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Wonderful Doom, v.1.3

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I just wanted all doomers to play Orginal Doom one more time. All maps are similar in design and difficulty to their originals, but they are build from scratch. I know, they simply look like originals, but they are still better than just modified ID`s levels..


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galileo31dos01

·

  

Done with these settings:

 

- Crispy Doom 5.3.
- Ultra-Violence
- Continuous combined with pistol start mindset.
- No saves, mostly.


Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted. 

 

As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular. 

 

Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.

 

Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.

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Anidrex_1009

  

This feels like a very well done remake or somethint like that, its pure vanilla and has an amazing layout based on the original Doom, I also enjoy vanilla a lot like some other Doomers so overall, this is a great megawad.

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Nems

  

This was a blast to play through. Everything felt familiar (like I was playing the Ultimate Doom) while still doing its own thing. Granted, some things felt a little too familiar but for me that wasn't a bad thing. I can see why that wouldn't appeal to some folks though.

 

I'd still recommend downloading this and giving it a shot.

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The_SloVinator

  

A good throwback to 93's Doom.

Official maps with with different map layouts.

 

Cons.

 

E4M2 in Wonderful Doom is less balanced than the official E4M2. Needs either less barons or more plasma ammo.

At E4M3, Chocolate DooM likes to crash, so I recommend Boom engine for it.

 

Lots of tutti frutti & found one HOM on E3M9.

Some floors or bridges have pain sector applied, which should not have them since the nukage is around them.

Example: E1M5 starting area.

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NuMetalManiak

  

basically it's like playing Doom as if it was a PWAD. it's fun if you are already familiar with Doom and want to play it again except with things different in it, but with the overall feel remaining the same.

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Jayextee

  

I had a dream once, true story, where I was playing DOOM and everything was kinda familiar but kinda not. Such is dream logic. Keys were the wrong colour, layouts were reversed or had new sections. And yet it still looked precisely like DOOM, the one I've come to know and love.

 

This is a set of maps that does the same thing; even some questionable choices like the damaging start sector of E1M5 add to the 'dream logic'; everything's familiar and yet, it's somehow wrong.

 

Definitely worth a curious look even if all you're going to do is get drunk and/or stoned and give it a shot to freak yourself out or something.

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Cyberia-Mix

  

Meant for people who know the game by heart and want to experience it differently. Fun concept, diligent texturing, uneven execution.

The amount of variation from the originals ranges from pointless to almost new. As an E1 fan I found it disappointing (save for E1M7), but E2M1, E2M2, E4M9 and E4M3 in particular were great.

 

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Spudgun

  
Really lovely. As a lot of people have said here it feels like playing Doom for the first time, the difficulty being similar - just substituting the awkward old tank controls back then with the ninja WSAD abilities we have in modern times. My only complaint would be that the secrets are a bit obnoxious to find but this could be a nod to the original Doom so I'm willing to let this go. And the clumsy textures on E1M1 almost put me off but I'm sure glad I persevered.

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Guest

Unknown date

  
Absolutely awesome, better than I imagined.

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Guest

Unknown date

  
Brilliant! Just like the original, but different. This takes me back to the 1990s all over again; I'm discovering DooM just like it was new, yet with a strange feeling of nostalgia. Cheers!

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Guest

Unknown date

  
These are some very nice remixes of the DOOM 1 maps. They all stay true to the original designs, which is good if you loved the originals (E1, in my case), and not so good if you think they didn't age so well (E2-E4). 4.5/5 for a doing the job you wanted to do, and doing it well. - ZZ

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Guest

Unknown date

  
Wonderful stuff. 5/5 dwrTag

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cortlong50

Unknown date

  
i played this on a one off like "meh lets give it a download". this map pack is a braeth of fresh bad ass. i had a blast blasting through it. so download it. just do it. theres nothing to say other than "this looks familiar...this feels way different" everyone compares to dtwid. guess what...wasnt impressed. this is a fresh remix that was actually fin to blast through.

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Guest

Unknown date

  
This is great fun, but some levels were so similar that it raises questions about whether you really built from scratch. Nonetheless I suppose that was the point of this wad. It does succeed at putting you back into the original doom experience. It gets a 4 from me, but with some hesitation.

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Guest

Unknown date

  
You either hate this for being too close to the original, or you love it for staying true to the classic gameplay and bring welcomed variations to the levels we all know so well by now. I think everyone should play this. It replaces all levels from all four Doom episodes, and they are well (re)made. This is version 1.3 which is the final update for the WAD, bringing some fixes for several maps and changing some architecture a bit more. I can only recommend it. 5/5 - NightFright

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Guest

Unknown date

  
There's a weird texture in E1M2 near the end, but other than that it's absolutely top-notch.

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Guest

Unknown date

  
An interesting take on the original doom levels. Definitely captures the feeling of classic Id levels.

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Guest

Unknown date

  
So cool! 5/5

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Guest

Unknown date

  
This is clearly a rip-off of Ultimate Doom, the levels IMO look too similar to originals, the difficulty is slightly harder than originals and this tried to copy DTWID. There is no reason to give more than 3 stars for effort, the maps are well done but they are too similar to originals so try better next time. 3/5 -Doomer95

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Guest

Unknown date

  
DTWID is nice and all but the older wd12.wad is from 2008 and that wasn't even the first version. the WD is disorienting sometimes, but that's part of the charm, it's like you're in a parallel universe or something. anyway it's a lot better than a bunch of shitty broken zdoom "vanilla" wads being released these days.

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Guest

Unknown date

  
Super crap!!!

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Guest

Unknown date

  
Pretty different from DTWID, to be honest. This wad has a clear attempt to recreate the original Doom levels but with a few modifications and twists. DTWID is simply a clone in terms of style; the levels themselves are entirely new. If you want to play Doom again but a bit different, play this. If you want to play levels that could have been in Doom but weren't, play DTWID. Nonetheless clearly these are not the same goals.

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Guest

Unknown date

  
it is amazing how a little bit of differance can change the gameplay experience, yet still has that classic and nostalig feel. Im not kidding!! When i launched this, it awakened in me that same feeling which ive had years ago, when i first launched the original Doom.

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Guest

Unknown date

  
Wunnerful, wunnerful. No joke, really enjoyed this.

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Glaice

Unknown date

  
Very similar to original Doom but has its own twist. PS author: E1M5's starting sector hurts the player.

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  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
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    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
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