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Eviltech: Soul Of Megawad (compatibility fixed version)

   (72 reviews)
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About This File

classic doom megawad with 34 maps.

I started this megawad in 2002! then I abandonned the project and reassumed it in 2011. back in 2002 I made the following maps: 01-11, 21, 23, 26, 70% 0f 24 and the drawing for 25. at that time my computer sucked and I used doome42 for editing, doomed42 is by far the crappiest doom editor ever, it's buggy as hell and too way primitive. it seems that my maps 24 and 25 could'nt be built with it because of its limitations, they crashed every time so I left the project due to dissapointment. In 2010 I dove again in the world of doom and got doombuilder 2 so I made the rest of the levels and corrected some texture misalingments of the old levels. you may notice that the 2002 levels are smaller and simpler, more old schoolish than the new ones witch have more detailing and harder gameplay.

The levels take the names of the buenos aires subway stations and most of them have a color predominancy of the respective station. there are 3 episodes:

line d (map01-11 and 31) line c (map12-20) line e (map21-30, 32 and 33)

This was an idea just to give some cohesion to the wad, some kind of pattern. however this wad contains just classic doom levels and not subways or anything like that.

This wad is strongly if not plainly themed on tech bases, i'd say that most of the levels have a shores of hell feeling but without the hell part, some others are more like tech doom2 levels (line c) only levels 12 and 20 are more city themed. There are a bunch of hell levels on the net and those plenty of brown bricks and wood straight lined maps which I'll never enjoy so I tried to make a tribute to the classic techbase themed doom.

Every level has been tested under 3 basic conditions: 1- pistol start 2- ultra violence 3- finished with 0% of the secrets

So there are'nt mandatory secrets and every level is doable from pistol start though some of the can be a pain in the ass at the first part. nevertheless this wad was built to be played consecutively

One tip: try not to let monsters behind you, I've put teleporting lines on some concave sections of some level in order to prevent monster stucking, so they'll follow you!!!


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Unknown date

  
I'm really enjoying this! I'm not one for all the "Hellish" maps. I've always liked episode one of Doom. I prefer the tech bases. It's more fun blowing away zombie's and imps aha. And that soundtrack though! The song on level 2 aha! The whole time I was trying to figure out what song it was. Then it clicked "Oh that's Maniac!" aha. Great work man.

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Unknown date

  
I was surprised by this...once you get past the small Doom 1 techbases at the start, it really picks up. Some really interesting and clever designs and stuff you don't really see made with tech graphics. Pretty fun too, but it can get confusing in places and the gameplay probably won't work as well without pistol starts. If you're looking for a vanilla megawad that doesn't really try to copy others (aside from the rather neat time-travel secret map ofc), this is one to try.

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Unknown date

  
Learn languages besides english, first reviewer. The language doesn't matter, and these maps are amazing.

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Unknown date

  
I think this is a new classic.

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Unknown date

  
"Any limit removing port. Tested on zdoom." - that tends to be a bad omen. There are invalid "Zdoomism" tags on maps 13, 15, 16, 17 and 33. Fix those (easily fixed - and WadAuthor will tell you where they are) and do some more testing outside Zdoom and maybe this wad will find a wider audience.

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