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TerrorGate

   (12 reviews)
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Guest

Unknown date

  
too bad you were a dick about the description, which cost you some stars, but this is not at all a bad map. Some good old school hellish atmosphere. 4/5.

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Guest

Unknown date

  
Solid consistent use of textures. Static monster placement made for predictable boring game play. This map is long, aimless and riddled with bugs. I had no sense of being inside or outside. Almost no lighting variation was used. Layout was confusing. 2/5 FoH

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Guest

Unknown date

  
crap map. stop mapping. 0/5

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Guest

Unknown date

  
Nice slightly above average map.

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Guest

Unknown date

  
It was pretty damn good.

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Guest

Unknown date

  
Medium size underground-type map, mainly built around green marble. Map layout is quite rectangular, architecture has a high copy&paste factor. Despite being highly decorated, the map looks and feels like having no soul, or said differently: being made as a quick routine-job. Lots of small texture misalignments add to this feeling. Due to this and the low monster count, gameplay (UV) did not get starting interestingly. So overall 3/5.

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Guest

Unknown date

  
Cool map, had a great time playing it. I was dissapointed that you gave up boom compitibility just for the sake of the jump gimmick though, but whatever it's still a fun map. - Deathevokation

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Guest

Unknown date

  
description is fail, but is a nice map 4/5

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Guest

Unknown date

  
Another green marble-abusing map. Skip this one. 1/5 - ZZ

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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