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Sandy DooM II: Fractulous Fate Entwined With Imaginary Vocabulary

   (11 reviews)
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All hail Sandy Petersen!


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Never_Again

  
Somewhat tedious, with lots of backtracking. The texturing is kind of hard on the eyes. MAP01 is playable if not memorable (3/5); in MAP02 you can get stuck permanently in the elbow-shaped marble corridor. The door (linedef 710) won't open from inside because there's walkover special right in front of it and not enough room to activate it. Another map broken by testing in Zdoom.

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Unknown date

  
Confusing at first, but not so bad. I like how you take different paths and it closes behind you. I don't like some elevators that doesn't go down by pushing space. 3/5 - Optimus

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Unknown date

  
I don't know about you guys, but I don't find this a worthwhile download.

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Unknown date

  
The idea of backtracking is as-is not bad, but after a while it gets a bit boring. 3/5 for the efford

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Unknown date

  
Not a bad level. Some immature people write reviews on here without downloading the wad file. I'm giving it 3 stars, its not a bad level but its not the best level but there is much worse. A very nostalgic 1990's feel in this map but a bit dark and confusing at times as well.

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Unknown date

  
A lazy and incomplete troll job just like part I. 0/5 -FoH

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Unknown date

  
Actually decent. Having to backtrack through the level all the time is slightly annoying, but I get the idea of the flow.

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Unknown date

  
No, I don't know who, gameplay is annoying or dull, there are serious bugs in vanilla, this does not remind me of Petersen's maps and the level's name is stupid.

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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