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VooDoo Guns

   (33 reviews)
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11 Screenshots

About This File

Two levels for 'advanced' MBF compatible ports.

YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9".

You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format.

Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 2.5.1.2 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher.

Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher).

Command line: glboom-plus vg.wad -complevel 11.

Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart.

Sky on map02 has been taken from the "The Eiger Sanction" film.

Horse sprites have been made from free 3D model by animella.

Sound: Blood, Doom3.

Music: American McGee's Alice, Johnny Cash.

Most of the borrowed textures have been reworked, many have been taken from the net & some are self made.


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BigDickBzzrak

  
Kick-ass looks, dull gameplay. I couldn't even bother with finishing MAP01 after aimlessly wandering the city for 30 minutes. "STUCK"

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Guest

  
5/5 Likes!

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Guest

  
Great visuals, subpar gameplay. I really feel like those large, gorgeous maps were wasted. Look at the size of that first map: entire opening area is there purely for decoration. and exploration of that large, beautiful cityscape offer next to no reward (like, that maps contains all of 2 secrets, one of them being something of a trap). Not to mention running from cybers while you are trying to find a door you can actually open or one you can use that key on.

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Guest

Unknown date

  
This is just like Eternal to make super-high detailed wads like this. I personally loved the late 19th century feel. Takes a bit to get into the action on both levels, but game play quickly follows once you find the first switch. The new weapons are a nice touch also. 4/5 Unitzero1

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Guest

Unknown date

  
Great looks, terrible gameplay.

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Guest

Unknown date

  
Yes, this file is huge, and you don't even get 25 minutes of gameplay out of it. But I like it. Map01 has a lot of "wasted" architecture, areas with nothing it in, but it looks great and I really like the hidden switches and secrets. Map02 was great too.

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Guest

Unknown date

  
This wad is far to big and it takes minutes to load each map but its interesting

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Guest

Unknown date

  
I like architecture. 19th century environment looks great, but gameplay is not brillant. Some crashes in glboom-plus. Despite of this, it's funny. 4/5. I encourage you to do a version with more maps.

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Unknown date

  
Sasha,I enjoyed these two maps and I like all of your work . Architecture is beautiful from start to finish , I don't even mind the vast spaces that serve no purpose but to be beautiful , it's just that I have a feeling that you should've done more maps , this is like a teaser or something . Please,make some more !!! Oh - I liked the horse ! Anyway,keep up the good work and greetings from Serbia !!! 5/5 RH

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Guest

Unknown date

  
Holy shit,that's really beautiful!!! 10 stars!!!

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Guest

Unknown date

  
Architecture looks stunning @ 2560x1440 and runs smoothly @ HD6950, so 5/5. Sadly gameplay is almost not there, so 1/5. Overall: a really disappointing 3/3. BTW no problems with prboom-plus-2.5.1.3

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Plut

Unknown date

  
Very cool design and gameplay!

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Guest

Unknown date

  
Mapping is great, but a goddamn guide would be nice.

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Guest

Unknown date

  
nah .. really not .. although it looked cool, but you must put more work in this. gameplaywise.

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Guest

Unknown date

  
This map looks great but holy god it's so boring...

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Guest

Unknown date

  
"Aw, it's stuck." I certainly heard that a lot. My guy either has trouble gettig his zipper down or there are like, 3 actual doors in the first level. When the baddies do show up it's basically flee and fight in a giant playground. Not as good as Eternal's other levels. Feels like a throw-away wad to show off a few new features. 3/5

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Guest

Unknown date

  
The second level is much better than the first. Dammed key!

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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