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Spawn Redux V2.0

   (23 reviews)
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About This File

REQUIRES AT LEAST GZDOOM V4.3.1!

 

 A 5 map hub centered around a UAC xenobiological research facility on Epsilon Eridani III.

 

 This redux version of SPAWN fixes the vast majority of bugs which plagued the original version 1.0 of this mod, and (hopefully) only a handful remain. Known bugs include the brightmap for the small cell pack showing up on the alternative HUD instead of the cell pack itself. This will not be fixed, nor will a handful of other bugs that remain as I will be "retiring" from the mapping scene after 22 years.

 

 In addition, I have dialed up the difficulty levels and have overhauled the most difficult skill level. 

 

 Balancing in the game has been revised as well, and some areas have been revised in terms of texturing and design.

 

 This game also features a rudimentary achievement system. The list of achievements to "unlock" is as follows:

 

 1. Discover all secrets 2. Pick up all items 3. Kill all monsters 4. Complete all level stats for the game 5. Find the hidden BFG9000 6. Find the "easter egg" 7. Break all breakable windows in the game 8. Play the game without a backpack 9. Speedrun the game in under 15m45s 10. Complete hard mode by staying above 66 health 11. Complete the game in hard mode in under 40mins



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Guest

Unknown date

  
Good but ammo ends soon 3/5

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Guest

Unknown date

  
Really impressive (and sadly overlooked) hub. Nice visuals/atmosphere, and great gameplay with some really neat ideas. Also, it never gets confusing and boring like so many other hub-style wads, I always knew where I need to go and exploration was fun from start to finish. Another plus for author being Revelation Space fan.;)

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Unknown date

  
Very interesting doom3 atmosphere. Beauty hub design but a bit confusing. Gameplay is acceptable but not hard or well-balanced. Some bugs in doors. Final boss is not challenging. Still, interesting work 4/5

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Unknown date

  
Great use of Doom2 stock textures and light varience breathing life back into abundantly overused IWAD materials. Graphical bugs aside (which is really the fault of the port) this a fun and atmospheric gl wad everyone must experience! 5/5 FoH

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Guest

Unknown date

  
pretty good - a few bugs here and there, but that's about it.

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Guest

Unknown date

  
I smell a troll 3 comments back...

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Guest

Unknown date

  
Awful. Cloned rooms, bad enemy's, stupid doors, doors that opened elsewhere, boring gameplay, less of colours, inconvenient weapons, final boss, no story, uninteresting music. Need more arguments? I can write for a long time.

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Unknown date

  
First-class hub. Classy use of GZDoom effects, pretty and coherent visuals, excellent gameplay. Not in any way hard, but I never considered that as a bad thing.

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Unknown date

  
It was pretty good alright. I liked it very much.

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Unknown date

  
This was really good, I'm honestly suprised it has so few ratings. Kind of Quake 2 style hub, luckily visuals are nothing like Q2.:) Pretty good looking stuff, tasteful use of 3D and reflective floors, very polished. I really wish more hub-style wads went for this kind of helpful objective screens and map markers, no pointless Hexen-esque backtracking here.

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  • File Reviews

    • By RedCrimson · Posted
      That was awesome! Feels like a cut level. My only complaint would be the difficulty being a bit too far on the easy side with the open areas, especially in the cyber demon's RGB gamer basement (I played on U.V). Everything else about the map felt like a lot of love was put into it, the way the UAC building and its cargo area was laid out felt like a real place that still works from a gameplay perspective (for the most part i.e, very open sectors). The cargo crate fight in particular really stood out to me as a "whoa!" moment. The basement area next to the travelators was really cool, it was like stumbling upon another threat after going through most of my resources for the cyber demon and feeling worried but excited at the same time. Having to focus up to dash through and grab ammo before I could clear them out was really memorable. I admit I did noclip to the exit after the rock collapse, because I wasn't sure what I missed. All-in-all, awesome map, glad I played it :)
    • By AHemlocksLie · Posted
      This was a solid set of maps. Maps feel relatively intuitive and don't meander too much, some of the fights are actually pretty challenging, and ammo, health, and armor feel available without being overly plentiful. Not much to complain about here, and especially solid considering how early it released.
    • By DiavoJinx · Posted
      In the 90s when released, this map was -- as the kids might say -- mind blowing. ;-) It's still a great map today in 2024, for gameplay & design.   What I've loved most all these years is the imaginative design. It starts at a UAC facility under infestation. You start inside an overturned truck, and releasing yourself you're in a large open area. After some exploration you make your way into the main building, and then after a demonic UAC board meeting, there's a "secret" entrance to a dark redrock cavern that simply feels like a deep, dark secret held by the UAC (as intended). That opens up to a massive cave, with an Indian Jones "leap of faith" style invisible staircase (which was unique & special in the OG Doom engine back then) across this massive space over lava. That leads to a ceremonial green marble room with a Cyberdemon encircled by Lost Souls. When you make you way back out and seeming go to exit, there's a "roof collapse" preventing access to the exit door you were aiming for, so you open an obvious secret door nearby and ascend some stairs to get to where that door+elevator was going to take you: a hangar with a lil spacejet on the runway stretching to the darkness! Get inside and Use the flight controls console to exit the level by ostensibly taking off. Fantastic!
    • By smeghammer · Posted
      Ahhhh, 'Crossing Acheron'...  this just popped up in the 'popular now' sidebar of Doomworld. I must have played this 100 times since forever. So I thought I'd drop a quick review... Probably first played this not long after its release, so it is one of those WADs that has been with me since very early on.   Its a marble and wood cathedral of evil (and as the author says, no Acheron in sight...). Its not particularly difficult by modern standards, but it is certainly well made and consistent. For a 1994 map, it's excellent!   It's a fun, old school, blast on UV. Definitely recommend this.
    • By AHemlocksLie · Posted
      This one was pretty fun. Had some good, challenging fights, especially once things get interesting outside, and it did some cool stuff like the invisible staircase. Definitely liked the little touch with the truck tipped over, although I didn't recognize it for what it was until I saw it drawn on the map. Was cool to find the darker underground area beneath UAC.
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