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The Phobos Directive

   (54 reviews)
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9 Screenshots

About This File

Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have


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Guest

  
There's really some serious hating this thing doesn't deserve. I seriously had a blast with it.

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Unknown date

  
All the (IMO warranted) critism about the visulas aside, this mapset just didn't do it for me gameplay-wise either... Not my cup of tea I'm afraid. Btw, I'm still listed as a playtester, although I didn't do anything (I can't even remeber to sign in as such). -Vader

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Unknown date

  
obviously, darkhaven3 is manipulating idgames, also, this sucks - 2/5

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Unknown date

  
awesome mod full of gzdoom goodness. 4 stars

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Guest

Unknown date

  
As much as I can appreciate GZDoom wads, this is NOT a good one. The level design is boring with few new textures, and mostly just feels like a lame version of E1. I'm not even seeing that many zdoom features aside for the hubs. So yeah, this has nothing to do with this not being faithful to the original Doom, the problem is that it's just bad.

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Unknown date

  
I really don't understand the negativity in the comments here, I had a lot of fun playing this. 5/5

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Unknown date

  
Rex has made some pretty cool wads before. Unfortunately, with the weird detailing and poor gameplay, this isn't one of them. Oh well, can't win them all I guess. 2/5

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Unknown date

  
wad sucks

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Guest

Unknown date

  
Why this was released in this state I have no clue

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Unknown date

  
5 stars 'cause I really liked it. Great reinterpretation of E1 in a modern way, while retaining the old Doom feeling. It brought back the old sensations that I had when I played Doom Shareware for the first time!

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Unknown date

  
Enjoyed it. Gameplay-wise it's like a mixture of Quake 2 and HL in Doom. I liked it but if that doesn't sound like your cup of tea then better stay away. Only issue for me is lack of music, makes this kinda boring and bland at times. Also, none of my music wads worked, dunno if that is due to hub structure or if authors prevented use of music packs on purpose or something else.

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Unknown date

  
So much gzdoom goodness so little time

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Unknown date

  
quite boring map layouts and monster-placement with the usual gzdoom gimicks. fail, fail, fail 2/5

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Unknown date

  
I personally felt this was well worth it. It's a lot more open and gives more air to breathe, personally, which is something nice. Yes, I think something could be done about the music. Why must people give this a 0-star rating from music though? -Major Cooke

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Unknown date

  
A wad with great potential - some really nice ideas and approach. Unfortunately, this potential gets kind of squandered on account of both gameplay and visual shortcomings. The result is a hard-to-play wad that disappointed. 2/5 -Snakes

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Unknown date

  
"Oh noes, it's an E1 replacement that doesn't strictly follow the Doom Bible and sl4!!!111 0/5 worst wad ever etc." - it's like a religion, with many followers here methinks. Seeing past all that I saw a pretty fun, good looking and challenging episode that puts a different spin on things. Not perfect by any means (first map is a bit unforgiving, and ambient sounds would've been nicer) but certainly not the abomination all the Doom Bible thumpers are making it out to be.

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Unknown date

  
So far, I think this is a brilliant recreation of Episode 1. I cannot wait for there to be a possible Episode 2 remake in this concept. 5/5, fuck the haters. - Untamed

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Unknown date

  
some clever ideas, nice music, tough monstrs. 4/5

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Unknown date

  
I'm pretty much in the middle on this one. 3/5

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Unknown date

  
5 stars. I really enjoyed this was. Level design is simple, like original e1, plus 3d floors and port material.

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Unknown date

  
I agree with previous poster. The hub system is excellent. Good gameplay too.

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Unknown date

  
Honestly, this is rather bad. Environments look really simplistic and ugly, with some 3D stuff thrown in just for the sake of it- it does not look good nor does it benefits level design in any way. Combine that with basic lightning, and lack of music, and what you have is wad that looks at best unfinished and is devoid of any atmosphere. Gameplay itself is rather poor and boring, not helped by badly modified monsters. Overall: blatantly unfinished, ugly, boring.

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Unknown date

  
How can one dislike this? It's brilliant. Not without flaws, mind you: music mostly doesn't play (and occasionally more than one tune seems to be played at the same time); ammo was a bit tight at times and overabundant at others, and running out of e.g. shotgun shells brings up the RL, not the CG or plasma rifle. I'm also not sure what weapon upgrades do: seemingly nothing. Nevertheless: 5/5 - ZZ

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Unknown date

  
i liked it.

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Unknown date

  
Definitely one of the best re-creation of E1 maps.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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