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Rustik

   (18 reviews)
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A simple level for Doom 2 with rustic walls textures.


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vdgg

· Edited by vdgg

  

Looks like a '95/'96 WAD, maybe a sequel to 99ways by Warren Marshall? So prepare yourself for a maximum old school experience. I found the map super cool, with all the staircase climbing. Monsters are low-tier, a revenant at the exit is "boss".

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Guest

Unknown date

  
This is worse than the very first level I ever created & that was on DCK back in like 1996 or something. I love old school levels but they need something more than this. 2/13/12

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Guest

Unknown date

  
I'd say 3/5 because of some horrible texture missalignment and confusing level, otherwise good retro stuff 3/5 - Optimus

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Guest

Unknown date

  
Beautiful design, but a bit confusing and too easy. 3/5

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Guest

Unknown date

  
I was pleasantly surprised with this one. Bland visuals aside, the map plays a lot like an adventure game. The easy monster encounters prevent prolonged breaks in movement keep the pace right on going. Its a fun map if your into exploration and switch hunting. 4/5 -FoH

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Guest

Unknown date

  
Not truly bad, but an extreme example of a switchhunt level. Texture misalignments galore. Megasphere secret is not actually marked secret. Found lots of rockets, but no rocket launcher. Author has potential, but this isn't a good level yet. 1.5/5 - ZZ

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Guest

Unknown date

  
Who's into exploration and switch hunting? Not me. I hate flicking a switch and wondering where in the hell some door just opened. The enemies are weak, the place is solid brick and I've had more fun stubbing my toe.

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Guest

Unknown date

  
Nice style, but the layout is both linear and confusing (vertical maze without many landmarks), which makes for a bad combination when you toss in the switch-hunting.

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Guest

Unknown date

  
cool map for a 1994 standards... looks cool on 2011 too. 3/5

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Guest

Unknown date

  
Very nice map in all respects. Warmly recommended. Kind of reminded me of some iwad maps in a few respects (lv26 and pl04, and maybe some E4, though with more of a sandstone texture theme), but without being a "homage" map. Progression is well organized, with some clever revisiting and repopulation of areas. For me, the map flowed nicely, without slow spots or anything that felt like a switch hunt. It also felt non-linear, though I'd have to replay it a few more times to say for sure if that is the case.

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Player Lin

Unknown date

  
Yeah, maze is bad even the layout/design is OK, and in this case they're all bad too...made me feel so confusing when get a key/push a switch but well it doesn't that bad, gameplay just OK, due the confusing layout...I found 22 rockets but I can't find a way to use them... WHAT THE HELL?! 2.5/5 -playerlin

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Guest

Unknown date

  
You'll get better in due time. This wad is okay, but a far cry from the other good wads on here. 3/5

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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