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MYHOUSE.WAD

   (18 reviews)
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4 Screenshots

About This File

'Domestic' level of Doom situated in a real house with beds, cupboards, sofa and idromassage baths!

Is an attempt to use the powerful engine of Doom to feign an real architectonic ambient (in this case that's my house).

For a realistic exploration you should choose one of the two easiest levels (there aren't any monsters and all the keys are disponible). Then you choose the arm #1 (it's not polite to go in the house of the others with a gun aimed at the man's hight :)). In certain moments you'll be tele-trasported: it's a necessity becouse the real ambient has three flors and Doom don't allow this kind of things.

If you prefer to do this exploration more violent, just try it. All the other levels are perfectly playable.

I wait for your comments and suggestions.


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Guest

  
look old, but map is nice, it have lack of gameplay but is good to play with mods like hideous destructor

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<inactive>Player Lin

Unknown date

  
For a late 1995 wad, it just OK. Looks like the author like put his photo as textures in the secret room...

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Guest

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Another "my house" wad. That ought to be enough to describe this, and the filename conveniently does it for you. Also, RL is now following the path of Perseus, and I would not terribly be surprised if they were the same person.

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
you'll be shocked when you discover that this sucks - 1/5

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Guest

Unknown date

  
Reviewers above are retarded, this isn't a bad map at all. 4/5

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Guest

Unknown date

  
It's certainly a bad wad, but I actually enjoyed playing it =P 3/5

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Guest

Unknown date

  
some old classic

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Guest

Unknown date

  
stop uploading old stuff from mid 90s that no one's interested in

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Guest

Unknown date

  
Ugh... not really that fun to play in or look at. 1/5

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Guest

Unknown date

  
I played it, I don't understand why people think it sucks. I think it's great. 45 points, would be 55 if the secret room behind the fireplace wasn't lined with weird textures.

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Guest

Unknown date

  
Well, the WAD is nothing spectacular, but it's not total trash as some reviewers up there said. Well, gonna give this 2/5. -TomoAlien Also to some people above me... This database also counts as an archive. That means no matter how terrible the wad is, if it was on any of /idgames archives or is a wad that was on other site but the author allows you to spread it, then it is fully privileged to be here.

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Guest

Unknown date

  
Good on you, RL. Don't stop until there are no more WADs to upload.

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Guest

Unknown date

  
Not such a bad map. RL's reputation as an uploader of only good wads carries far more weight than some of the silly comments above.

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Guest

Unknown date

  
Doom Bedroom Syndrome. Wasn't too bad, but I got lost at times. Frequent eyesores as well. Also, it's pretty hard to believe this is your house. Are you rich? :P Anyways, it was fun for a single playthrough, but it's probably not something that i'd replay. 3/5 -Aenima

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Guest

Unknown date

  
I agree.

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  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
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