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Hell Awakened...

   (30 reviews)
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12 Screenshots

About This File

Read the read me for full story 32 levels of difficult gameplay and decent deco.


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Guest

Unknown date

  
Hard as fuck, if you're playing on UV be prepared to memorize everything.

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Guest

Unknown date

  
Pros: 32 levels - 4/5. Cons: quite often very rectangular, very little architecture variation, often very crampy. Imho gameplay (UV) does not really benefit from an overdosis pain elementals & arch-viles, way too many monster popups, and too much darkness. This is not my idea of gameplay, so 2/5. Overall: 3/5 for the efford, thanks for making this megawad anyway.

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Guest

Unknown date

  
A good megawad which I quite enjoyed, some of the traps were a bit harsh and even though I played on HMP it was still a rough ride. Could have been improved a lot by the simple addition of secrets and music, also small things like changing the level names on the end level screens and adding a titlepic. Still I would recommend a playthrough to anyone who has some time to kill - 3/5

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Guest

Unknown date

  
Very interesting mix of tech and hell.

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Guest

Unknown date

  
I tried a random map and map20 has missing textures under gzdoom and zdoom. Looks ordinary.

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Guest

Unknown date

  
0/1 - WADs without titlepics are shit Suck my dick, death dealer. Get out of out your mom's basement and get a life, you fucking moron. Jesus. Wanker.

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Guest

Unknown date

  
Violent. Brutal. Fucking Hard. Playing on UV provides one of the hardest challenges in Wads everywhere. Map design is decent but could of been better. 4/5

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Guest

Unknown date

  
no titlepic? 5/5

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Guest

Unknown date

  
5/5 for NOT including a half-assed titlepic replacement like so many other WADs.

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Guest

Unknown date

  
enjoyable set of maps, it's surely worth a look

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Guest

Unknown date

  
Author here, a patch is coming soon. Bugs have been found and I need to touch up some things. Sorry for the inconvience. Look for the update in about 4 weeks as HA_FIX.zip. Also look for the full updated version.

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Guest

Unknown date

  
^The lack of a titlepic is a really stupid reason to give a wad such a low rating. I haven't played the whole megawad, but from the few maps I played it seems pretty decent. 3/5

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insanoflex312

Unknown date

  
Author here, patch is out. Be sure to check for HAv2!

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Guest

Unknown date

  
no titlepic? - 0/5

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Guest

Unknown date

  
In terms of gameplay (UV) it's got rather poor ammo and health balance and some quite frustrating moments. But I could stand it if there was something worth looking at, but it's nothing special. Squarish and corridor-oriented design with constantly repeating ambushes, absence of nice and memorable visuals and overall lack of creativity and innovation. Is that the way modern zdoom-oriented megawad supposed to be? 2/5 - Demonologist

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Guest

Unknown date

  
5/5

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Guest

Unknown date

  
One of the best megawads I've ever played. Great balance (ammo/mobs), hard (in clever way imo - ambushes, archviles, small locations) as fuck - and fine :) Very atmosferic and as someone said - it force you to remembering every part, to stay alive on UV. Claustrophobia 1024 1/2, Contagion, and this one are my #1. Ofc I really like Scythe, DV, AV and HR.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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