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Deimos: Slight Return

   (20 reviews)
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About This File

Nine maps that attempt to capture the look and feel of the original Episode 2. While the influence of the original E1 maps is unmistakable, the player will note some significant differences. First, the gameplay is markedly different. While using only the enemies in E2, Deimos: Slight Return is meant to be tougher and more challenging -- more enemies in tighter situations; better balanced ammo, health, & armor; and better use of the tougher enemies.

Second, the map layouts are often very different from the originals. The logical progression has changed, as have many of the methods of accessing the secrets. I have done this while trying to retain the appearance and scale of the original, so that the player has a sense of deja vu. I emphasize that each map is built from scratch, with the originals only used for reference.

Third, the architecture is updated to current standards while staying within the limits of vanilla DooM. For, although players will undoubtedly use source ports, these levels are ultimately meant to be enjoyed first with vanilla DooM.

Fourth, the original E2 did not use editing tricks that are not uncommon in today's maps -- instantly lowering sectors, 3D bridges, etc. Phobos Revisited occasionally does.


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Unknown date

  
Worthless wad, author fails in all aspects. To close resemblance of the original basic layouts; gameplay design is below average even on primitive-hardcore e2m8; -fastmonsters almost impossible; architecture and texturing often seems out of the place.

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Unknown date

  
Similar to original with a few twists and tougher gameplay. Not bad.

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Guest

Unknown date

  
just another remake of episode 2, 3 stars for the effort

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Guest

Unknown date

  
you mappers stop it with remake of wad that already exist that sucks

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Guest

Unknown date

  
Sorry, but imho this megawad does not have significant additional gameplay value to make a play worth its time - which is the main reason for building variations on the original maps. If you do such a thing, then do it good, not half. 2/5 for the efford

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Unknown date

  
The layouts are very nearly exact clones of the original e2 maps, with the additions mostly consisting of lots of garish color combinations and some rather ugly and inconsistent detail. ReX's earlier wad in this series, Phobos Revisited, seemed a bit more inspired in its reappropriation of the original maps, though with this as a comparison that isn't saying very much. I don't think there's much reason to download this instead of just loading up The Shores of Hell; it's very nearly the same experience.

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Unknown date

  
I was quite disappointed - it seems like.the author.just took E2 and adapted his architectural style to it. Gameplay and progression are far too similar. I expected a lot better as I felt its E1 counterpart hit the nail in the head comparatively. I look forward to Red's current E3 wad in progress, but with caution. I hope it's very different from this virtual imitation.

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Guest

Unknown date

  
pretty fun remake

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Unknown date

  
After having a fairly solid time with Phobos Revisited - this was a big dissapointment. Sorry but PR actually had some effort in changing the levels around some - this is 90% match as far as layouts are concerned, and not far from that in progression at time either. I have to recommend Deimos Deja Vu, any E2 style episode, or even just replaying the original TSOH over this by far.

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Unknown date

  
maybe too similar to the original levels, but it has work on it and the detailing has good taste. 4 stars

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Unknown date

  
Slight return? I'd say total return. It's basically E2 copy-pasted with the architecture and room design modified to fit Rex's style. Phobos Revisited (NOT Directive, however) was much better than this. 1/5 since it at least has competent designs, original or not.

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Unknown date

  
I would say this fails on every discernible level - especially on the second and third points mentioned in the .txt (layouts very different, architecture to current standards). These maps feel like curved replicas of the originals with random, ugly detail added... most likely in the form of a + on the ceiling. Fairly lame, all in all.

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Unknown date

  
A fun set of maps. Episode 2, just tougher. Deja vu all over again.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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