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Spawn V1.0

   (23 reviews)
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5 Screenshots

About This File

REQUIRES GZDOOM!

A 5 map hub centered around a UAC xenobiological research facility on Epsilon Eridani III.

Tested and built using GZDoom 1.5.3. Has issues with latter versions and may not run properly with earlier versions.

Known bugs include: ambient sounds fail to initialize in MAP03 when game played from scratch. Forcefield bounce effect intermittent. Console glitch in first map.

This game also features a rudimentary achievement system. The list of achievements to "unlock" is as follows:

1. Discover all secrets 2. Pick up all items 3. Kill all monsters 4. Complete all level stats for the game 5. Find the hidden BFG9000 6. Find the "easter egg" 7. Break all breakable windows in the game 8. Play the game without a backpack 9. Speedrun the game in under 15m45s 10. Complete hard mode by staying above 66 health 11. Complete the game in hard mode in under 40mins


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Guest

Unknown date

  
Good but ammo ends soon 3/5

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Guest

Unknown date

  
Really impressive (and sadly overlooked) hub. Nice visuals/atmosphere, and great gameplay with some really neat ideas. Also, it never gets confusing and boring like so many other hub-style wads, I always knew where I need to go and exploration was fun from start to finish. Another plus for author being Revelation Space fan.;)

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Unknown date

  
Very interesting doom3 atmosphere. Beauty hub design but a bit confusing. Gameplay is acceptable but not hard or well-balanced. Some bugs in doors. Final boss is not challenging. Still, interesting work 4/5

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Guest

Unknown date

  
Great use of Doom2 stock textures and light varience breathing life back into abundantly overused IWAD materials. Graphical bugs aside (which is really the fault of the port) this a fun and atmospheric gl wad everyone must experience! 5/5 FoH

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Guest

Unknown date

  
pretty good - a few bugs here and there, but that's about it.

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Guest

Unknown date

  
I smell a troll 3 comments back...

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Guest

Unknown date

  
Awful. Cloned rooms, bad enemy's, stupid doors, doors that opened elsewhere, boring gameplay, less of colours, inconvenient weapons, final boss, no story, uninteresting music. Need more arguments? I can write for a long time.

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Guest

Unknown date

  
First-class hub. Classy use of GZDoom effects, pretty and coherent visuals, excellent gameplay. Not in any way hard, but I never considered that as a bad thing.

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Guest

Unknown date

  
It was pretty good alright. I liked it very much.

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Unknown date

  
This was really good, I'm honestly suprised it has so few ratings. Kind of Quake 2 style hub, luckily visuals are nothing like Q2.:) Pretty good looking stuff, tasteful use of 3D and reflective floors, very polished. I really wish more hub-style wads went for this kind of helpful objective screens and map markers, no pointless Hexen-esque backtracking here.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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