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Smooth Weapon Animations

   (19 reviews)
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3 Screenshots

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Smooth HUD weapon animations converted to Dehacked


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Guest

  
For when you need something to spark some pizazz in your Boom and Eternity playing experience. Try this with the HQ sounds wad for more fun!

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Guest

Unknown date

  
Very cool WAD some animations could be even smoother but good job :D

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Guest

Unknown date

  
Great, but it's too bad that some mods just piggyback off of this wad and thus make the graphics less enjoyable and impressive. 4/5

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Guest

Unknown date

  
These look great, although the pistol looks somewhat odd. I'll consider using these in future project. -4/5 FoH

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Guest

Unknown date

  
Even though it can't be used with mods changing weapons (e.g. STRAIN), this is one of the essential addons any true Doom fan should use. It doesn't change gameplay and looks as if it was always meant to look like this ingame. 5/5 - NightFright BTW: If you are using ZDoom, Eternity or Doomsday ports, I recommend using a different release which has more frames, making animations even smoother: http://files.drdteam .org/index.php/files /get/qDIPlvq1wD/pk-w eapports.zip

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The Monitor

Unknown date

  
Awesome, I did manage to convert this to DECORATE formant, not messing with DEH files. However, I will never upload this, but I like this wad, the wad is a nice change. Excellent job, buddy. 5/5 -The Monitor

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Guest

Unknown date

  
Excellent! Just what I was waiting for as a valid motivation to play on PRBOOM+! ***** --rsl

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Guest

Unknown date

  
Not perfect, but still a worthwhile download. 4/5

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Guest

Unknown date

  
The best weapons addon ever, now for Boom. What's not to like?

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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