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Hell Awakened...

   (30 reviews)
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12 Screenshots

About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco.


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Guest

Unknown date

  
Hard as fuck, if you're playing on UV be prepared to memorize everything.

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Guest

Unknown date

  
Pros: 32 levels - 4/5. Cons: quite often very rectangular, very little architecture variation, often very crampy. Imho gameplay (UV) does not really benefit from an overdosis pain elementals & arch-viles, way too many monster popups, and too much darkness. This is not my idea of gameplay, so 2/5. Overall: 3/5 for the efford, thanks for making this megawad anyway.

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Guest

Unknown date

  
A good megawad which I quite enjoyed, some of the traps were a bit harsh and even though I played on HMP it was still a rough ride. Could have been improved a lot by the simple addition of secrets and music, also small things like changing the level names on the end level screens and adding a titlepic. Still I would recommend a playthrough to anyone who has some time to kill - 3/5

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Guest

Unknown date

  
Very interesting mix of tech and hell.

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Guest

Unknown date

  
I tried a random map and map20 has missing textures under gzdoom and zdoom. Looks ordinary.

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Guest

Unknown date

  
0/1 - WADs without titlepics are shit Suck my dick, death dealer. Get out of out your mom's basement and get a life, you fucking moron. Jesus. Wanker.

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Guest

Unknown date

  
Violent. Brutal. Fucking Hard. Playing on UV provides one of the hardest challenges in Wads everywhere. Map design is decent but could of been better. 4/5

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Guest

Unknown date

  
no titlepic? 5/5

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Guest

Unknown date

  
5/5 for NOT including a half-assed titlepic replacement like so many other WADs.

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Guest

Unknown date

  
enjoyable set of maps, it's surely worth a look

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Guest

Unknown date

  
Author here, a patch is coming soon. Bugs have been found and I need to touch up some things. Sorry for the inconvience. Look for the update in about 4 weeks as HA_FIX.zip. Also look for the full updated version.

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Guest

Unknown date

  
^The lack of a titlepic is a really stupid reason to give a wad such a low rating. I haven't played the whole megawad, but from the few maps I played it seems pretty decent. 3/5

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insanoflex312

Unknown date

  
Author here, patch is out. Be sure to check for HAv2!

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Guest

Unknown date

  
no titlepic? - 0/5

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Guest

Unknown date

  
In terms of gameplay (UV) it's got rather poor ammo and health balance and some quite frustrating moments. But I could stand it if there was something worth looking at, but it's nothing special. Squarish and corridor-oriented design with constantly repeating ambushes, absence of nice and memorable visuals and overall lack of creativity and innovation. Is that the way modern zdoom-oriented megawad supposed to be? 2/5 - Demonologist

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
One of the best megawads I've ever played. Great balance (ammo/mobs), hard (in clever way imo - ambushes, archviles, small locations) as fuck - and fine :) Very atmosferic and as someone said - it force you to remembering every part, to stay alive on UV. Claustrophobia 1024 1/2, Contagion, and this one are my #1. Ofc I really like Scythe, DV, AV and HR.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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