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Sandy DooM I: Entryway to Homogeneity

   (14 reviews)
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All hail Sandy Petersen!


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Player Lin

Unknown date

  
Well, it's weird if you won't have enough ammo and all you have just shotgun and chaingun, and near the end of level, stupid arch-vile showed out and kick your ass, better just forget 100% kills and go the exit. It still OK but I guess try to killing shitload of lost souls just a stupid decision... 2/5 -playerlin

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Guest

Unknown date

  
Fairly average....nothing new or different.....all hail WHO?????

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Guest

Unknown date

  
Very fun map! Lots of HOM near berzerker pack but otherwise okay in vanilla. Hope to see more in this series...

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Guest

Unknown date

  
Author is an idiot, and the textfile alone shows lots of obvious errors in his attempted Sandy imitations. (Pro Tip: Sandy himself has said that being low on ammo isn't what makes a fun challenge, and looking at his maps shows he was always quite generous with the stuff; saying you're effectively doing the opposite isn't really making for a very good Sandy tribute.)

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Guest

Unknown date

  
I see what the author was going for here, so I'll treat this like a joke.wad rather then trolling. I think the author goes to far to the point that it flat out mocks of Peterson's work. The texture combination's are just an eyesore. Layout was decent though. 2 star -1 for self-grandiosity! 1/5 -love FoH

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Guest

Unknown date

  
You won't be missing much if you skip this wad. Very unremarkable design and gameplay. No serious threats to the player, and the sense of progression is poor. Much of the map/monsters can be skipped without using any tricks. If "Sandy" is meant to be a reference to Mr Petersen, then his maps were vastly better than this. Deserves 2/5, but I've docked a star due to the author's 5/5 vote.

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Guest

Unknown date

  
i think its a good map inspirted by sandy petersen

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Guest

Unknown date

  
^ I think some people are too harsh. Actually not a bad level. Resembles MAP28 of Doom 2 in ways. I give it a 3.

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Guest

Unknown date

  
Well, I enjoyed it. Is this guy serious or just trolling?

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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