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Team Fortress Mod version 1.85

   (19 reviews)
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About This File

Play through The Ultimate Doom, Doom 2, or Final Doom as one of ten classes from the Team Fortress series, each with different abilities and weaponry.


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elsaltaccount#9999

  

I like this better than the other TF mods because this one mostly uses stock Doom and Doom 2 sprites as bases.

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Unknown date

  
I'll stick with playing the REAL Team Fortress 2, thanks.

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Unknown date

  
Why not just play Team Fortress 2 instead?

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Unknown date

  
Shit begat shit.

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Unknown date

  
not the best. all you did was change the guns a big, gave them diffrent health and speed. you didn't add new weaponry, original sounds and without those it really doesnt fell like tf2

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Unknown date

  
Good idea 4/5

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Unknown date

  
Could use some work. Having only two weapons for each class (not counting melee) seems restrictive, so maybe at least four like in Hexen? That was how they did most of the classes in TFC too. First reviewer didn't even test the pyro, that flamethrower is different from the default weapons, and so is that sniper railgun. Pyro could use some toning down though.

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Unknown date

  
Really lame.

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Unknown date

  
Everyone's saying TF2, but it's not TF2 that this mod recreates, it's "classes from the Team Fortress series".

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Unknown date

  
Not gonna replace the Skulltag mod anytime soon, but pretty damn good for something made without any ACS work.

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Unknown date

  
"AUTOR ROTE, ID Software for making these great games, ZDoom for the source port and wiki, whoever made the Quake mod that started the Team Fortress series, my friend Stallin for help with playtesting/bugfixin g/inspiration. WTF 0_0

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Unknown date

  
Hnng, dat update.

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Unknown date

  
Bad implementation of TF2 into Doom where it doesn't even feel like TF2 even the slightest bit at all. Author could have tried harder.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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