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Doxylamine Moon: Overdose

   (37 reviews)
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About This File

TURN OFF "try to evulate IT"! The map is in fact a reinterpretation and continuation of my map from Sacrament wad.

Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified.

Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation.


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trrobin

  
Not as good as the original which was more atmospheric and exploration based. This has more enemies yet is confusing because the blue key area is there, yet no blue key. No need to remake an already good level.

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Kingpin3

  
Exellent. Fantastic realist atmospheric survival map. +++++

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NuMetalManiak

  
I don't think that the alternate exit is reachable on this version, the one that's on Sacrament is reachable though it's puzzling as hell. this version is basically a more combat-oriented version of the original, and it's very nice.

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Guest

Unknown date

  
Underrated. Not a perfect one but I couldn't hate any parts of it. 5/5 - Katamori

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Guest

Unknown date

  
Looks great, plays poorly.

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Player Lin

Unknown date

  
It still a nice map, but must have a powerful computer for it...the new weapons sprites seems not fit at all... also, I didn't found the blue key, so the other exit(?) is unreachable, even I use noclip cheat to get it, the teleport into the inner room still killed my DooMguy instantly, I have no idea why still put that exit on the level since this release's Map02 is useless... 3.5/5

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Guest

Unknown date

  
Efford: 4/5. Nice scenery, but way too many visible items causes it to slow down to unplayable, even on i7-2600K & HD-6950: 3.5/5. Gameplay: almost not there. No challenge, and 90% of doors are no-ops which leads to endless searching: 1/5. So overall: a disappointing 3/5

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Guest

Unknown date

  
looks good but that's about it, you need luck to find ammo, endless searching and so on... - no flow 3/5

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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
A nice city map. It's a real city, not 'tetris'. I want more! 5/5.

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Guest

Unknown date

  
Great design, but sometimes this map may run very slow even with prboom's software renderer.

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Avoozl

Unknown date

  
Awesome map, the people who voted poorly are fools.

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Guest

Unknown date

  
"the map became playable" you say... indeed, some action has been added to the table, but the map not became more entertaining because of that. atmosphere is a bit ruined now and brand new action isn't anything great. in trying to achieve both points you just lose it all IMO.

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Guest

Unknown date

  
awful new weapons, poor gameplay - 3/5

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Guest

Unknown date

  
I've played that work. Also played some other works of the same author. What I can say? It is boring. The author obviously tried to create something that can raise him in his own eyes, meybe in eyes of the same-kind geeks (subscribed in the credits section, to the matte, their works are not much worse from his). But author have only achieved another witness of his shit-feeding. 1 star - because of my good mood.

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Guest

Unknown date

  
underrated map, great design, good monster and item placement and i love the atmosphere. EAT DAT HATERS!!!

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Guest

Unknown date

  
HAT EAT DATERS??? oh btw cool map

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Guest

Unknown date

  
The framerate problems killed any further interest for me.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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