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Doxylamine Moon: Overdose

   (37 reviews)
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About This File

TURN OFF "try to evulate IT"! The map is in fact a reinterpretation and continuation of my map from Sacrament wad.

Major differences: - The map became "playable", e.g. there are many monsters in it (this was the main goal of remaking the original). - New locations added. Hope they are as successful as those in "Doxylamine Moon" in Sacrament. - Automap added and handled properly. - Also, old locations have been slightly modified.

Now, a few words about the plot. Generally it's based on the Sacrament wad story: It's the End of the World. All unworthy people see each other as monsters, including the protagonist. The action is taking place later than the Sacrament.wad's plot. The protagonist wakes up in a museum, where he passed out for a while - due to an overdose. By this time the End of the World has entered the final phase long ago (it began in the end of Sacrament.wad), and among other things, the wet areas became freezing (slightly). The main character, of course, is not aware of what's going on, so he must think what to do in this situation.


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trrobin

  
Not as good as the original which was more atmospheric and exploration based. This has more enemies yet is confusing because the blue key area is there, yet no blue key. No need to remake an already good level.

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Kingpin3

  
Exellent. Fantastic realist atmospheric survival map. +++++

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NuMetalManiak

  
I don't think that the alternate exit is reachable on this version, the one that's on Sacrament is reachable though it's puzzling as hell. this version is basically a more combat-oriented version of the original, and it's very nice.

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Guest

Unknown date

  
Underrated. Not a perfect one but I couldn't hate any parts of it. 5/5 - Katamori

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Guest

Unknown date

  
Looks great, plays poorly.

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Player Lin

Unknown date

  
It still a nice map, but must have a powerful computer for it...the new weapons sprites seems not fit at all... also, I didn't found the blue key, so the other exit(?) is unreachable, even I use noclip cheat to get it, the teleport into the inner room still killed my DooMguy instantly, I have no idea why still put that exit on the level since this release's Map02 is useless... 3.5/5

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Guest

Unknown date

  
Efford: 4/5. Nice scenery, but way too many visible items causes it to slow down to unplayable, even on i7-2600K & HD-6950: 3.5/5. Gameplay: almost not there. No challenge, and 90% of doors are no-ops which leads to endless searching: 1/5. So overall: a disappointing 3/5

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Guest

Unknown date

  
looks good but that's about it, you need luck to find ammo, endless searching and so on... - no flow 3/5

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Guest

Unknown date

  
very cool

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Guest

Unknown date

  
A nice city map. It's a real city, not 'tetris'. I want more! 5/5.

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Guest

Unknown date

  
Great design, but sometimes this map may run very slow even with prboom's software renderer.

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Avoozl

Unknown date

  
Awesome map, the people who voted poorly are fools.

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Guest

Unknown date

  
"the map became playable" you say... indeed, some action has been added to the table, but the map not became more entertaining because of that. atmosphere is a bit ruined now and brand new action isn't anything great. in trying to achieve both points you just lose it all IMO.

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Guest

Unknown date

  
awful new weapons, poor gameplay - 3/5

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Guest

Unknown date

  
I've played that work. Also played some other works of the same author. What I can say? It is boring. The author obviously tried to create something that can raise him in his own eyes, meybe in eyes of the same-kind geeks (subscribed in the credits section, to the matte, their works are not much worse from his). But author have only achieved another witness of his shit-feeding. 1 star - because of my good mood.

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Guest

Unknown date

  
underrated map, great design, good monster and item placement and i love the atmosphere. EAT DAT HATERS!!!

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Guest

Unknown date

  
HAT EAT DATERS??? oh btw cool map

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Guest

Unknown date

  
The framerate problems killed any further interest for me.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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