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JENESIS

   (113 reviews)
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About This File

The third and final part of my solo megawad. Part 3 of 'Jenesis' adds 12 extra maps to the first twenty (which have all also been modified for the better in some way or another) and replaces the final map, as its predecessor did.

'Jenesis' is a 32-level megawad for Boom, complete with a new final boss, a new monster, new status bar graphics and a recolored message font.

The aim of this project was mainly to hone my skills in traditional Doom level design, but it was also to create a presentable set of maps which pulled inspiration from the great megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe. These are just some of the mapsets out there that Jenesis pays homage to, thematically.

This is the megawad's final release. In total it has taken about one year and one month of hard mapping, bugtesting and procrastination to complete. :P


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DoomGuyFan45

Unknown date

  
The Cacowards said the right thing! 5/5 -DoomGuyFan45

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Guest

Unknown date

  
Worth no less than 5 stars. 32 fun maps and some nice new music, an excellent megawad by a great guy in James. Just letting you know that there is a mistake in the .txt file and that I wrote the music used in MAP20. -Pcorf

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Guest

Unknown date

  
Clean, but surely too clean... there is not the "special" thing which makes you want to see more, to get 100% kills or 100% of the secrets. Architecture is detailed but has nothing remarquable. All in all, a decent set of maps, but very far from the best wads I've played, even if the author seems to have worked kinda hard !

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Guest

Unknown date

  
An all around excellent product with lots of "tough but fun" maps and only very few unpleasant levels (23, 25 and ESPECIALLY 30; I'm looking at all of you). Great classic design and enemy placements, little flagrant "gotchas" and good flow add up to something worthwhile.

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Guest

Unknown date

  
Really superb megawad, one of the few newer megawads I actually finished. Maps are neither confusingly big nor too small, gameplay is hard but never cheap. There are no new or modified monsters with the exception of two boss fights at the end, so I recon this is a pretty good fit for playing with Brutal Doom.

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damned

Unknown date

  
Top quality! Exactly the right size of maps, exactly proper level of details, exactly right balanced gameplay. There were just 2 spots on this perfect megawad. Firsly, in lot of levels, you have to go through whole map to get the key and then back to open the door. Fortunately maps aren't too big and I played it in Zdoom with locked doors visible in automap. Secondly in some maps are too many ammo and medkits. But no doubt 5/5 - Damned

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Guest

Unknown date

  
5/5 very hard but fun!!

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Guest

Unknown date

  
Possibly my favourite one man megawad ever. Many hours of solid gameplay, nice visuals and good BGM to keep you happy and enough of a challenge to keep you engaged. This finished project is definitely worth playing 5* -Phobus

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NuMetalManiak

Unknown date

  
i really hated the first level of this, but pressing on, i found some good maps to play. almost Plutonia styled in design but gameplay manages to be great.

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Guest

Unknown date

  
Just an awesome megawad. Probably the best Doom SP experience you can have.

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Guest

Unknown date

  
Excellent ! What are you waiting for ? Download NOW !

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Guest

Unknown date

  
Too many forgettable maps because I played it some time ago and I can only remember 4 or 5 maps. Maybe most of it is just too similar. A shame really, coz I had a good time playing through this mapset. Nothing too spectacular though.

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Guest

Unknown date

  
I really like it. The architecture is often simple and square, but the monster and item placement really take advantage of the environment. A lot of fun! 5/5

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Guest

Unknown date

  
Tough levels, both play-wise and in design. Created by a mapper with skills and a good sense of the balance between modern fun and old-school dooming mayhem. Doesn't try and blow you away visually, just solidly keeps the thrills and surprises to keep you constantly on your toes. 5/5

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Guest

Unknown date

  
4/5 Cool megawad. The architecture is probably too bare at times, yet again those are mostly speedmaps. Keep making maps Jimmy, I think this is your best release as of yet.

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Guest

Unknown date

  
Of any 'basic' megawad from 2011 I think this is probably the best. It has a couple of catches like its competitor Reverie (different ones though) but shines just a bit brighter IMO. They don't really hurt the play IMO except if they happen to be things you just can't stand which is personal preference. If you can look past that this is a great almost vanilla megawad needing only a slight limit remover. It's all quite a well rounded and fun product I can easily recommend. 4.75/5 = 5/5

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  • File Reviews

    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
    • By Classicgamer6 · Posted
      Playing this level brought up memories of playing Half-Life 2 with my GeForce 250 on ultra low settings what with the fullbright lighting. This level could seriously benefit from having less bright indoor/outdoor areas and some detailing to reflect that since as is this level has a rather basic look that is not complemented by the lighting. Each of the monster encounters are rather uninteresting with large groups of monster attacking all at once, however, these trivialized by ample ammo pickups
    • By dylux · Posted
      Titan II Review:   The Good:   - Big Maps - Lots of detail   - Loads of everything to keep you going   - Dogfighting galore – but not a slaughterfest   - Lots of secrets that are rewarding   - “New” monsters are great   - Minigun rocks!   The Bad:   - There’s no Titan III   In Short:   Whoever said that Titan II was better than Titan I was absolutely 110% correct! (and I loved Titan I as well). Much work went into this fantastic WAD. Every Map was excellent. Never boring. I had loads of fun playing this Titan II. Maps 07 and 09 were my faves. Bravo! Thanks for making it. :)   Solid 5 out of 5 Stars
    • By Memfis · Posted
      Good small relaxing techbase. The author shows a lot of creativity when it comes to the room shapes, and there are vertical differences between the areas everywhere. The final cacodemons seemed pointless though.
    • By Memfis · Posted
      Very basic level geometry. I guess it is somewhat fitting if you take the Egyptian theme into account, but it results in a lot of simple and repetitive encounters. At least you get a lot of plasma and rockets, so the fights don't take long.
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