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The Ranger

   (31 reviews)
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4 Screenshots

About This File

Hello, this is my first mod. Please don't bite.

This is really a simple mod. Two of the biggest complaints I've had with Hexen is that A: the classes don't feel like actual people or characters, and B: for having so few weapons, none of them feel very fun to use. The game quickly became tedious. So, because I really wanted to play Hexen, I decided to make a new class. Enter Terry Holtzer the Ranger, a gunslinger woodsman with a snarky attitude. While many would disparage an inclusion of guns in Hexen, and for very good reason, I tried my best to make the guns have an archaic or medieval feel to them. There's no rapid-fire gatling rockets, no BFG energy weapons that spray ion proton neutrons or other science stuff, it's strictly early black powder, kinetic energy, a lot of historical inaccuracy, and a little magic.

Hopefully it works, and hopefully this helps other people to enjoy the underrated game that is Hexen. Thank you very much for your time. Please, have fun.


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Guest

  
A huge part of Hexen is the grim, bleak atmosphere, and I understand if this complaint is common and perhaps whiny; but the wisecracking animu-ness of the Ranger really doesn't fit at all in Hexen, he comes off as more annoying than badass. While gameplay-wise it isn't that bad (the caltrop flechette is genius) I really can't recommend this simply because of how out of place the character feels.

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Guest

  
Very good. Just seems a bit out of place and it was a bit confusing on how to work the GodCannon.

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Guest

Unknown date

  
Great mod, certainly worth a download. 4/5

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Guest

Unknown date

  
its totally unfitting in hexen's dark gameplay, if you want to do modding then go for doom and get out of hexen.

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Guest

Unknown date

  
Crap.

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Guest

Unknown date

  
Not bad at all. It's an enjoyable mod that almost feels like the beginning to an official addon. It fits well, except for the Duke Nukem Pistol hybrid sprite. He also doesn't feel medevil enough. Maybe some plate armor for his chest and a helm that doesn't show his face, and he'd fit right into the Hexen world. 4/5 for such a fresh idea, we need more class mods!

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<inactive>Player Lin

Unknown date

  
I like the player sprite and new weapons(except the HUD works like ammo instructors for ZDooM one), and it looks and plays so cool and fun, even it's a little weird to fit the Hexen world, but whatever, nice try, I would like see make a Hexen mapset for this new class if possible... :\ 3.5/5 -playerlin

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Guest

Unknown date

  
It's not the first attempt at incorporating guns in Hexen. Wolfen comes to mind. Nice idea, actually, if somewhat hard to pull off.

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Guest

Unknown date

  
It's a good weapon mod for Hexen, I promose! The GodCannon is worth the download alone --75

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Guest

Unknown date

  
The weapons and the character feels wildly out of place with the Hexen universe. That being said, the animations and quality of the sprites are above and beyond other mods. One major gripe that I have is that I couldn't get weapon 4 to work. 3/5 -FoH

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Guest

Unknown date

  
Meh. Dosen't fit Hexen, and there is no attempt to make it fit Hexen, which is very possible although that is not what we have here.

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Guest

Unknown date

  
0 stars, this doesn't fit in Hexen. The author should retire from Hexen modding.

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Guest

Unknown date

  
cool 5/5

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Guest

Unknown date

  
this mod makes me wanna track down the author and cut his guzzard out

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Guest

Unknown date

  
People who play Hexen can generally be divided into those who like it for what it is, despite its flaws, and those who find it lacking and wish it was something more (or at least something else). Those in the second camp might appreciate this, but those like me who actually enjoy Hexen probably won't. It feels pretty out of place, and not very balanced. But if Hexen bores you then give it a try. --plums

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Guest

Unknown date

  
Makes BORING HEXEN far more enjoyable, I just can't get over how satisfying the claw weapon is. It makes me feel like Shin. 6/5

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Guest

Unknown date

  
This mod makes me want to play HeXen once again... Don't be fooled by the above, IDGames is choked full of these - they serve no purpose on Earth, yet they allow themselves to condemn without understanding a bit. Good stuff - 4/5 -- rsl

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Guest

Unknown date

  
for a first release, this is pretty good. there's not a lot of hexen weaponsets and even less char classes, so this covers both. it's still the same typical shotgun/pistol/rapid -fire weapons, though, and you can't change your skin gender or color. 4/5

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YouAreTheDemons

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This is pretty much the best HeXen mod I've seen before.

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
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