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VooDoo Guns

   (33 reviews)
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11 Screenshots

About This File

Two levels for 'advanced' MBF compatible ports.

YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9".

You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format.

Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 2.5.1.2 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher.

Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher).

Command line: glboom-plus vg.wad -complevel 11.

Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart.

Sky on map02 has been taken from the "The Eiger Sanction" film.

Horse sprites have been made from free 3D model by animella.

Sound: Blood, Doom3.

Music: American McGee's Alice, Johnny Cash.

Most of the borrowed textures have been reworked, many have been taken from the net & some are self made.


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BigDickBzzrak

  
Kick-ass looks, dull gameplay. I couldn't even bother with finishing MAP01 after aimlessly wandering the city for 30 minutes. "STUCK"

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Guest

  
5/5 Likes!

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Guest

  
Great visuals, subpar gameplay. I really feel like those large, gorgeous maps were wasted. Look at the size of that first map: entire opening area is there purely for decoration. and exploration of that large, beautiful cityscape offer next to no reward (like, that maps contains all of 2 secrets, one of them being something of a trap). Not to mention running from cybers while you are trying to find a door you can actually open or one you can use that key on.

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Unknown date

  
This is just like Eternal to make super-high detailed wads like this. I personally loved the late 19th century feel. Takes a bit to get into the action on both levels, but game play quickly follows once you find the first switch. The new weapons are a nice touch also. 4/5 Unitzero1

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Guest

Unknown date

  
Great looks, terrible gameplay.

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Guest

Unknown date

  
Yes, this file is huge, and you don't even get 25 minutes of gameplay out of it. But I like it. Map01 has a lot of "wasted" architecture, areas with nothing it in, but it looks great and I really like the hidden switches and secrets. Map02 was great too.

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Unknown date

  
This wad is far to big and it takes minutes to load each map but its interesting

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Guest

Unknown date

  
I like architecture. 19th century environment looks great, but gameplay is not brillant. Some crashes in glboom-plus. Despite of this, it's funny. 4/5. I encourage you to do a version with more maps.

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Unknown date

  
Sasha,I enjoyed these two maps and I like all of your work . Architecture is beautiful from start to finish , I don't even mind the vast spaces that serve no purpose but to be beautiful , it's just that I have a feeling that you should've done more maps , this is like a teaser or something . Please,make some more !!! Oh - I liked the horse ! Anyway,keep up the good work and greetings from Serbia !!! 5/5 RH

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Unknown date

  
Holy shit,that's really beautiful!!! 10 stars!!!

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Guest

Unknown date

  
Architecture looks stunning @ 2560x1440 and runs smoothly @ HD6950, so 5/5. Sadly gameplay is almost not there, so 1/5. Overall: a really disappointing 3/3. BTW no problems with prboom-plus-2.5.1.3

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Plut

Unknown date

  
Very cool design and gameplay!

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Guest

Unknown date

  
Mapping is great, but a goddamn guide would be nice.

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Guest

Unknown date

  
nah .. really not .. although it looked cool, but you must put more work in this. gameplaywise.

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Guest

Unknown date

  
This map looks great but holy god it's so boring...

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Unknown date

  
"Aw, it's stuck." I certainly heard that a lot. My guy either has trouble gettig his zipper down or there are like, 3 actual doors in the first level. When the baddies do show up it's basically flee and fight in a giant playground. Not as good as Eternal's other levels. Feels like a throw-away wad to show off a few new features. 3/5

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Unknown date

  
The second level is much better than the first. Dammed key!

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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