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Team Fortress Mod version 1.85

   (19 reviews)
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About This File

Play through The Ultimate Doom, Doom 2, or Final Doom as one of ten classes from the Team Fortress series, each with different abilities and weaponry.


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elsaltaccount#9999

  

I like this better than the other TF mods because this one mostly uses stock Doom and Doom 2 sprites as bases.

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Unknown date

  
I'll stick with playing the REAL Team Fortress 2, thanks.

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Unknown date

  
Why not just play Team Fortress 2 instead?

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Unknown date

  
Shit begat shit.

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Unknown date

  
not the best. all you did was change the guns a big, gave them diffrent health and speed. you didn't add new weaponry, original sounds and without those it really doesnt fell like tf2

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Unknown date

  
Good idea 4/5

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Unknown date

  
Could use some work. Having only two weapons for each class (not counting melee) seems restrictive, so maybe at least four like in Hexen? That was how they did most of the classes in TFC too. First reviewer didn't even test the pyro, that flamethrower is different from the default weapons, and so is that sniper railgun. Pyro could use some toning down though.

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Unknown date

  
Really lame.

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Unknown date

  
Everyone's saying TF2, but it's not TF2 that this mod recreates, it's "classes from the Team Fortress series".

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Unknown date

  
Not gonna replace the Skulltag mod anytime soon, but pretty damn good for something made without any ACS work.

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Unknown date

  
"AUTOR ROTE, ID Software for making these great games, ZDoom for the source port and wiki, whoever made the Quake mod that started the Team Fortress series, my friend Stallin for help with playtesting/bugfixin g/inspiration. WTF 0_0

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Unknown date

  
Hnng, dat update.

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Unknown date

  
Bad implementation of TF2 into Doom where it doesn't even feel like TF2 even the slightest bit at all. Author could have tried harder.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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