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SpaceDM9

   (43 reviews)
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10 Screenshots

About This File

SpaceDM9 is a set of smooth-flowing deathmatch maps with a combined focus on open-ended gameplay, grand architecture, and unique, modern settings. Built for the Skulltag engine, these levels are designed to take full advantage of the ZDoom software renderer and UDMF editing features.

This wad is, at the time of this writing, not compatible with OpenGL rendering. Use software, or stuff's not going to render right! Seriously!

(I know no one reads text files and people will try playing it in GL anyway. But seriously, come on, guys.)

(Don't try playing it in ZDoom, either. The jump physics are different, and you'll find it exceedingly difficult to navigate some of the maps without dying.)

Also, in case you missed it above, this requires the 98e alpha build 3120 (or later) of Skulltag to run properly. Earlier versions will make S9DM03 largely unplayable due to a flag-setting bug in netgames.


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DoomKrakken

  
I wish there were more maps like S9DM03 (Shogouki)... and for singleplayer, too!!!

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Guest

Unknown date

  
wow amaazing stuff! 3rd map slows down my i7 5/5

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Guest

Unknown date

  
Absolute garbage. 5/5

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Guest

Unknown date

  
this is the worst shit I've ever shat upon, 5/5 stars

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Guest

Unknown date

  
super super super crap! 5/5

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Guest

Unknown date

  
This is way beyond sick. Also, Gothic99 recycled in space - that sums this wad up. :P 5/5 because it looks so damn pretty. -TomoAlien

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Guest

Unknown date

  
These 3 maps gave me a boner. 5/5

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Guest

Unknown date

  
Shit. Just absolute garbage. -Lupinx-Kassman

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Guest

Unknown date

  
This runs so slow and broken in GZdoom! wtff! -0/10

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Guest

Unknown date

  
The magnitude of awful exhibited by SpaceDM9 is beyond legendary, reverberating softly across all of time and space. Distant civilizations instinctively fear this without even knowing it actually exists. 5/5 - MoD

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Guest

Unknown date

  
The worst wad I've ever played. 5/5

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Guest

Unknown date

  
Nice job managing to lag a 560 Ti with the third map. Looks pretty although they look like they belong in Quake or Unreal Tournament.

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Marcaek

Unknown date

  
Map01 is a really cool, flowing newschool layout with some jumpiness going on, 02 is a nice little OS DM arena, and map03 is a gorgeous space city-style map which unfortunately is too resource intensive to play well. I'd rate this higher if it got a polished rerelease, it's totally worth a look in any case. 3/5 for the package, and a bonus point for the spacetv.

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Guest

Unknown date

  
Truly, the worst dm wad ever designed. -Snakes

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Guest

Unknown date

  
better than 32in24 5/5

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Guest

Unknown date

  
More lame DM maps

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Guest

Unknown date

  
This is a positive comment.

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Guest

Unknown date

  
People rate this low because they can't accept that they should ditch software rendering and go hardware, come one a GeForce 7050 onboard got 20fps on the third map so any decent card would get over 60 easily. Awesome maps. Or should I say awesome eyecandy. 3/5

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Guest

Unknown date

  
This was, at the time of release, not compatible with anything BUT software rendering.

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Guest

Unknown date

  
the downvoters are idiots who have no concept of what these maps achieve. spacetokyo is a masterpiece.

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Guest

Unknown date

  
This just sucks so much ass. ~CSONIG

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Guest

Unknown date

  
WHOA what is up with these? crazy detail probably took most of the development time away from making more maps, but judging by the attitude displayed here in the comments i dont think it they would care if there were 3 maps or 32 maps, people are just ungrateful i guess. i liked what there was and playing the smaller map with a friend was alot of fun 5/5

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Guest

Unknown date

  
well I was hoping to see more than 3 maps, I hope more are coming up soon. 3 maps, 3 stars.

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Guest

Unknown date

  
awesome stuff

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Guest

Unknown date

  
Excellent map pack, you Jetsons, once again, have shown the community how its done. 5/5 your biggest fan SnipaR "Freshez to da dethez" 109

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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