Advanced engine needed : GZDooM v1.5.6 or higher
Primary purpose : Single play. Individual maps are *not* designed to be playable with pistol start.
Title : The Phobos Directive
Filename : phobos-g.pk3
walkthrough & secrets.txt
Release date : November 22, 2011
Author : The Persecution Complex:
DB Thanatos: Enemies, Weapons, play-testing, etc.
Jeff Ligda: Music, play-testing
Nigel 'Enjay' Rowand: Technical Management, play-testing, etc.
Rex Claussen: Maps, Game Design, Enemies, Weapons, play-testing, etc.
Email Address : email@example.com
Other Files By Author :
03/31/10 Paranoid.wad -- 8 level Half-Life total conversion hub, for GZDooM [http://www.doomworld.com/idgames/index.php?id=16290]
Misc. Author Info : Bunch of bums and layabouts.
Description : Nine-map hub based on previously released Phobos Revisited for doom.exe.
New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc.
The game is mission-driven and has multiple objectives. A real-time mission roster helps
you to navigate the hub. Extensive use of GZDooM features.
Several maps in the hub can be played through in any order;
In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have
Additional Credits to : Rachel 'Eruanna' Alexanderson, who served as Technical Advisor
Virtue for stock DooM brightmaps
Captain Toenail for lights-in-water code
Team Future for objectives code in RTC-3057
NeuralStunner, others on ZDooM forums
Graf Zahl, Randy Heit, id Software
Musical Credits to: D_E1M1: Composed & performed by Jeff Ligda
D_E1M2: Composed & performed by Jeff Ligda
D_E1M3: Composed by Team TNT; performed by Jay Reichard
D_E1M4: Composed & performed by Orbik
D_E1M5: Composed & performed by Jeff Ligda
D_E1M6: Composed by Bobby Prince; performed by The Orichalcon
D_E1M7: Composed & performed by Jeff Ligda
D_E1M8: Composed by Wojciech Kilar; performed by Rich Nagel
D_E1M9: Composed by Bobby Prince; performed by Rich Nagel
D_BOSS: Composed & performed by Jeff Ligda
D_FINALE: Composed & performed by Jeff Ligda
Play-Testing Credits to: Björn 'Vader' Ostmann
Rachel 'Eruanna' Alexanderson
Remmirath aka Morpheus
The Ultimate Doomer
* What is included *
New levels : Yes
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : DECORATE, MAPINFO, GLDEFS, etc.
Other files required : None
* Play Information *
Game : Doom I v1.9
Map # : E1M1 to E1M9
Single Player : Yes
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Deathmatch starts included but not tested
Difficulty Settings : Yes
* Construction *
Base : E1M1 is from scratch; core areas of E1M2 through E1M9 are based on Phobos Revisited.
Build Time : 2 years, off and on. Mostly off.
Editor(s) used : WadAuthor for map-building; XWE, SlumpEd for lump editing work;
zwadconv for converting Phobos Revisited to ZDooM format;
Known Bugs : None
May Not Run With... : ...MS Paint, Windows 3.1, MS Outlook.
* Copyright / Permissions *
Authors may use the contents of this file as a base for modification or reuse.
You may distribute The Phobos Directive in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file intact, and do not release it as part of a commercial product. (Who the heck would want to pay for this stuff, anyway?)