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All SLIGE'd Up

   (19 reviews)
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7 Screenshots

About This File

This mapset is a collection of six maps from four authors of the SkullTag forums.

The maps are re-creations of SLIGE maps, but do not use the original map lump in any way. They are complete- ly from scratch. The authors used them as inspiration, if you will. Emphasis was placed on enhancing the aesthetics and gameplay of the original SLIGE maps, but maintaining the layout of the map.

Mappers are: Impboy - MAP01 and MAP05 Dragonfly - MAP04 and MAP06 Daimon - MAP03 Jimmy - MAP02

Music From: Impboy Paul Corfiatis Jimmy91 Silentzorah Bobby Prince stewboy


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Guest

Unknown date

  
I expected something bad or average but it was actually pretty damn good. - 5/5 Zalewa

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Guest

Unknown date

  
It's actually pretty decent. People should remember that the reason pure SLIGE maps aren't allowed on /idgames is because crappy mappers would take credit for what SLIGE created. However, SLIGE maps still had an unmistakable stench that was thankfully glossed over a bit by this levelset's authors. 3.5/5

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Guest

Unknown date

  
Cool idea!

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Guest

Unknown date

  
It was fun! 5/5 - Optimus

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Guest

Unknown date

  
Hey, really nice work! I love the perfect usage of the DooM 2 stock textures! Gameplay is fun, too. 5/5

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Guest

Unknown date

  
So, we have a bunch of mediocre mappers admitting that they're taking credit for what a certain random level generator (whose maps are banned from this very archive) made. How is it that it's the late 90s again?

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Guest

Unknown date

  
I'm concerned about how Slige inspired every mapper to make linear doom maps.

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Guest

Unknown date

  
^How about actually playing the maps first? Aside from Map01 they're not bad at all. :)

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Guest

Unknown date

  
^How about realizing that "bad" is completely subjective? I agree - I think these maps are very mediocre.

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Guest

Unknown date

  
You should upload original SLIGE maps too.

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Guest

Unknown date

  
6 maps with crowded game play. Mediocre at best.

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Zahid

Unknown date

  
Simply amazing all 6 maps are great reminds me cc2..5/5

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Guest

Unknown date

  
The maps aren't too bad, but are rather characterless and forgettable. Also map06 is broken due to a Zdoomism. I'll therefore give it 2/5.

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Guest

Unknown date

  
Nice old school feel to these maps. I hade fun playing thru them.Ground breaking no, fun yes. 2/22/12

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Guest

Unknown date

  
^A little too harsh for a rating but many thanks to point out the Zdoomism bug. I uploaded the fix today so it will work with the intended port. -Impboy

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Guest

Unknown date

  
i enjoyed it

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Guest

Unknown date

  
Nothing to write home about, but they were okay. 3/5

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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