Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sandy DooM I: Entryway to Homogeneity

   (14 reviews)
Sign in to follow this  

Guest

About This File

All hail Sandy Petersen!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Player Lin

Unknown date

  
Well, it's weird if you won't have enough ammo and all you have just shotgun and chaingun, and near the end of level, stupid arch-vile showed out and kick your ass, better just forget 100% kills and go the exit. It still OK but I guess try to killing shitload of lost souls just a stupid decision... 2/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Fairly average....nothing new or different.....all hail WHO?????

Share this review


Link to review
Guest

Unknown date

  
Very fun map! Lots of HOM near berzerker pack but otherwise okay in vanilla. Hope to see more in this series...

Share this review


Link to review
Guest

Unknown date

  
Author is an idiot, and the textfile alone shows lots of obvious errors in his attempted Sandy imitations. (Pro Tip: Sandy himself has said that being low on ammo isn't what makes a fun challenge, and looking at his maps shows he was always quite generous with the stuff; saying you're effectively doing the opposite isn't really making for a very good Sandy tribute.)

Share this review


Link to review
Guest

Unknown date

  
I see what the author was going for here, so I'll treat this like a joke.wad rather then trolling. I think the author goes to far to the point that it flat out mocks of Peterson's work. The texture combination's are just an eyesore. Layout was decent though. 2 star -1 for self-grandiosity! 1/5 -love FoH

Share this review


Link to review
Guest

Unknown date

  
You won't be missing much if you skip this wad. Very unremarkable design and gameplay. No serious threats to the player, and the sense of progression is poor. Much of the map/monsters can be skipped without using any tricks. If "Sandy" is meant to be a reference to Mr Petersen, then his maps were vastly better than this. Deserves 2/5, but I've docked a star due to the author's 5/5 vote.

Share this review


Link to review
Guest

Unknown date

  
i think its a good map inspirted by sandy petersen

Share this review


Link to review
Guest

Unknown date

  
^ I think some people are too harsh. Actually not a bad level. Resembles MAP28 of Doom 2 in ways. I give it a 3.

Share this review


Link to review
Guest

Unknown date

  
Well, I enjoyed it. Is this guy serious or just trolling?

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
×