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TerrorGate

   (12 reviews)
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Guest

Unknown date

  
too bad you were a dick about the description, which cost you some stars, but this is not at all a bad map. Some good old school hellish atmosphere. 4/5.

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Guest

Unknown date

  
Solid consistent use of textures. Static monster placement made for predictable boring game play. This map is long, aimless and riddled with bugs. I had no sense of being inside or outside. Almost no lighting variation was used. Layout was confusing. 2/5 FoH

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Guest

Unknown date

  
crap map. stop mapping. 0/5

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Guest

Unknown date

  
Nice slightly above average map.

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Guest

Unknown date

  
It was pretty damn good.

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Guest

Unknown date

  
Medium size underground-type map, mainly built around green marble. Map layout is quite rectangular, architecture has a high copy&paste factor. Despite being highly decorated, the map looks and feels like having no soul, or said differently: being made as a quick routine-job. Lots of small texture misalignments add to this feeling. Due to this and the low monster count, gameplay (UV) did not get starting interestingly. So overall 3/5.

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Guest

Unknown date

  
Cool map, had a great time playing it. I was dissapointed that you gave up boom compitibility just for the sake of the jump gimmick though, but whatever it's still a fun map. - Deathevokation

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Guest

Unknown date

  
description is fail, but is a nice map 4/5

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Guest

Unknown date

  
Another green marble-abusing map. Skip this one. 1/5 - ZZ

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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