Advanced engine needed : GLBoom-Plus 22.214.171.124
Primary purpose : Single play
Title : VooDoo Guns
Filename : vg.wad
Release date : November 25, 2011
Author : Alexander "Eternal" S. (aka Deadall)
Email Address : firstname.lastname@example.org
Other Files By Author : Generator of Evil, Eden, Napalm, Remain 1,
EPIC, NORDHELL, Belial's Bad Brain, Remain 3,
XXXI CyberSky, 32 Inch Nails, Gravity,
Eternal Revelation, Nightomb (2x2 series),
Eclipse (2x2 series), To Fight (2x2 series),
LongDays, Hell Ground, Baker's Dozen,
TNT: Renascence, Epic2.
Misc. Author Info : Russia, Moscow.
Description : Two levels for 'advanced' MBF compatible ports.
YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS.
DO NOT TRY IT WITH "-COMPLEVEL 9".
You need a MBF compatible OpenGL port with
support of hi-res textures in wads, MUSINFO lump,
tall patches, and music in OGG format.
Currently there are only two ports which can handle
this wad correctly: GLBoom-Plus 126.96.36.199 and
GZDoom SVN build rev. 1266 (http://svn.drdteam.org)
Risen3D will probably be able to handle this wad
starting from the next release (2.2.13 or higher).
Command line: glboom-plus vg.wad -complevel 11.
Textures and sprites: Outlaws, NOLF2, Hexen2,
Blood, Pain Killer, Realm667, Doom64, SNtex,
Duke3D, American McGee's Alice, Urban Terror,
DM-RealManor UT map by Angelheart.
Sky on map02 has been taken from the
"The Eiger Sanction" film.
Horse sprites have been made from free 3D model
Sound: Blood, Doom3.
Music: American McGee's Alice, Johnny Cash.
Most of the borrowed textures have been reworked,
many have been taken from the net & some are self made.
Additional Credits to : id Software,
The authors of DoomBuilder, DeePsea and Slade
* What is included *
New levels : 2
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : map01-map02
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : Four months.
Editor(s) used : DoomBuilder 1.68, DeePsea, Slade
Known Bugs : None with GLBoom-Plus 188.8.131.52
A lot of problems with current releases
of ZDoom (2.5.0) and GZDoom (1.5.6).
The latest SVN builds from
are strongly recommended.
May Not Run With : Edge, Vavoom, Doomsday, PrBoom
Tested With : GLBoom-Plus 184.108.40.206
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors