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The Phobos Directive

   (54 reviews)
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9 Screenshots

About This File

Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have


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Guest

  
There's really some serious hating this thing doesn't deserve. I seriously had a blast with it.

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Unknown date

  
All the (IMO warranted) critism about the visulas aside, this mapset just didn't do it for me gameplay-wise either... Not my cup of tea I'm afraid. Btw, I'm still listed as a playtester, although I didn't do anything (I can't even remeber to sign in as such). -Vader

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Unknown date

  
obviously, darkhaven3 is manipulating idgames, also, this sucks - 2/5

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Unknown date

  
awesome mod full of gzdoom goodness. 4 stars

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Unknown date

  
As much as I can appreciate GZDoom wads, this is NOT a good one. The level design is boring with few new textures, and mostly just feels like a lame version of E1. I'm not even seeing that many zdoom features aside for the hubs. So yeah, this has nothing to do with this not being faithful to the original Doom, the problem is that it's just bad.

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Unknown date

  
I really don't understand the negativity in the comments here, I had a lot of fun playing this. 5/5

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Unknown date

  
Rex has made some pretty cool wads before. Unfortunately, with the weird detailing and poor gameplay, this isn't one of them. Oh well, can't win them all I guess. 2/5

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Unknown date

  
wad sucks

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Guest

Unknown date

  
Why this was released in this state I have no clue

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Unknown date

  
5 stars 'cause I really liked it. Great reinterpretation of E1 in a modern way, while retaining the old Doom feeling. It brought back the old sensations that I had when I played Doom Shareware for the first time!

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Unknown date

  
Enjoyed it. Gameplay-wise it's like a mixture of Quake 2 and HL in Doom. I liked it but if that doesn't sound like your cup of tea then better stay away. Only issue for me is lack of music, makes this kinda boring and bland at times. Also, none of my music wads worked, dunno if that is due to hub structure or if authors prevented use of music packs on purpose or something else.

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Unknown date

  
So much gzdoom goodness so little time

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Unknown date

  
quite boring map layouts and monster-placement with the usual gzdoom gimicks. fail, fail, fail 2/5

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Unknown date

  
I personally felt this was well worth it. It's a lot more open and gives more air to breathe, personally, which is something nice. Yes, I think something could be done about the music. Why must people give this a 0-star rating from music though? -Major Cooke

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Unknown date

  
A wad with great potential - some really nice ideas and approach. Unfortunately, this potential gets kind of squandered on account of both gameplay and visual shortcomings. The result is a hard-to-play wad that disappointed. 2/5 -Snakes

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Unknown date

  
"Oh noes, it's an E1 replacement that doesn't strictly follow the Doom Bible and sl4!!!111 0/5 worst wad ever etc." - it's like a religion, with many followers here methinks. Seeing past all that I saw a pretty fun, good looking and challenging episode that puts a different spin on things. Not perfect by any means (first map is a bit unforgiving, and ambient sounds would've been nicer) but certainly not the abomination all the Doom Bible thumpers are making it out to be.

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Unknown date

  
So far, I think this is a brilliant recreation of Episode 1. I cannot wait for there to be a possible Episode 2 remake in this concept. 5/5, fuck the haters. - Untamed

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Unknown date

  
some clever ideas, nice music, tough monstrs. 4/5

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Unknown date

  
I'm pretty much in the middle on this one. 3/5

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Unknown date

  
5 stars. I really enjoyed this was. Level design is simple, like original e1, plus 3d floors and port material.

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Unknown date

  
I agree with previous poster. The hub system is excellent. Good gameplay too.

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Unknown date

  
Honestly, this is rather bad. Environments look really simplistic and ugly, with some 3D stuff thrown in just for the sake of it- it does not look good nor does it benefits level design in any way. Combine that with basic lightning, and lack of music, and what you have is wad that looks at best unfinished and is devoid of any atmosphere. Gameplay itself is rather poor and boring, not helped by badly modified monsters. Overall: blatantly unfinished, ugly, boring.

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Unknown date

  
How can one dislike this? It's brilliant. Not without flaws, mind you: music mostly doesn't play (and occasionally more than one tune seems to be played at the same time); ammo was a bit tight at times and overabundant at others, and running out of e.g. shotgun shells brings up the RL, not the CG or plasma rifle. I'm also not sure what weapon upgrades do: seemingly nothing. Nevertheless: 5/5 - ZZ

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Unknown date

  
i liked it.

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Unknown date

  
Definitely one of the best re-creation of E1 maps.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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