice map in all respects. Warmly recommended. Kind of reminded me of some iwad maps in a few respects (lv26 and pl04, and maybe some E4, though with more of a sandstone texture theme), but without being a "homage" map. Progression is well organized, with some clever revisiting and repopulation of areas. For me, the map flowed nicely, without slow spots or anything that felt like a switch hunt. It also felt non-linear, though I'd have to replay it a few more times to say for sure if that is the case.

Share this review


Link to review
<inactive>Player Lin

Unknown date

  
Yeah, maze is bad even the layout/design is OK, and in this case they're all bad too...made me feel so confusing when get a key/push a switch but well it doesn't that bad, gameplay just OK, due the confusing layout...I found 22 rockets but I can't find a way to use them... WHAT THE HELL?! 2.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
You'll get better in due time. This wad is okay, but a far cry from the other good wads on here. 3/5

Share this review


Link to review
  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
×