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Smooth Weapon Animations

   (19 reviews)
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3 Screenshots

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Smooth HUD weapon animations converted to Dehacked


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For when you need something to spark some pizazz in your Boom and Eternity playing experience. Try this with the HQ sounds wad for more fun!

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Guest

Unknown date

  
Very cool WAD some animations could be even smoother but good job :D

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Guest

Unknown date

  
Great, but it's too bad that some mods just piggyback off of this wad and thus make the graphics less enjoyable and impressive. 4/5

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Guest

Unknown date

  
These look great, although the pistol looks somewhat odd. I'll consider using these in future project. -4/5 FoH

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Guest

Unknown date

  
Even though it can't be used with mods changing weapons (e.g. STRAIN), this is one of the essential addons any true Doom fan should use. It doesn't change gameplay and looks as if it was always meant to look like this ingame. 5/5 - NightFright BTW: If you are using ZDoom, Eternity or Doomsday ports, I recommend using a different release which has more frames, making animations even smoother: http://files.drdteam .org/index.php/files /get/qDIPlvq1wD/pk-w eapports.zip

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The Monitor

Unknown date

  
Awesome, I did manage to convert this to DECORATE formant, not messing with DEH files. However, I will never upload this, but I like this wad, the wad is a nice change. Excellent job, buddy. 5/5 -The Monitor

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Guest

Unknown date

  
Excellent! Just what I was waiting for as a valid motivation to play on PRBOOM+! ***** --rsl

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Guest

Unknown date

  
Not perfect, but still a worthwhile download. 4/5

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Guest

Unknown date

  
The best weapons addon ever, now for Boom. What's not to like?

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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