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13 Screenshots

About This File

The third and final part of my solo megawad. Part 3 of 'Jenesis' adds 12 extra maps to the first twenty (which have all also been modified for the better in some way or another) and replaces the final map, as its predecessor did.

'Jenesis' is a 32-level megawad for Boom, complete with a new final boss, a new monster, new status bar graphics and a recolored message font.

The aim of this project was mainly to hone my skills in traditional Doom level design, but it was also to create a presentable set of maps which pulled inspiration from the great megawads like the Memento Mori duology, Hell Revealed, Alien Vendetta, Requiem and Scythe. These are just some of the mapsets out there that Jenesis pays homage to, thematically.

This is the megawad's final release. In total it has taken about one year and one month of hard mapping, bugtesting and procrastination to complete. :P


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Guest

Unknown date

  
Good fun for a great round of multiplayer survival mode on ZDaemon or Skulltag. The maps are at that sweet spot where they are not too complex/detailed or too small/ugly. 4/5

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Guest

Unknown date

  
Awesome, lots of good fun here with some frustrating moments (namely arch-viles out in the open) but all in good fun. ~vf

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Guest

Unknown date

  
Outstanding. I can't believe that most of these were speedmaps; they're great, look nice and play well. Highly recommended. 5/5 - ZZ

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Guest

Unknown date

  
Well... it's a nice wad, among the better ones that came out in the past few years, but... seriously, just stop with the goddamn revenants already! Why can't there be just one wad that doesn't unleash armies of revenants on the player as early as the first few levels?! For that, it's only a 4/5. Anyway, the highway level and the one with the molten gold rivers (MAP15 I believe) were absolutely stunning.

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DoomGuyFan45

Unknown date

  
The Cacowards said the right thing! 5/5 -DoomGuyFan45

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Guest

Unknown date

  
Worth no less than 5 stars. 32 fun maps and some nice new music, an excellent megawad by a great guy in James. Just letting you know that there is a mistake in the .txt file and that I wrote the music used in MAP20. -Pcorf

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Guest

Unknown date

  
Clean, but surely too clean... there is not the "special" thing which makes you want to see more, to get 100% kills or 100% of the secrets. Architecture is detailed but has nothing remarquable. All in all, a decent set of maps, but very far from the best wads I've played, even if the author seems to have worked kinda hard !

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Guest

Unknown date

  
An all around excellent product with lots of "tough but fun" maps and only very few unpleasant levels (23, 25 and ESPECIALLY 30; I'm looking at all of you). Great classic design and enemy placements, little flagrant "gotchas" and good flow add up to something worthwhile.

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Guest

Unknown date

  
Really superb megawad, one of the few newer megawads I actually finished. Maps are neither confusingly big nor too small, gameplay is hard but never cheap. There are no new or modified monsters with the exception of two boss fights at the end, so I recon this is a pretty good fit for playing with Brutal Doom.

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damned

Unknown date

  
Top quality! Exactly the right size of maps, exactly proper level of details, exactly right balanced gameplay. There were just 2 spots on this perfect megawad. Firsly, in lot of levels, you have to go through whole map to get the key and then back to open the door. Fortunately maps aren't too big and I played it in Zdoom with locked doors visible in automap. Secondly in some maps are too many ammo and medkits. But no doubt 5/5 - Damned

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Guest

Unknown date

  
5/5 very hard but fun!!

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Guest

Unknown date

  
Possibly my favourite one man megawad ever. Many hours of solid gameplay, nice visuals and good BGM to keep you happy and enough of a challenge to keep you engaged. This finished project is definitely worth playing 5* -Phobus

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

in this day and age, Jenesis would probably be seen as average. but to remind everyone, average does not mean bad. there's barely anything that can really be considered "bad" in any of Jimmy's work, even across 32 whole levels of this. design works well, gameplay does not get unfair, and level size is properly accomodated. it really feels like a true classic megawad, not full on gimmicks, slaughter, or any of that. the first level is probably slow and MAP28's Icon of Sin part is annoying, but there's nothing that really falls below the mark of good.

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Guest

Unknown date

  
Just an awesome megawad. Probably the best Doom SP experience you can have.

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Guest

Unknown date

  
Excellent ! What are you waiting for ? Download NOW !

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Guest

Unknown date

  
Too many forgettable maps because I played it some time ago and I can only remember 4 or 5 maps. Maybe most of it is just too similar. A shame really, coz I had a good time playing through this mapset. Nothing too spectacular though.

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Guest

Unknown date

  
I really like it. The architecture is often simple and square, but the monster and item placement really take advantage of the environment. A lot of fun! 5/5

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Guest

Unknown date

  
Tough levels, both play-wise and in design. Created by a mapper with skills and a good sense of the balance between modern fun and old-school dooming mayhem. Doesn't try and blow you away visually, just solidly keeps the thrills and surprises to keep you constantly on your toes. 5/5

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Guest

Unknown date

  
4/5 Cool megawad. The architecture is probably too bare at times, yet again those are mostly speedmaps. Keep making maps Jimmy, I think this is your best release as of yet.

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Guest

Unknown date

  
Of any 'basic' megawad from 2011 I think this is probably the best. It has a couple of catches like its competitor Reverie (different ones though) but shines just a bit brighter IMO. They don't really hurt the play IMO except if they happen to be things you just can't stand which is personal preference. If you can look past that this is a great almost vanilla megawad needing only a slight limit remover. It's all quite a well rounded and fun product I can easily recommend. 4.75/5 = 5/5

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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