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Deimos: Slight Return

   (22 reviews)
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About This File

Nine maps that attempt to capture the look and feel of the original Episode 2. While the influence of the original E1 maps is unmistakable, the player will note some significant differences. First, the gameplay is markedly different. While using only the enemies in E2, Deimos: Slight Return is meant to be tougher and more challenging -- more enemies in tighter situations; better balanced ammo, health, & armor; and better use of the tougher enemies.

Second, the map layouts are often very different from the originals. The logical progression has changed, as have many of the methods of accessing the secrets. I have done this while trying to retain the appearance and scale of the original, so that the player has a sense of deja vu. I emphasize that each map is built from scratch, with the originals only used for reference.

Third, the architecture is updated to current standards while staying within the limits of vanilla DooM. For, although players will undoubtedly use source ports, these levels are ultimately meant to be enjoyed first with vanilla DooM.

Fourth, the original E2 did not use editing tricks that are not uncommon in today's maps -- instantly lowering sectors, 3D bridges, etc. Phobos Revisited occasionally does.


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Arrowhead

  

What's here is solid. Is this WAD revolutionary? No. Does it need to be? No.

 

It certainly is a decent romp - and a worthwhile episode - it didn't blow my socks off, but I enjoyed nearly every moment of it. Geometry is nice, too!

 

A good solid time from beginning to end - don't expect to see anything too out of the ordinary, though.

 

I can echo what Doomkid said about the other reviews... odd that this WAD has received such negative reception - it most definitely doesn't deserve it.

 

[4/5]

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Doomkid

  

Based on some of the reviews you'd think that wad murdered the reviewer's firstborn. It's just E2 but with more elegant architecture - useful for those moments where you're like "I want to replay Doom again, but I don't want to replay Doom again" if you know what I mean. Fails in originality I suppose, but is still above average architecturally and certainly undeserving of some of the sour reviews.

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Unknown date

  
Worthless wad, author fails in all aspects. To close resemblance of the original basic layouts; gameplay design is below average even on primitive-hardcore e2m8; -fastmonsters almost impossible; architecture and texturing often seems out of the place.

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Guest

Unknown date

  
Similar to original with a few twists and tougher gameplay. Not bad.

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Guest

Unknown date

  
just another remake of episode 2, 3 stars for the effort

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Guest

Unknown date

  
you mappers stop it with remake of wad that already exist that sucks

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Guest

Unknown date

  
Sorry, but imho this megawad does not have significant additional gameplay value to make a play worth its time - which is the main reason for building variations on the original maps. If you do such a thing, then do it good, not half. 2/5 for the efford

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Unknown date

  
The layouts are very nearly exact clones of the original e2 maps, with the additions mostly consisting of lots of garish color combinations and some rather ugly and inconsistent detail. ReX's earlier wad in this series, Phobos Revisited, seemed a bit more inspired in its reappropriation of the original maps, though with this as a comparison that isn't saying very much. I don't think there's much reason to download this instead of just loading up The Shores of Hell; it's very nearly the same experience.

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Unknown date

  
I was quite disappointed - it seems like.the author.just took E2 and adapted his architectural style to it. Gameplay and progression are far too similar. I expected a lot better as I felt its E1 counterpart hit the nail in the head comparatively. I look forward to Red's current E3 wad in progress, but with caution. I hope it's very different from this virtual imitation.

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Unknown date

  
pretty fun remake

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Unknown date

  
After having a fairly solid time with Phobos Revisited - this was a big dissapointment. Sorry but PR actually had some effort in changing the levels around some - this is 90% match as far as layouts are concerned, and not far from that in progression at time either. I have to recommend Deimos Deja Vu, any E2 style episode, or even just replaying the original TSOH over this by far.

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Unknown date

  
maybe too similar to the original levels, but it has work on it and the detailing has good taste. 4 stars

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Unknown date

  
Slight return? I'd say total return. It's basically E2 copy-pasted with the architecture and room design modified to fit Rex's style. Phobos Revisited (NOT Directive, however) was much better than this. 1/5 since it at least has competent designs, original or not.

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Unknown date

  
I would say this fails on every discernible level - especially on the second and third points mentioned in the .txt (layouts very different, architecture to current standards). These maps feel like curved replicas of the originals with random, ugly detail added... most likely in the form of a + on the ceiling. Fairly lame, all in all.

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Unknown date

  
A fun set of maps. Episode 2, just tougher. Deja vu all over again.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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