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Coadjutor to the Stars.

   (14 reviews)
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About This File

A single-player/cooperative map. Mainly, a space- base theme with a quarry and some nukage to even it out. Something I made in my spare time with no real intent on winning the "Best Level of the Year" award. Though, I just wanted something fun to play! Play this one several times, there are many secrets to find! I sometimes don't even find them all when I play, and I made it!


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Guest

Unknown date

  
Perseus is a retard because this wad is already in the archives.

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Guest

Unknown date

  
lol @ the author

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Unknown date

  
"not actually a fully functional level"? "impossible to get across the gap"? you people suck ass! anyway i thought it was pretty fun

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Unknown date

  
Excellent! Lol at the author getting frustrated with his own map. (see "known bugs")

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Unknown date

  
meh

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Unknown date

  
Perseus: it's already here (id=15595) you stupid shithead.

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Unknown date

  
what

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Unknown date

  
Wow, this level is unorthodox but certainly has a raw charm that overpowers you whilst playing, really refreshing yet challenging. Fantastic, 5 out of 5 Phobosdeimos1

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Unknown date

  
Coadjutor to the Stars! Coadjutor to the Stars! Coadjutor to the Stars! That means 3/5 from me.

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Unknown date

  
AFAICT, it's impossible to get across the gap after the blue door (the one without the lift). Or maybe I just didn't search hard enough, but I'm not a fan of levels that work against the player rather than with him. 0/5 - ZZ

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Unknown date

  
I believe this was intended as joke wad, since this is not actually a fully functional level. It starts of decent, but later on it becomes wildly unbalanced and ugly. Funny readme though! 2/5 -FoH

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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