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Spawn V1.0

   (23 reviews)
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5 Screenshots

About This File

REQUIRES GZDOOM!

A 5 map hub centered around a UAC xenobiological research facility on Epsilon Eridani III.

Tested and built using GZDoom 1.5.3. Has issues with latter versions and may not run properly with earlier versions.

Known bugs include: ambient sounds fail to initialize in MAP03 when game played from scratch. Forcefield bounce effect intermittent. Console glitch in first map.

This game also features a rudimentary achievement system. The list of achievements to "unlock" is as follows:

1. Discover all secrets 2. Pick up all items 3. Kill all monsters 4. Complete all level stats for the game 5. Find the hidden BFG9000 6. Find the "easter egg" 7. Break all breakable windows in the game 8. Play the game without a backpack 9. Speedrun the game in under 15m45s 10. Complete hard mode by staying above 66 health 11. Complete the game in hard mode in under 40mins


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Guest

Unknown date

  
Good but ammo ends soon 3/5

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Guest

Unknown date

  
Really impressive (and sadly overlooked) hub. Nice visuals/atmosphere, and great gameplay with some really neat ideas. Also, it never gets confusing and boring like so many other hub-style wads, I always knew where I need to go and exploration was fun from start to finish. Another plus for author being Revelation Space fan.;)

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Guest

Unknown date

  
Very interesting doom3 atmosphere. Beauty hub design but a bit confusing. Gameplay is acceptable but not hard or well-balanced. Some bugs in doors. Final boss is not challenging. Still, interesting work 4/5

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Guest

Unknown date

  
Great use of Doom2 stock textures and light varience breathing life back into abundantly overused IWAD materials. Graphical bugs aside (which is really the fault of the port) this a fun and atmospheric gl wad everyone must experience! 5/5 FoH

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Guest

Unknown date

  
pretty good - a few bugs here and there, but that's about it.

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Guest

Unknown date

  
I smell a troll 3 comments back...

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Guest

Unknown date

  
Awful. Cloned rooms, bad enemy's, stupid doors, doors that opened elsewhere, boring gameplay, less of colours, inconvenient weapons, final boss, no story, uninteresting music. Need more arguments? I can write for a long time.

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Guest

Unknown date

  
First-class hub. Classy use of GZDoom effects, pretty and coherent visuals, excellent gameplay. Not in any way hard, but I never considered that as a bad thing.

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Guest

Unknown date

  
It was pretty good alright. I liked it very much.

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Guest

Unknown date

  
This was really good, I'm honestly suprised it has so few ratings. Kind of Quake 2 style hub, luckily visuals are nothing like Q2.:) Pretty good looking stuff, tasteful use of 3D and reflective floors, very polished. I really wish more hub-style wads went for this kind of helpful objective screens and map markers, no pointless Hexen-esque backtracking here.

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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