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Deimos: Slight Return

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Nine maps that attempt to capture the look and feel of the original Episode 2. While the influence of the original E1 maps is unmistakable, the player will note some significant differences. First, the gameplay is markedly different. While using only the enemies in E2, Deimos: Slight Return is meant to be tougher and more challenging -- more enemies in tighter situations; better balanced ammo, health, & armor; and better use of the tougher enemies.

Second, the map layouts are often very different from the originals. The logical progression has changed, as have many of the methods of accessing the secrets. I have done this while trying to retain the appearance and scale of the original, so that the player has a sense of deja vu. I emphasize that each map is built from scratch, with the originals only used for reference.

Third, the architecture is updated to current standards while staying within the limits of vanilla DooM. For, although players will undoubtedly use source ports, these levels are ultimately meant to be enjoyed first with vanilla DooM.

Fourth, the original E2 did not use editing tricks that are not uncommon in today's maps -- instantly lowering sectors, 3D bridges, etc. Phobos Revisited occasionally does.


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Unknown date

  
Worthless wad, author fails in all aspects. To close resemblance of the original basic layouts; gameplay design is below average even on primitive-hardcore e2m8; -fastmonsters almost impossible; architecture and texturing often seems out of the place.

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Unknown date

  
Similar to original with a few twists and tougher gameplay. Not bad.

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Unknown date

  
just another remake of episode 2, 3 stars for the effort

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Unknown date

  
you mappers stop it with remake of wad that already exist that sucks

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Unknown date

  
Sorry, but imho this megawad does not have significant additional gameplay value to make a play worth its time - which is the main reason for building variations on the original maps. If you do such a thing, then do it good, not half. 2/5 for the efford

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Unknown date

  
The layouts are very nearly exact clones of the original e2 maps, with the additions mostly consisting of lots of garish color combinations and some rather ugly and inconsistent detail. ReX's earlier wad in this series, Phobos Revisited, seemed a bit more inspired in its reappropriation of the original maps, though with this as a comparison that isn't saying very much. I don't think there's much reason to download this instead of just loading up The Shores of Hell; it's very nearly the same experience.

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Unknown date

  
I was quite disappointed - it seems like.the author.just took E2 and adapted his architectural style to it. Gameplay and progression are far too similar. I expected a lot better as I felt its E1 counterpart hit the nail in the head comparatively. I look forward to Red's current E3 wad in progress, but with caution. I hope it's very different from this virtual imitation.

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Unknown date

  
pretty fun remake

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Unknown date

  
After having a fairly solid time with Phobos Revisited - this was a big dissapointment. Sorry but PR actually had some effort in changing the levels around some - this is 90% match as far as layouts are concerned, and not far from that in progression at time either. I have to recommend Deimos Deja Vu, any E2 style episode, or even just replaying the original TSOH over this by far.

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Unknown date

  
maybe too similar to the original levels, but it has work on it and the detailing has good taste. 4 stars

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Unknown date

  
Slight return? I'd say total return. It's basically E2 copy-pasted with the architecture and room design modified to fit Rex's style. Phobos Revisited (NOT Directive, however) was much better than this. 1/5 since it at least has competent designs, original or not.

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Unknown date

  
I would say this fails on every discernible level - especially on the second and third points mentioned in the .txt (layouts very different, architecture to current standards). These maps feel like curved replicas of the originals with random, ugly detail added... most likely in the form of a + on the ceiling. Fairly lame, all in all.

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Unknown date

  
A fun set of maps. Episode 2, just tougher. Deja vu all over again.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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