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Doxylamine Moon: Overdose

   (37 reviews)
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About This File

TURN OFF "try to evulate IT"! The map is in fact a reinterpretation and continuation of my map from Sacrament wad.

Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified.

Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation.


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trrobin

  
Not as good as the original which was more atmospheric and exploration based. This has more enemies yet is confusing because the blue key area is there, yet no blue key. No need to remake an already good level.

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Kingpin3

  
Exellent. Fantastic realist atmospheric survival map. +++++

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NuMetalManiak

  
I don't think that the alternate exit is reachable on this version, the one that's on Sacrament is reachable though it's puzzling as hell. this version is basically a more combat-oriented version of the original, and it's very nice.

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Guest

Unknown date

  
Underrated. Not a perfect one but I couldn't hate any parts of it. 5/5 - Katamori

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Guest

Unknown date

  
Looks great, plays poorly.

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Player Lin

Unknown date

  
It still a nice map, but must have a powerful computer for it...the new weapons sprites seems not fit at all... also, I didn't found the blue key, so the other exit(?) is unreachable, even I use noclip cheat to get it, the teleport into the inner room still killed my DooMguy instantly, I have no idea why still put that exit on the level since this release's Map02 is useless... 3.5/5

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Guest

Unknown date

  
Efford: 4/5. Nice scenery, but way too many visible items causes it to slow down to unplayable, even on i7-2600K & HD-6950: 3.5/5. Gameplay: almost not there. No challenge, and 90% of doors are no-ops which leads to endless searching: 1/5. So overall: a disappointing 3/5

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Guest

Unknown date

  
looks good but that's about it, you need luck to find ammo, endless searching and so on... - no flow 3/5

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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
A nice city map. It's a real city, not 'tetris'. I want more! 5/5.

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Guest

Unknown date

  
Great design, but sometimes this map may run very slow even with prboom's software renderer.

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Avoozl

Unknown date

  
Awesome map, the people who voted poorly are fools.

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Guest

Unknown date

  
"the map became playable" you say... indeed, some action has been added to the table, but the map not became more entertaining because of that. atmosphere is a bit ruined now and brand new action isn't anything great. in trying to achieve both points you just lose it all IMO.

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Guest

Unknown date

  
awful new weapons, poor gameplay - 3/5

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Guest

Unknown date

  
I've played that work. Also played some other works of the same author. What I can say? It is boring. The author obviously tried to create something that can raise him in his own eyes, meybe in eyes of the same-kind geeks (subscribed in the credits section, to the matte, their works are not much worse from his). But author have only achieved another witness of his shit-feeding. 1 star - because of my good mood.

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Guest

Unknown date

  
underrated map, great design, good monster and item placement and i love the atmosphere. EAT DAT HATERS!!!

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Guest

Unknown date

  
HAT EAT DATERS??? oh btw cool map

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Guest

Unknown date

  
The framerate problems killed any further interest for me.

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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