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Doxylamine Moon: Overdose

   (37 reviews)
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About This File

TURN OFF "try to evulate IT"! The map is in fact a reinterpretation and continuation of my map from Sacrament wad.

Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified.

Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation.


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trrobin

  
Not as good as the original which was more atmospheric and exploration based. This has more enemies yet is confusing because the blue key area is there, yet no blue key. No need to remake an already good level.

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Kingpin3

  
Exellent. Fantastic realist atmospheric survival map. +++++

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NuMetalManiak

  
I don't think that the alternate exit is reachable on this version, the one that's on Sacrament is reachable though it's puzzling as hell. this version is basically a more combat-oriented version of the original, and it's very nice.

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Guest

Unknown date

  
Underrated. Not a perfect one but I couldn't hate any parts of it. 5/5 - Katamori

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Guest

Unknown date

  
Looks great, plays poorly.

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<inactive>Player Lin

Unknown date

  
It still a nice map, but must have a powerful computer for it...the new weapons sprites seems not fit at all... also, I didn't found the blue key, so the other exit(?) is unreachable, even I use noclip cheat to get it, the teleport into the inner room still killed my DooMguy instantly, I have no idea why still put that exit on the level since this release's Map02 is useless... 3.5/5

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Guest

Unknown date

  
Efford: 4/5. Nice scenery, but way too many visible items causes it to slow down to unplayable, even on i7-2600K & HD-6950: 3.5/5. Gameplay: almost not there. No challenge, and 90% of doors are no-ops which leads to endless searching: 1/5. So overall: a disappointing 3/5

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Guest

Unknown date

  
looks good but that's about it, you need luck to find ammo, endless searching and so on... - no flow 3/5

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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
A nice city map. It's a real city, not 'tetris'. I want more! 5/5.

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Guest

Unknown date

  
Great design, but sometimes this map may run very slow even with prboom's software renderer.

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Avoozl

Unknown date

  
Awesome map, the people who voted poorly are fools.

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Guest

Unknown date

  
"the map became playable" you say... indeed, some action has been added to the table, but the map not became more entertaining because of that. atmosphere is a bit ruined now and brand new action isn't anything great. in trying to achieve both points you just lose it all IMO.

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Guest

Unknown date

  
awful new weapons, poor gameplay - 3/5

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Guest

Unknown date

  
I've played that work. Also played some other works of the same author. What I can say? It is boring. The author obviously tried to create something that can raise him in his own eyes, meybe in eyes of the same-kind geeks (subscribed in the credits section, to the matte, their works are not much worse from his). But author have only achieved another witness of his shit-feeding. 1 star - because of my good mood.

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Guest

Unknown date

  
underrated map, great design, good monster and item placement and i love the atmosphere. EAT DAT HATERS!!!

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Guest

Unknown date

  
HAT EAT DATERS??? oh btw cool map

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Guest

Unknown date

  
The framerate problems killed any further interest for me.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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