Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Sandy DooM II: Fractulous Fate Entwined With Imaginary Vocabulary

   (11 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

All hail Sandy Petersen!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Never_Again

  
Somewhat tedious, with lots of backtracking. The texturing is kind of hard on the eyes. MAP01 is playable if not memorable (3/5); in MAP02 you can get stuck permanently in the elbow-shaped marble corridor. The door (linedef 710) won't open from inside because there's walkover special right in front of it and not enough room to activate it. Another map broken by testing in Zdoom.

Share this review


Link to review
Guest

Unknown date

  
Confusing at first, but not so bad. I like how you take different paths and it closes behind you. I don't like some elevators that doesn't go down by pushing space. 3/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
I don't know about you guys, but I don't find this a worthwhile download.

Share this review


Link to review
Guest

Unknown date

  
The idea of backtracking is as-is not bad, but after a while it gets a bit boring. 3/5 for the efford

Share this review


Link to review
Guest

Unknown date

  
Not a bad level. Some immature people write reviews on here without downloading the wad file. I'm giving it 3 stars, its not a bad level but its not the best level but there is much worse. A very nostalgic 1990's feel in this map but a bit dark and confusing at times as well.

Share this review


Link to review
Guest

Unknown date

  
A lazy and incomplete troll job just like part I. 0/5 -FoH

Share this review


Link to review
Guest

Unknown date

  
Actually decent. Having to backtrack through the level all the time is slightly annoying, but I get the idea of the flow.

Share this review


Link to review
Guest

Unknown date

  
No, I don't know who, gameplay is annoying or dull, there are serious bugs in vanilla, this does not remind me of Petersen's maps and the level's name is stupid.

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      Just ended this megawad.
      Its fast pumping action on really short and moderatelly challenging maps. i really like it, and the soundtrack is one of the best!!!

      Thank you Paul Cofiatis for this megawad. Hope you can give us more awesome and entertaining mapsets like this one.
    • By Swalzi · Posted
      If John Romero claimed this map as his. I'd believe him until how I found out how to reach the blue key on the ledge.

      I'm stealing that trick.
    • By MuratMikal · Posted
      Mediocre megawad. There're many puzzles along the maps and the small monster count makes me wonder if it's a puzzle oriented wad instead of an action one. Anyway, not my cup of tea.
    • By magicsofa · Posted
      Again, an improvement over the last one (castle3.wad). Still some hallway-isms but this time they aren't a thousand miles long. Also, repeating the same "puzzle" more than once is never a great idea. But, it's quite playable and actually a little challenging in some spots. 2.6/5
    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
×