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Spawn Redux V2.0

   (23 reviews)
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About This File

REQUIRES AT LEAST GZDOOM V4.3.1!

 

 A 5 map hub centered around a UAC xenobiological research facility on Epsilon Eridani III.

 

 This redux version of SPAWN fixes the vast majority of bugs which plagued the original version 1.0 of this mod, and (hopefully) only a handful remain. Known bugs include the brightmap for the small cell pack showing up on the alternative HUD instead of the cell pack itself. This will not be fixed, nor will a handful of other bugs that remain as I will be "retiring" from the mapping scene after 22 years.

 

 In addition, I have dialed up the difficulty levels and have overhauled the most difficult skill level. 

 

 Balancing in the game has been revised as well, and some areas have been revised in terms of texturing and design.

 

 This game also features a rudimentary achievement system. The list of achievements to "unlock" is as follows:

 

 1. Discover all secrets 2. Pick up all items 3. Kill all monsters 4. Complete all level stats for the game 5. Find the hidden BFG9000 6. Find the "easter egg" 7. Break all breakable windows in the game 8. Play the game without a backpack 9. Speedrun the game in under 15m45s 10. Complete hard mode by staying above 66 health 11. Complete the game in hard mode in under 40mins



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Guest

Unknown date

  
Good but ammo ends soon 3/5

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Guest

Unknown date

  
Really impressive (and sadly overlooked) hub. Nice visuals/atmosphere, and great gameplay with some really neat ideas. Also, it never gets confusing and boring like so many other hub-style wads, I always knew where I need to go and exploration was fun from start to finish. Another plus for author being Revelation Space fan.;)

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Guest

Unknown date

  
Very interesting doom3 atmosphere. Beauty hub design but a bit confusing. Gameplay is acceptable but not hard or well-balanced. Some bugs in doors. Final boss is not challenging. Still, interesting work 4/5

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Unknown date

  
Great use of Doom2 stock textures and light varience breathing life back into abundantly overused IWAD materials. Graphical bugs aside (which is really the fault of the port) this a fun and atmospheric gl wad everyone must experience! 5/5 FoH

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Guest

Unknown date

  
pretty good - a few bugs here and there, but that's about it.

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Guest

Unknown date

  
I smell a troll 3 comments back...

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Guest

Unknown date

  
Awful. Cloned rooms, bad enemy's, stupid doors, doors that opened elsewhere, boring gameplay, less of colours, inconvenient weapons, final boss, no story, uninteresting music. Need more arguments? I can write for a long time.

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Guest

Unknown date

  
First-class hub. Classy use of GZDoom effects, pretty and coherent visuals, excellent gameplay. Not in any way hard, but I never considered that as a bad thing.

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Guest

Unknown date

  
It was pretty good alright. I liked it very much.

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Unknown date

  
This was really good, I'm honestly suprised it has so few ratings. Kind of Quake 2 style hub, luckily visuals are nothing like Q2.:) Pretty good looking stuff, tasteful use of 3D and reflective floors, very polished. I really wish more hub-style wads went for this kind of helpful objective screens and map markers, no pointless Hexen-esque backtracking here.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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