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The Phobos Directive

   (54 reviews)
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9 Screenshots

About This File

Nine-map hub based on previously released Phobos Revisited for doom.exe. New enemies, weapons upgrades, music, inventory items, powerups, graphics, sounds, etc. The game is mission-driven and has multiple objectives. A real-time mission roster helps you to navigate the hub. Extensive use of GZDooM features. Replayability features: Several maps in the hub can be played through in any order; In many areas, the type of ammo, weapon upgrades, and enemies you encounter will change with the weapons you have


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Guest

  
There's really some serious hating this thing doesn't deserve. I seriously had a blast with it.

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Unknown date

  
All the (IMO warranted) critism about the visulas aside, this mapset just didn't do it for me gameplay-wise either... Not my cup of tea I'm afraid. Btw, I'm still listed as a playtester, although I didn't do anything (I can't even remeber to sign in as such). -Vader

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Unknown date

  
obviously, darkhaven3 is manipulating idgames, also, this sucks - 2/5

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Unknown date

  
awesome mod full of gzdoom goodness. 4 stars

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Unknown date

  
As much as I can appreciate GZDoom wads, this is NOT a good one. The level design is boring with few new textures, and mostly just feels like a lame version of E1. I'm not even seeing that many zdoom features aside for the hubs. So yeah, this has nothing to do with this not being faithful to the original Doom, the problem is that it's just bad.

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Unknown date

  
I really don't understand the negativity in the comments here, I had a lot of fun playing this. 5/5

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Unknown date

  
Rex has made some pretty cool wads before. Unfortunately, with the weird detailing and poor gameplay, this isn't one of them. Oh well, can't win them all I guess. 2/5

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Unknown date

  
wad sucks

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Unknown date

  
Why this was released in this state I have no clue

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Unknown date

  
5 stars 'cause I really liked it. Great reinterpretation of E1 in a modern way, while retaining the old Doom feeling. It brought back the old sensations that I had when I played Doom Shareware for the first time!

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Unknown date

  
Enjoyed it. Gameplay-wise it's like a mixture of Quake 2 and HL in Doom. I liked it but if that doesn't sound like your cup of tea then better stay away. Only issue for me is lack of music, makes this kinda boring and bland at times. Also, none of my music wads worked, dunno if that is due to hub structure or if authors prevented use of music packs on purpose or something else.

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Unknown date

  
So much gzdoom goodness so little time

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Unknown date

  
quite boring map layouts and monster-placement with the usual gzdoom gimicks. fail, fail, fail 2/5

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Unknown date

  
I personally felt this was well worth it. It's a lot more open and gives more air to breathe, personally, which is something nice. Yes, I think something could be done about the music. Why must people give this a 0-star rating from music though? -Major Cooke

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Unknown date

  
A wad with great potential - some really nice ideas and approach. Unfortunately, this potential gets kind of squandered on account of both gameplay and visual shortcomings. The result is a hard-to-play wad that disappointed. 2/5 -Snakes

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Unknown date

  
"Oh noes, it's an E1 replacement that doesn't strictly follow the Doom Bible and sl4!!!111 0/5 worst wad ever etc." - it's like a religion, with many followers here methinks. Seeing past all that I saw a pretty fun, good looking and challenging episode that puts a different spin on things. Not perfect by any means (first map is a bit unforgiving, and ambient sounds would've been nicer) but certainly not the abomination all the Doom Bible thumpers are making it out to be.

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Unknown date

  
So far, I think this is a brilliant recreation of Episode 1. I cannot wait for there to be a possible Episode 2 remake in this concept. 5/5, fuck the haters. - Untamed

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Unknown date

  
some clever ideas, nice music, tough monstrs. 4/5

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Unknown date

  
I'm pretty much in the middle on this one. 3/5

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Unknown date

  
5 stars. I really enjoyed this was. Level design is simple, like original e1, plus 3d floors and port material.

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Unknown date

  
I agree with previous poster. The hub system is excellent. Good gameplay too.

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Unknown date

  
Honestly, this is rather bad. Environments look really simplistic and ugly, with some 3D stuff thrown in just for the sake of it- it does not look good nor does it benefits level design in any way. Combine that with basic lightning, and lack of music, and what you have is wad that looks at best unfinished and is devoid of any atmosphere. Gameplay itself is rather poor and boring, not helped by badly modified monsters. Overall: blatantly unfinished, ugly, boring.

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Unknown date

  
How can one dislike this? It's brilliant. Not without flaws, mind you: music mostly doesn't play (and occasionally more than one tune seems to be played at the same time); ammo was a bit tight at times and overabundant at others, and running out of e.g. shotgun shells brings up the RL, not the CG or plasma rifle. I'm also not sure what weapon upgrades do: seemingly nothing. Nevertheless: 5/5 - ZZ

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Unknown date

  
i liked it.

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Unknown date

  
Definitely one of the best re-creation of E1 maps.

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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