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MYHOUSE.WAD

   (18 reviews)
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4 Screenshots

About This File

'Domestic' level of Doom situated in a real house with beds, cupboards, sofa and idromassage baths!

Is an attempt to use the powerful engine of Doom to feign an real architectonic ambient (in this case that's my house).

For a realistic exploration you should choose one of the two easiest levels (there aren't any monsters and all the keys are disponible). Then you choose the arm #1 (it's not polite to go in the house of the others with a gun aimed at the man's hight :)). In certain moments you'll be tele-trasported: it's a necessity becouse the real ambient has three flors and Doom don't allow this kind of things.

If you prefer to do this exploration more violent, just try it. All the other levels are perfectly playable.

I wait for your comments and suggestions.


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Guest

  
look old, but map is nice, it have lack of gameplay but is good to play with mods like hideous destructor

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Player Lin

Unknown date

  
For a late 1995 wad, it just OK. Looks like the author like put his photo as textures in the secret room...

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Guest

Unknown date

  
Another "my house" wad. That ought to be enough to describe this, and the filename conveniently does it for you. Also, RL is now following the path of Perseus, and I would not terribly be surprised if they were the same person.

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Guest

Unknown date

  
nice map

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Guest

Unknown date

  
you'll be shocked when you discover that this sucks - 1/5

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Guest

Unknown date

  
Reviewers above are retarded, this isn't a bad map at all. 4/5

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Guest

Unknown date

  
It's certainly a bad wad, but I actually enjoyed playing it =P 3/5

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Guest

Unknown date

  
some old classic

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Guest

Unknown date

  
stop uploading old stuff from mid 90s that no one's interested in

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Guest

Unknown date

  
Ugh... not really that fun to play in or look at. 1/5

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Guest

Unknown date

  
I played it, I don't understand why people think it sucks. I think it's great. 45 points, would be 55 if the secret room behind the fireplace wasn't lined with weird textures.

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Guest

Unknown date

  
Well, the WAD is nothing spectacular, but it's not total trash as some reviewers up there said. Well, gonna give this 2/5. -TomoAlien Also to some people above me... This database also counts as an archive. That means no matter how terrible the wad is, if it was on any of /idgames archives or is a wad that was on other site but the author allows you to spread it, then it is fully privileged to be here.

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Guest

Unknown date

  
Good on you, RL. Don't stop until there are no more WADs to upload.

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Guest

Unknown date

  
Not such a bad map. RL's reputation as an uploader of only good wads carries far more weight than some of the silly comments above.

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Guest

Unknown date

  
Doom Bedroom Syndrome. Wasn't too bad, but I got lost at times. Frequent eyesores as well. Also, it's pretty hard to believe this is your house. Are you rich? :P Anyways, it was fun for a single playthrough, but it's probably not something that i'd replay. 3/5 -Aenima

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Guest

Unknown date

  
I agree.

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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