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VooDoo Guns

   (33 reviews)
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11 Screenshots

About This File

Two levels for 'advanced' MBF compatible ports.

YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9".

You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format.

Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 2.5.1.2 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher.

Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher).

Command line: glboom-plus vg.wad -complevel 11.

Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart.

Sky on map02 has been taken from the "The Eiger Sanction" film.

Horse sprites have been made from free 3D model by animella.

Sound: Blood, Doom3.

Music: American McGee's Alice, Johnny Cash.

Most of the borrowed textures have been reworked, many have been taken from the net & some are self made.


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bzzrak

  
Kick-ass looks, dull gameplay. I couldn't even bother with finishing MAP01 after aimlessly wandering the city for 30 minutes. "STUCK"

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Guest

  
5/5 Likes!

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Guest

  
Great visuals, subpar gameplay. I really feel like those large, gorgeous maps were wasted. Look at the size of that first map: entire opening area is there purely for decoration. and exploration of that large, beautiful cityscape offer next to no reward (like, that maps contains all of 2 secrets, one of them being something of a trap). Not to mention running from cybers while you are trying to find a door you can actually open or one you can use that key on.

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Guest

Unknown date

  
This is just like Eternal to make super-high detailed wads like this. I personally loved the late 19th century feel. Takes a bit to get into the action on both levels, but game play quickly follows once you find the first switch. The new weapons are a nice touch also. 4/5 Unitzero1

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Guest

Unknown date

  
Great looks, terrible gameplay.

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Guest

Unknown date

  
Yes, this file is huge, and you don't even get 25 minutes of gameplay out of it. But I like it. Map01 has a lot of "wasted" architecture, areas with nothing it in, but it looks great and I really like the hidden switches and secrets. Map02 was great too.

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Guest

Unknown date

  
This wad is far to big and it takes minutes to load each map but its interesting

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Guest

Unknown date

  
I like architecture. 19th century environment looks great, but gameplay is not brillant. Some crashes in glboom-plus. Despite of this, it's funny. 4/5. I encourage you to do a version with more maps.

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Guest

Unknown date

  
Sasha,I enjoyed these two maps and I like all of your work . Architecture is beautiful from start to finish , I don't even mind the vast spaces that serve no purpose but to be beautiful , it's just that I have a feeling that you should've done more maps , this is like a teaser or something . Please,make some more !!! Oh - I liked the horse ! Anyway,keep up the good work and greetings from Serbia !!! 5/5 RH

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Guest

Unknown date

  
Holy shit,that's really beautiful!!! 10 stars!!!

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Guest

Unknown date

  
Architecture looks stunning @ 2560x1440 and runs smoothly @ HD6950, so 5/5. Sadly gameplay is almost not there, so 1/5. Overall: a really disappointing 3/3. BTW no problems with prboom-plus-2.5.1.3

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Plut

Unknown date

  
Very cool design and gameplay!

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Guest

Unknown date

  
Mapping is great, but a goddamn guide would be nice.

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Guest

Unknown date

  
nah .. really not .. although it looked cool, but you must put more work in this. gameplaywise.

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Guest

Unknown date

  
This map looks great but holy god it's so boring...

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Guest

Unknown date

  
"Aw, it's stuck." I certainly heard that a lot. My guy either has trouble gettig his zipper down or there are like, 3 actual doors in the first level. When the baddies do show up it's basically flee and fight in a giant playground. Not as good as Eternal's other levels. Feels like a throw-away wad to show off a few new features. 3/5

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Guest

Unknown date

  
The second level is much better than the first. Dammed key!

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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