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Khorus' Speedy Shit

   (64 reviews)
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8 Screenshots

About This File

A vanilla megawad for Doom 2 containing 32 short, chaotic and challenging maps. The wad's premise was to create at least one speedmap a day. There was no set time limit, times ranged from 1.5 to 3.5 hours. Don't let the word "speedmap" scare you off though! In the author's opinion, this wad contains many of his best maps to date.


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Guest

Unknown date

  
Cool wad Khorus, please make more!

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Guest

Unknown date

  
Exceptionally well done!

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Guest

Unknown date

  
That supposed to be "Speedy Junk", not the title you used, so you get 0/5 for the title name due to offensive language.

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Guest

Unknown date

  
Pretty good, brutal hard with some brilliant secrets.

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Guest

Unknown date

  
This is anything but junk so SHUT THE F*CK UP!!

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cannonball

Unknown date

  
Good solid maps, short but sweet

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Guest

Unknown date

  
not enough armo..

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Guest

Unknown date

  
well i kinda liked it but i'm not satisfied! wad name should have been Derp's Speedy Shit! i give 3/5

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NuMetalManiak

Unknown date

  
very annoying use of high-tier monsters, especially mancubi and revenants, i got swamped unfairly a lot by all the teleporter ambushes around and i'm quite low on ammo too, this wasn't fun.

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Guest

Unknown date

  
best khorus wad so far

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Guest

Unknown date

  
Not so bad.

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Guest

Unknown date

  
Very nice but a bit repetitive. 4/5 - Zalewa

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Guest

Unknown date

  
Awesome work. I'll admit some of the last levels felt a bit samey but I still enjoyed myself. ~vf

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Guest

Unknown date

  
Just a bunch of fun to be had. Continues the spirit of Demonfear and Scythe.

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Guest

Unknown date

  
Good stuff! Found a possible bug: in map31, the teleport destination that takes you to the map32 teleporter doesn't exist on Easy difficulty... unless it was your intent to prevent access for weenies :)

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Guest

Unknown date

  
better than most of speed map i've played before if only all shit has this quality

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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