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VooDoo Guns

   (33 reviews)
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11 Screenshots

About This File

Two levels for 'advanced' MBF compatible ports.

YOU HAVE TO USE "-COMPLEVEL 11" WITH GLBOOM-PLUS. DO NOT TRY IT WITH "-COMPLEVEL 9".

You need a MBF compatible OpenGL port with support of hi-res textures in wads, MUSINFO lump, tall patches, and music in OGG format.

Currently there are only two ports which can handle this wad correctly: GLBoom-Plus 2.5.1.2 and GZDoom SVN build rev. 1266 (http://svn.drdteam.org) or higher.

Risen3D will probably be able to handle this wad starting from the next release (2.2.13 or higher).

Command line: glboom-plus vg.wad -complevel 11.

Textures and sprites: Outlaws, NOLF2, Hexen2, Blood, Pain Killer, Realm667, Doom64, SNtex, Duke3D, American McGee's Alice, Urban Terror, DM-RealManor UT map by Angelheart.

Sky on map02 has been taken from the "The Eiger Sanction" film.

Horse sprites have been made from free 3D model by animella.

Sound: Blood, Doom3.

Music: American McGee's Alice, Johnny Cash.

Most of the borrowed textures have been reworked, many have been taken from the net & some are self made.


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BigDickBzzrak

  
Kick-ass looks, dull gameplay. I couldn't even bother with finishing MAP01 after aimlessly wandering the city for 30 minutes. "STUCK"

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Guest

  
5/5 Likes!

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Guest

  
Great visuals, subpar gameplay. I really feel like those large, gorgeous maps were wasted. Look at the size of that first map: entire opening area is there purely for decoration. and exploration of that large, beautiful cityscape offer next to no reward (like, that maps contains all of 2 secrets, one of them being something of a trap). Not to mention running from cybers while you are trying to find a door you can actually open or one you can use that key on.

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Unknown date

  
This is just like Eternal to make super-high detailed wads like this. I personally loved the late 19th century feel. Takes a bit to get into the action on both levels, but game play quickly follows once you find the first switch. The new weapons are a nice touch also. 4/5 Unitzero1

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Guest

Unknown date

  
Great looks, terrible gameplay.

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Guest

Unknown date

  
Yes, this file is huge, and you don't even get 25 minutes of gameplay out of it. But I like it. Map01 has a lot of "wasted" architecture, areas with nothing it in, but it looks great and I really like the hidden switches and secrets. Map02 was great too.

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Unknown date

  
This wad is far to big and it takes minutes to load each map but its interesting

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Guest

Unknown date

  
I like architecture. 19th century environment looks great, but gameplay is not brillant. Some crashes in glboom-plus. Despite of this, it's funny. 4/5. I encourage you to do a version with more maps.

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Unknown date

  
Sasha,I enjoyed these two maps and I like all of your work . Architecture is beautiful from start to finish , I don't even mind the vast spaces that serve no purpose but to be beautiful , it's just that I have a feeling that you should've done more maps , this is like a teaser or something . Please,make some more !!! Oh - I liked the horse ! Anyway,keep up the good work and greetings from Serbia !!! 5/5 RH

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Unknown date

  
Holy shit,that's really beautiful!!! 10 stars!!!

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Guest

Unknown date

  
Architecture looks stunning @ 2560x1440 and runs smoothly @ HD6950, so 5/5. Sadly gameplay is almost not there, so 1/5. Overall: a really disappointing 3/3. BTW no problems with prboom-plus-2.5.1.3

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Plut

Unknown date

  
Very cool design and gameplay!

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Guest

Unknown date

  
Mapping is great, but a goddamn guide would be nice.

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Guest

Unknown date

  
nah .. really not .. although it looked cool, but you must put more work in this. gameplaywise.

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Guest

Unknown date

  
This map looks great but holy god it's so boring...

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Guest

Unknown date

  
"Aw, it's stuck." I certainly heard that a lot. My guy either has trouble gettig his zipper down or there are like, 3 actual doors in the first level. When the baddies do show up it's basically flee and fight in a giant playground. Not as good as Eternal's other levels. Feels like a throw-away wad to show off a few new features. 3/5

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Unknown date

  
The second level is much better than the first. Dammed key!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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