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Sandy DooM II: Fractulous Fate Entwined With Imaginary Vocabulary

   (11 reviews)
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All hail Sandy Petersen!


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Never_Again

  
Somewhat tedious, with lots of backtracking. The texturing is kind of hard on the eyes. MAP01 is playable if not memorable (3/5); in MAP02 you can get stuck permanently in the elbow-shaped marble corridor. The door (linedef 710) won't open from inside because there's walkover special right in front of it and not enough room to activate it. Another map broken by testing in Zdoom.

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Unknown date

  
Confusing at first, but not so bad. I like how you take different paths and it closes behind you. I don't like some elevators that doesn't go down by pushing space. 3/5 - Optimus

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Unknown date

  
I don't know about you guys, but I don't find this a worthwhile download.

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Unknown date

  
The idea of backtracking is as-is not bad, but after a while it gets a bit boring. 3/5 for the efford

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Unknown date

  
Not a bad level. Some immature people write reviews on here without downloading the wad file. I'm giving it 3 stars, its not a bad level but its not the best level but there is much worse. A very nostalgic 1990's feel in this map but a bit dark and confusing at times as well.

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Unknown date

  
A lazy and incomplete troll job just like part I. 0/5 -FoH

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Unknown date

  
Actually decent. Having to backtrack through the level all the time is slightly annoying, but I get the idea of the flow.

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Unknown date

  
No, I don't know who, gameplay is annoying or dull, there are serious bugs in vanilla, this does not remind me of Petersen's maps and the level's name is stupid.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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