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Sandy DooM II: Fractulous Fate Entwined With Imaginary Vocabulary

   (11 reviews)
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All hail Sandy Petersen!


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Never_Again

  
Somewhat tedious, with lots of backtracking. The texturing is kind of hard on the eyes. MAP01 is playable if not memorable (3/5); in MAP02 you can get stuck permanently in the elbow-shaped marble corridor. The door (linedef 710) won't open from inside because there's walkover special right in front of it and not enough room to activate it. Another map broken by testing in Zdoom.

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Unknown date

  
Confusing at first, but not so bad. I like how you take different paths and it closes behind you. I don't like some elevators that doesn't go down by pushing space. 3/5 - Optimus

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Unknown date

  
I don't know about you guys, but I don't find this a worthwhile download.

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Unknown date

  
The idea of backtracking is as-is not bad, but after a while it gets a bit boring. 3/5 for the efford

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Unknown date

  
Not a bad level. Some immature people write reviews on here without downloading the wad file. I'm giving it 3 stars, its not a bad level but its not the best level but there is much worse. A very nostalgic 1990's feel in this map but a bit dark and confusing at times as well.

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Unknown date

  
A lazy and incomplete troll job just like part I. 0/5 -FoH

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Unknown date

  
Actually decent. Having to backtrack through the level all the time is slightly annoying, but I get the idea of the flow.

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Unknown date

  
No, I don't know who, gameplay is annoying or dull, there are serious bugs in vanilla, this does not remind me of Petersen's maps and the level's name is stupid.

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  • File Reviews

    • By digithead100 · Posted
      Pretty long maps and there are some real stinkers in there like map 19. But overall, its fun even though it can get frustrating at times.
    • By joepallai · Posted
      A fun, non-linear base level somewhat on the easy side but still worth playing and has good replayability.  
    • By MuratMikal · Posted
      The only thing good about this set of maps are the encounters which are balanced. All the rest are horrible, noob designing with invisible pillars in all the maps, unavoidable damage without radsuits, keys required to progress in secret places, hidden teleport required to progress, everything bad in designing you can find in those maps. Be sure to avoid this, certainly one of worst set of maps I've ever played.
       
    • By Zolgia108 · Posted
      How could i miss this gem for all this time... This is going to inspire me so much, level design is fantastic, top level creativity and a nice challenge. Texture usage is perfect and new sprites and monsters fit in perfectly.   1000/5, easily one of the best megawads ever made! Thank you Skillsaw!!
    • By Hellektronic · Posted
      I'd have to say this is a pretty creative one for Doom 2, its hard with lots of enemies, kind of plays like a direct sequel to Doom 2 in a lot of ways. One thing I will say is that the puzzles are hard to figure out, and might take you awhile to solve (use your map). The music is fantastic though, you don't really miss the classic music, and it's engaging to gameplay.   I will say though, like Doom 2 or Plutonia, ultraviolence is pretty brutal and isn't for everyone. You will get swarmed by absurd amounts of monsters at times, and they'll give you a beating, but it's doable. I'd say the puzzles will snag you more than the monsters, level 2 is a real humdinger, lol.   But, it's a big improvement over wads like Perdition's Gate, the mapping style is pretty creative. I give it 5/5, just so people will try it out.
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