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Comeplay

   (10 reviews)
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4 Screenshots

About This File

Medium size level. Very playable wad built in the classic Doom style with attention to detail and design. Comments welcomed to Email address.


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Guest

Unknown date

  
The good: consistency of theme and layout. Some decent goal variety. The bad: outdated, blocky visuals reminiscent of a 90's wad. To many hitscan enemies make this frustratingly hard throughout many points in the game. Spaces are either to tight or to wide. Horribly misaligned textures. Recommendation: update to doom builder and use some newer tools dude! 1/5 -FoH

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Guest

Unknown date

  
crap

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Guest

Unknown date

  
I sort of liked this. Almost. 3/5 - Optimus

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Guest

Unknown date

  
shit

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Guest

Unknown date

  
^^^^Of course it's reminiscent of a 90's wad... that's because it's from 1996! Of course, if you were to actually read the documentation for the WADs you download (unlike 90% of idgames reviewers) you would know this.

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Guest

Unknown date

  
Not too bad 5-minutes wad given it's from 1996. 3.5/5

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Guest

Unknown date

  
not bad. you must enhance elevater texture. 4/5

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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