Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DethAwsm: Maps of Fail

   (22 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Oh Hell. Hell has come to send monsters from Hell to murder you and you have to go to Hell and back to murder the monsters from Hell from making your town go straight to Hell. What the Hell is this gibberish I'm writing?

Also, who cares about plot in a game anyway?


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
FIRST OFF: Not by Terry. This is a good jokewad. I was was entertained starting with the textfile itself. I think the wad deserves a higher rating. 5/5

Share this review


Link to review
Guest

Unknown date

  
Wow, that's actually very interesting concept, I like it! It's must-have for every jokewad collector!

Share this review


Link to review
Doomkid

Unknown date

  
It's by Cheetahmen, who actually makes some really cool Doom maps. Certainly not a Terry clone - All jokewads are not terrywads. 3/5 simply for crediting Hummer Team, who are DA BEST GAME COMPANY EVAR. Also, SHE'S A BRICK *dunna dun dun* HOUSE. (Play Awesome Panda DM to see his good maps.)

Share this review


Link to review
Guest

Unknown date

  
I prefer this over Action 52 any day. Still, 0/5.

Share this review


Link to review
Guest

Unknown date

  
would star again

Share this review


Link to review
Guest

Unknown date

  
Actually, it's not Terry.

Share this review


Link to review
Guest

Unknown date

  
It's Terry. Definitely. 0/5

Share this review


Link to review
Guest

Unknown date

  
I was going to give this POS one star but the text file made me vomit. 0/5

Share this review


Link to review
Guest

Unknown date

  
No Romero heads or Carnevil? Not Terry.

Share this review


Link to review
Guest

Unknown date

  
Not Terry, just a shitty "joke" wad.

Share this review


Link to review
Guest

Unknown date

  
Kinda really horribly terribly piece of shit. Bona fide waste of time here. 0/5

Share this review


Link to review
Guest

Unknown date

  
15 maps of fails.

Share this review


Link to review
Guest

Unknown date

  
How do you mistake this for Terry? Seriously.

Share this review


Link to review
Guest

Unknown date

  
Not Terry. 4/5. Yeah, I'm a kind hearted guy. I believe you.

Share this review


Link to review
Guest

Unknown date

  
Nice level. Very goofy and weird, just as I like 'em. Not a Terry level - no assrape anywhere. Just weird jokes.

Share this review


Link to review
Guest

Unknown date

  
... Terry.

Share this review


Link to review
Guest

Unknown date

  
The text file makes it obvious that this is a shitty trollwad, which isn't Terry's M.O.; he likes generic but innocuous text files which suggest there may actually be a map in there somewhere. Terry or not, 0/5 for obvious reasons.

Share this review


Link to review
Guest

Unknown date

  
LOL at Credits: Terry... Active Enterprises (Action 52, anyone?)... Paul Thrussell... five golden rings...

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×