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VooDoo Guns

   (33 reviews)
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11 Screenshots

About This File

Two levels for 'advanced' MBF compatible ports.

YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9".

You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format.

Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 2.5.1.2 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher.

Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher).

Command line: glboom-plus vg.wad -complevel 11.

Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart.

Sky on map02 has been taken from the "The Eiger Sanction" film.

Horse sprites have been made from free 3D model by animella.

Sound: Blood, Doom3.

Music: American McGee's Alice, Johnny Cash.

Most of the borrowed textures have been reworked, many have been taken from the net & some are self made.


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BigDickBzzrak

  
Kick-ass looks, dull gameplay. I couldn't even bother with finishing MAP01 after aimlessly wandering the city for 30 minutes. "STUCK"

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Guest

  
5/5 Likes!

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Guest

  
Great visuals, subpar gameplay. I really feel like those large, gorgeous maps were wasted. Look at the size of that first map: entire opening area is there purely for decoration. and exploration of that large, beautiful cityscape offer next to no reward (like, that maps contains all of 2 secrets, one of them being something of a trap). Not to mention running from cybers while you are trying to find a door you can actually open or one you can use that key on.

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Unknown date

  
This is just like Eternal to make super-high detailed wads like this. I personally loved the late 19th century feel. Takes a bit to get into the action on both levels, but game play quickly follows once you find the first switch. The new weapons are a nice touch also. 4/5 Unitzero1

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Guest

Unknown date

  
Great looks, terrible gameplay.

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Guest

Unknown date

  
Yes, this file is huge, and you don't even get 25 minutes of gameplay out of it. But I like it. Map01 has a lot of "wasted" architecture, areas with nothing it in, but it looks great and I really like the hidden switches and secrets. Map02 was great too.

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Unknown date

  
This wad is far to big and it takes minutes to load each map but its interesting

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Guest

Unknown date

  
I like architecture. 19th century environment looks great, but gameplay is not brillant. Some crashes in glboom-plus. Despite of this, it's funny. 4/5. I encourage you to do a version with more maps.

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Unknown date

  
Sasha,I enjoyed these two maps and I like all of your work . Architecture is beautiful from start to finish , I don't even mind the vast spaces that serve no purpose but to be beautiful , it's just that I have a feeling that you should've done more maps , this is like a teaser or something . Please,make some more !!! Oh - I liked the horse ! Anyway,keep up the good work and greetings from Serbia !!! 5/5 RH

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Unknown date

  
Holy shit,that's really beautiful!!! 10 stars!!!

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Guest

Unknown date

  
Architecture looks stunning @ 2560x1440 and runs smoothly @ HD6950, so 5/5. Sadly gameplay is almost not there, so 1/5. Overall: a really disappointing 3/3. BTW no problems with prboom-plus-2.5.1.3

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Plut

Unknown date

  
Very cool design and gameplay!

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Guest

Unknown date

  
Mapping is great, but a goddamn guide would be nice.

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Unknown date

  
nah .. really not .. although it looked cool, but you must put more work in this. gameplaywise.

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Guest

Unknown date

  
This map looks great but holy god it's so boring...

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Unknown date

  
"Aw, it's stuck." I certainly heard that a lot. My guy either has trouble gettig his zipper down or there are like, 3 actual doors in the first level. When the baddies do show up it's basically flee and fight in a giant playground. Not as good as Eternal's other levels. Feels like a throw-away wad to show off a few new features. 3/5

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Unknown date

  
The second level is much better than the first. Dammed key!

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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