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Doxylamine Moon: Overdose

   (37 reviews)
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About This File

TURN OFF "try to evulate IT"! The map is in fact a reinterpretation and continuation of my map from Sacrament wad.

Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified.

Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation.


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trrobin

  
Not as good as the original which was more atmospheric and exploration based. This has more enemies yet is confusing because the blue key area is there, yet no blue key. No need to remake an already good level.

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Kingpin3

  
Exellent. Fantastic realist atmospheric survival map. +++++

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NuMetalManiak

  
I don't think that the alternate exit is reachable on this version, the one that's on Sacrament is reachable though it's puzzling as hell. this version is basically a more combat-oriented version of the original, and it's very nice.

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Guest

Unknown date

  
Underrated. Not a perfect one but I couldn't hate any parts of it. 5/5 - Katamori

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Guest

Unknown date

  
Looks great, plays poorly.

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<inactive>Player Lin

Unknown date

  
It still a nice map, but must have a powerful computer for it...the new weapons sprites seems not fit at all... also, I didn't found the blue key, so the other exit(?) is unreachable, even I use noclip cheat to get it, the teleport into the inner room still killed my DooMguy instantly, I have no idea why still put that exit on the level since this release's Map02 is useless... 3.5/5

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Guest

Unknown date

  
Efford: 4/5. Nice scenery, but way too many visible items causes it to slow down to unplayable, even on i7-2600K & HD-6950: 3.5/5. Gameplay: almost not there. No challenge, and 90% of doors are no-ops which leads to endless searching: 1/5. So overall: a disappointing 3/5

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Guest

Unknown date

  
looks good but that's about it, you need luck to find ammo, endless searching and so on... - no flow 3/5

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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
A nice city map. It's a real city, not 'tetris'. I want more! 5/5.

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Guest

Unknown date

  
Great design, but sometimes this map may run very slow even with prboom's software renderer.

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Avoozl

Unknown date

  
Awesome map, the people who voted poorly are fools.

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Guest

Unknown date

  
"the map became playable" you say... indeed, some action has been added to the table, but the map not became more entertaining because of that. atmosphere is a bit ruined now and brand new action isn't anything great. in trying to achieve both points you just lose it all IMO.

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Guest

Unknown date

  
awful new weapons, poor gameplay - 3/5

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Guest

Unknown date

  
I've played that work. Also played some other works of the same author. What I can say? It is boring. The author obviously tried to create something that can raise him in his own eyes, meybe in eyes of the same-kind geeks (subscribed in the credits section, to the matte, their works are not much worse from his). But author have only achieved another witness of his shit-feeding. 1 star - because of my good mood.

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Guest

Unknown date

  
underrated map, great design, good monster and item placement and i love the atmosphere. EAT DAT HATERS!!!

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Guest

Unknown date

  
HAT EAT DATERS??? oh btw cool map

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Guest

Unknown date

  
The framerate problems killed any further interest for me.

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  • File Reviews

    • By MeriMemesX · Posted
      OMG I LOVE THIS MAP   Let's start with the fact that they literally give us free rein to explore the map with our pretty shotgun and I will always appreciate those things.   I love the ending because it is very silly and requires preparation to do it.   This map is beautiful and I love it.   PD: Contamination for you 
    • By MeriMemesX · Posted
      Well, for 1994 it is incredible   I love that verticality is used, I even love the level design, especially the puzzle of the doors, I love it   For the last part of the map it seemed like a medium high difficulty but when I killed everyone on the water ladder I was pleasantly impressed, I quite liked it.
    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
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