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Reverie

   (140 reviews)
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About This File

A brand new, 32-level megawad for Vanilla Doom 2.exe. Inspired from and made in the style of 90's megawads.


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Tindalos

  

When I played this megawad I thought it was made in the early 90s, but to my surprise it was released in 2011. It emulates the style of maps from that era and is reminiscent of mapsets like Plutonia and TNT: Evilution which I don't like very much, so unsurprisingly the level design and aesthetic of this megawad didn't appeal to me either. If that throwback experience is what you crave then that's what is on offer here, if not then your enjoyment will probably be interspersed between much boredom and frustration. Personally this just felt dated way beyond its actual age, and sure loves to craft its gameplay around cramped corridors, switch/key hunting puzzles, and surprise ambushes (especially the chaingun monster closets :/). I don't think this mapset is terrible and is still probably worth your time, it just really wasn't my cup of tea at all.

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Gato606

  

Interesting and enjoyable megawad, nice story with custom screen scrollers too

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Hellser

  

The mapset is a load of fun, save for Map31. It took a friend of I three hours to complete the level together - and that was consulting Doom Builder. Outside of Map31, the rest of the maps were a load of fun and would encourage others to play it.

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Gallic00

  

Fun and relaxing.  I liked how longer, adventure levels were seperated by shorter ones.  It was refreshing.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- Crispy Doom 3.5

- Hurt Me Plenty, Ultra-Violence.

- Continuous for myself, and pistol starts for the DW Megawad Club.

- Saves every 10 minutes or so. 

 

This is a good old school-ish megawad with plenty of fun scenarios. Very Memento Mori-ish as well as keeping it original. It's also notable one inspiration was TNT, as some levels are structured resembling the most memorable maps of the iwad. A lot of well developed switch-hunting and puzzles, I never felt lost to be honest. About visuals, they are ok, some neat rooms like in map 18, some arrows to mark where to go (which I find acceptable), very neat trick with doors at the end of map 17, I liked how map 30 was a mixture of Caribbean-Last Call-Viper style, map 22 has some nice Pharaoh textures well used. In general, visuals are not outstanding, but that's fine, although in terms of secrets, visuals practically don't help, it was really hard to spot a misaligned wall or a simple different detailed portion of a pillar, stuff like that. Map 31 comes to my mind, the way to get the keys felt obscure, not uninteresting but I had to resort to a video to look for the blue key... On the other side, cool midis!

 

Combat is ok, there are great encounters and easy ones. One of the most common things to see is gunners in straightforward corridors, something that became very predictable throughout the wad. Many cybers and queen spiders used really good. Not a fan of those ride a lift/take this teleport - two/three revenants right in your face, but these were uncommon.

 

My favourite maps so far are 01, 08, 16, 20, 22, 24, 28 and 29. The others are good too, specially map 30 in which I really appreciate the IoS fight not being stressful.

 

So yeah, recommendable wad for people seeking non-modern stuff. I'll give this 7.5/10

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Aquanet

  
More successful at being memento mori than memento mori.

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NuMetalManiak

· Edited by NuMetalManiak

  

Reverie is a wad that, even though I go back to it a lot, I can't bring myself to like it as much as others. it's a wad that draws a boatload of inspiration from many other classic wads, exemplifying the styles of classic authors well, and you can see what styles the author goes for in each map. not to forget the continuity nods each level exit has to the next, which is always a plus. gameplay can be all over the place depending on the map, the secrets can be quite nasty, but the whole thing feels awfully disjointed at times, like big and small map dynamics work in weird ways especially around the middle of the set. key hunting and switch hunting in the big maps is quite the time killer too. it's certainly not bad bad but it's still not something I enjoy all that much.

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Guest

  
Pretty good.

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Guest

Unknown date

  
Luv it!

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
It's all worth the effort, as the music.

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Guest

Unknown date

  
This is a good wad, but we've seen far batter lately in terms of megawads (jenesis, prcp etc).

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Guest

Unknown date

  
Sorry, but there's no way you can make a good megawad in just 3 hours. It takes me more then 3 hours to make a SINGLE map. Anyway I guess the author was just screwing around, but still... 4/5

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Guest

Unknown date

  
Sweet jesus this is just awesome. :) -The_Afrit

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Guest

Unknown date

  
This is at least a solid 4/5, although I have the feeling that Interception is going to out-compete it for "truly" seeming like another mid-late 90s megawad. Still, that's by multiple authors and this (mapwise) only by one, so good work.

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Guest

Unknown date

  
Great stuff !! - Chips O'Tool

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Guest

Unknown date

  
This is a superb megawad and I totally agree with all the "one of the best megawads ever" comments. The fact that it was done by just one man is amazing. Rock solid 5/5 but deserves more.

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Guest

Unknown date

  
one of my favourite megawads. nothing too flashy, but it really gets to the essence of what makes doom great. it's really artfully made and excellently arranged and paced. fantastic gameplay and level design. The first half of the wad has some puzzles that can be kind of obtuse, but they're not really bad, just more complex than what i would expect from a doom level.

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Marcaek

Unknown date

  
Pretty cool stuff, although the keyhunt in map10 can be infuriating if you aren't a patient person, and Map31 is something of an acquired taste(although very cool architecturally). I thought Doom core had a few better "concept levels" in it however.

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Guest

Unknown date

  
Play it now! 5/5

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Guest

Unknown date

  
Really fantastic work!

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Guest

Unknown date

  
Along with the Memento Mori series, best oldstyle megawad. I'm impressed. Good job Krizik. 5/5

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Guest

Unknown date

  
I've just played through this again and I'd forgotten just how damned good it is.

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drifter20k

Unknown date

  
Dick tested, Cock approved!!!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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