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Sandy DooM I: Entryway to Homogeneity

   (14 reviews)
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All hail Sandy Petersen!


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<inactive>Player Lin

Unknown date

  
Well, it's weird if you won't have enough ammo and all you have just shotgun and chaingun, and near the end of level, stupid arch-vile showed out and kick your ass, better just forget 100% kills and go the exit. It still OK but I guess try to killing shitload of lost souls just a stupid decision... 2/5 -playerlin

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Guest

Unknown date

  
Fairly average....nothing new or different.....all hail WHO?????

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Guest

Unknown date

  
Very fun map! Lots of HOM near berzerker pack but otherwise okay in vanilla. Hope to see more in this series...

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Guest

Unknown date

  
Author is an idiot, and the textfile alone shows lots of obvious errors in his attempted Sandy imitations. (Pro Tip: Sandy himself has said that being low on ammo isn't what makes a fun challenge, and looking at his maps shows he was always quite generous with the stuff; saying you're effectively doing the opposite isn't really making for a very good Sandy tribute.)

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Guest

Unknown date

  
I see what the author was going for here, so I'll treat this like a joke.wad rather then trolling. I think the author goes to far to the point that it flat out mocks of Peterson's work. The texture combination's are just an eyesore. Layout was decent though. 2 star -1 for self-grandiosity! 1/5 -love FoH

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Guest

Unknown date

  
You won't be missing much if you skip this wad. Very unremarkable design and gameplay. No serious threats to the player, and the sense of progression is poor. Much of the map/monsters can be skipped without using any tricks. If "Sandy" is meant to be a reference to Mr Petersen, then his maps were vastly better than this. Deserves 2/5, but I've docked a star due to the author's 5/5 vote.

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Guest

Unknown date

  
i think its a good map inspirted by sandy petersen

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Guest

Unknown date

  
^ I think some people are too harsh. Actually not a bad level. Resembles MAP28 of Doom 2 in ways. I give it a 3.

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Guest

Unknown date

  
Well, I enjoyed it. Is this guy serious or just trolling?

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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