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The Phobos Directive

   (54 reviews)
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9 Screenshots

About This File

Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have


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Guest

  
There's really some serious hating this thing doesn't deserve. I seriously had a blast with it.

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Unknown date

  
All the (IMO warranted) critism about the visulas aside, this mapset just didn't do it for me gameplay-wise either... Not my cup of tea I'm afraid. Btw, I'm still listed as a playtester, although I didn't do anything (I can't even remeber to sign in as such). -Vader

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Unknown date

  
obviously, darkhaven3 is manipulating idgames, also, this sucks - 2/5

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Unknown date

  
awesome mod full of gzdoom goodness. 4 stars

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Unknown date

  
As much as I can appreciate GZDoom wads, this is NOT a good one. The level design is boring with few new textures, and mostly just feels like a lame version of E1. I'm not even seeing that many zdoom features aside for the hubs. So yeah, this has nothing to do with this not being faithful to the original Doom, the problem is that it's just bad.

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Unknown date

  
I really don't understand the negativity in the comments here, I had a lot of fun playing this. 5/5

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Unknown date

  
Rex has made some pretty cool wads before. Unfortunately, with the weird detailing and poor gameplay, this isn't one of them. Oh well, can't win them all I guess. 2/5

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Unknown date

  
wad sucks

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Guest

Unknown date

  
Why this was released in this state I have no clue

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Unknown date

  
5 stars 'cause I really liked it. Great reinterpretation of E1 in a modern way, while retaining the old Doom feeling. It brought back the old sensations that I had when I played Doom Shareware for the first time!

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Unknown date

  
Enjoyed it. Gameplay-wise it's like a mixture of Quake 2 and HL in Doom. I liked it but if that doesn't sound like your cup of tea then better stay away. Only issue for me is lack of music, makes this kinda boring and bland at times. Also, none of my music wads worked, dunno if that is due to hub structure or if authors prevented use of music packs on purpose or something else.

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Unknown date

  
So much gzdoom goodness so little time

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Unknown date

  
quite boring map layouts and monster-placement with the usual gzdoom gimicks. fail, fail, fail 2/5

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Unknown date

  
I personally felt this was well worth it. It's a lot more open and gives more air to breathe, personally, which is something nice. Yes, I think something could be done about the music. Why must people give this a 0-star rating from music though? -Major Cooke

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Unknown date

  
A wad with great potential - some really nice ideas and approach. Unfortunately, this potential gets kind of squandered on account of both gameplay and visual shortcomings. The result is a hard-to-play wad that disappointed. 2/5 -Snakes

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Unknown date

  
"Oh noes, it's an E1 replacement that doesn't strictly follow the Doom Bible and sl4!!!111 0/5 worst wad ever etc." - it's like a religion, with many followers here methinks. Seeing past all that I saw a pretty fun, good looking and challenging episode that puts a different spin on things. Not perfect by any means (first map is a bit unforgiving, and ambient sounds would've been nicer) but certainly not the abomination all the Doom Bible thumpers are making it out to be.

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Unknown date

  
So far, I think this is a brilliant recreation of Episode 1. I cannot wait for there to be a possible Episode 2 remake in this concept. 5/5, fuck the haters. - Untamed

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Unknown date

  
some clever ideas, nice music, tough monstrs. 4/5

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Unknown date

  
I'm pretty much in the middle on this one. 3/5

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Unknown date

  
5 stars. I really enjoyed this was. Level design is simple, like original e1, plus 3d floors and port material.

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Unknown date

  
I agree with previous poster. The hub system is excellent. Good gameplay too.

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Unknown date

  
Honestly, this is rather bad. Environments look really simplistic and ugly, with some 3D stuff thrown in just for the sake of it- it does not look good nor does it benefits level design in any way. Combine that with basic lightning, and lack of music, and what you have is wad that looks at best unfinished and is devoid of any atmosphere. Gameplay itself is rather poor and boring, not helped by badly modified monsters. Overall: blatantly unfinished, ugly, boring.

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Unknown date

  
How can one dislike this? It's brilliant. Not without flaws, mind you: music mostly doesn't play (and occasionally more than one tune seems to be played at the same time); ammo was a bit tight at times and overabundant at others, and running out of e.g. shotgun shells brings up the RL, not the CG or plasma rifle. I'm also not sure what weapon upgrades do: seemingly nothing. Nevertheless: 5/5 - ZZ

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Unknown date

  
i liked it.

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Unknown date

  
Definitely one of the best re-creation of E1 maps.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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