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Khorus' Speedy Shit

   (64 reviews)
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About This File

A vanilla megawad for Doom 2 containing 32 short, chaotic and challenging maps. The wad's premise was to create at least one speedmap a day. There was no set time limit, times ranged from 1.5 to 3.5 hours. Don't let the word "speedmap" scare you off though! In the author's opinion, this wad contains many of his best maps to date.


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Guest

Unknown date

  
Cool wad Khorus, please make more!

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Guest

Unknown date

  
Exceptionally well done!

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Guest

Unknown date

  
That supposed to be "Speedy Junk", not the title you used, so you get 0/5 for the title name due to offensive language.

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Guest

Unknown date

  
Pretty good, brutal hard with some brilliant secrets.

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Guest

Unknown date

  
This is anything but junk so SHUT THE F*CK UP!!

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cannonball

Unknown date

  
Good solid maps, short but sweet

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Guest

Unknown date

  
not enough armo..

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Guest

Unknown date

  
well i kinda liked it but i'm not satisfied! wad name should have been Derp's Speedy Shit! i give 3/5

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NuMetalManiak

Unknown date

  
very annoying use of high-tier monsters, especially mancubi and revenants, i got swamped unfairly a lot by all the teleporter ambushes around and i'm quite low on ammo too, this wasn't fun.

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Guest

Unknown date

  
best khorus wad so far

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Guest

Unknown date

  
Not so bad.

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Guest

Unknown date

  
Very nice but a bit repetitive. 4/5 - Zalewa

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Guest

Unknown date

  
Awesome work. I'll admit some of the last levels felt a bit samey but I still enjoyed myself. ~vf

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Guest

Unknown date

  
Just a bunch of fun to be had. Continues the spirit of Demonfear and Scythe.

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Guest

Unknown date

  
Good stuff! Found a possible bug: in map31, the teleport destination that takes you to the map32 teleporter doesn't exist on Easy difficulty... unless it was your intent to prevent access for weenies :)

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Guest

Unknown date

  
better than most of speed map i've played before if only all shit has this quality

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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