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Church

   (28 reviews)
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7 Screenshots

About This File

Sequel of We´re All Dead Here


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Guest

Unknown date

  
One of the best slaughter maps I played. Uh.. Too high on acid to say anything else.

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Guest

Unknown date

  
Awesome scary church. 4.5/5

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Guest

Unknown date

  
Good wad indeed - but on its thread it said it was meant to be one level but got too large - and yet it's only one level. Doesn't make any sense to me.

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Guest

Unknown date

  
This was rather annoying experience if to be honest. Good architecture and music selection, but all that blinkings and crawling in darkness almost made me sick towards the end. An example of ideas being too overused to artificially increase time required to beat the map. And I've got to say that I enjoyed the prequel a lot. 3/5 - Demonologist

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Guest

Unknown date

  
scary and depressing

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Guest

Unknown date

  
Five stars just for having Ghosts and Goblins music!

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Unknown date

  
^ This and We´re All Dead Here were supposed to be one level. - Arch

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Unknown date

  
You don't see many 5-star wads on Doomworld. This is a wad no one should miss. 5/5

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Unknown date

  
Nice enough, I suppose.

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Unknown date

  
Looks good, but isn't that much fun to play - basically just a bunch of scripted battles in a big room (with a few small side areas). 2.5/5 - ZZ

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Unknown date

  
AmuzinG IBM5155 Great job dud

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Unknown date

  
It's pretty good, but not quite what I expected when I read "slaughter map" in the first review. Quite atmospheric and featuring good architecture and good fights, though. 4/5 - ZZ

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Unknown date

  
Great work bro! 4/5

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Unknown date

  
sequels rock

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Unknown date

  
A chilling atmosphere, the haunting cinematic inspired score, and the thrilling scripted events make this a wad to good to pass up. I recommend everyone should play Church now! Good job Arch. My only complaints are the slow moving elevators. Also, it may have been more appropriate to have the gargoyle as the final boss. 4/5 -FoH

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Unknown date

  
Very cool gameplay, good work!

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Unknown date

  
*****

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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