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Team Fortress Mod version 1.85

   (19 reviews)
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About This File

Play through The Ultimate Doom, Doom 2, or Final Doom as one of ten classes from the Team Fortress series, each with different abilities and weaponry.


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elsaltaccount#9999

  

I like this better than the other TF mods because this one mostly uses stock Doom and Doom 2 sprites as bases.

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Unknown date

  
I'll stick with playing the REAL Team Fortress 2, thanks.

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Unknown date

  
Why not just play Team Fortress 2 instead?

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Unknown date

  
Shit begat shit.

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Unknown date

  
not the best. all you did was change the guns a big, gave them diffrent health and speed. you didn't add new weaponry, original sounds and without those it really doesnt fell like tf2

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Unknown date

  
Good idea 4/5

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Unknown date

  
Could use some work. Having only two weapons for each class (not counting melee) seems restrictive, so maybe at least four like in Hexen? That was how they did most of the classes in TFC too. First reviewer didn't even test the pyro, that flamethrower is different from the default weapons, and so is that sniper railgun. Pyro could use some toning down though.

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Unknown date

  
Really lame.

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Unknown date

  
Everyone's saying TF2, but it's not TF2 that this mod recreates, it's "classes from the Team Fortress series".

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Unknown date

  
Not gonna replace the Skulltag mod anytime soon, but pretty damn good for something made without any ACS work.

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Unknown date

  
"AUTOR ROTE, ID Software for making these great games, ZDoom for the source port and wiki, whoever made the Quake mod that started the Team Fortress series, my friend Stallin for help with playtesting/bugfixin g/inspiration. WTF 0_0

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Unknown date

  
Hnng, dat update.

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Unknown date

  
Bad implementation of TF2 into Doom where it doesn't even feel like TF2 even the slightest bit at all. Author could have tried harder.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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