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Object "34": Sonar

   (36 reviews)
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3 Screenshots

About This File

This map is a last from trilogy called "Objects" (Object ''32'', Object "33"). This time, main character (marine, main hero) was sent to underwater station, where the main communication is conn.


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Guest

Unknown date

  
So much effort laid to waste.. I can recommend this only to switch hunters who enjoy exploration side of the game. That said, action is here, but it doesn't help much cause running in circles among the corpses searching for any clue what the hell to do next is almost inevitable.

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TimeOfDeath

Unknown date

  
lol this map is epic

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Katamori

Unknown date

  
Several trolls around here...this map is awesome! - Katamori

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Guest

Unknown date

  
The reviewer mentioning "inappropriate" step texture usage is right. There are also a few bugs, an inescapable area and monsters that don't move. Nevertheless,I enjoyed playing this map tremendously and, in awe of its creativity and uniqueness (so many parts of the map are in motion!), I cannot rate it any lower than 5/5 stars. vdgg

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Guest

Unknown date

  
This map is too big for it's own good. And the lifts are difficult to find. Not a good combination.

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Guest

Unknown date

  
pure shit too big take me near to 3hours with save to finish it .this kind of super mega big map is most stupid mapping idea ever. avoid.

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Guest

Unknown date

  
Needs more landmarks and logic to the overall structure to be any fun for me, as not everyone's has so good memory to remember each step done and every location he visited. Difficulty is medium and gameplay is slow-paced room cleaning with few traps thrown in (a bit similiar to Vela Pax in that regard), so the map is focused on the exploration element. Texturing is mediocore, but layouts are rather interesting. I recommend Sonar to Eternall fans, but anyone else should avoid this wad. 3/5

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Guest

Unknown date

  
This map is HUGE and I got lost numerous times and never did find the blue key. Me being crap should not detract from what is an amazing wad, be prepared to put aside an hour or three.

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Guest

Unknown date

  
I'm using prboom+ and it seems i can't upload it. I get a subleveling or something whenever i tried loading it.

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Guest

Unknown date

  
Damn this is one big map. It's pretty fun, but also confusing. You'll get lost, a lot.

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Guest

Unknown date

  
Some good ideas and enormous design but too big for my taste. I even had to idclip to see some areas. I like the area with up down crashers labyrinth. Though, too much use of rising platforms. 3.5/5 - Optimus

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Guest

Unknown date

  
Fantastic level, gave me about 3 hours of fun @ UV. A few minor cons: darkness & spectres is not highly original, some bugs, and it is possible to finish the map with a lot of parts unvisited. But this is minor given the gameplay. Overall: absolutely legendary, so solid 5/5

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Guest

Unknown date

  
Huge, non-linear, complicated, confusing. It looks good, but honestly, it's just no fun to play. After 45 minutes and getting about halfway through it, I quit - it's just too tedious. There's also areas where you can get trapped with no way out and no way to die, a huge no-no in my book. 2/5 - ZZ

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Guest

Unknown date

  
too huge pure bullcrap

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Guest

Unknown date

  
If not really knowing where the hell you are is your cup 'o tea play this slog. It's not terrible, just long and more tedious than action packed. I've had more fun in hedge mazes.

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Guest

Unknown date

  
Illfitting music, pitch black areas, step textures used as wall details, monotonous techbase theme, and all in the first two minutes. If this wad was intended as satire, it might have a point, but it still wouldn't be fun; and unfortunately, this looks like a serious effort rather than something made for comedy.

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Player Lin

Unknown date

  
It's nice map, enough details and good layout, but bad rising platforms designs and maze-like routes(even it's nonlinear and some sections can be skipped) made me feel boring...and I never think it's a 5/5 map at all... I give up after I got red keycard and try to find where the fuck I should go then failed...I totally get lost, sorry. 3.5/5

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Guest

Unknown date

  
I LOVE this map, from the beginning till the end. It started really difficult with too little ammo, but once you get into it, it's doable. It does take up a lot of your time to finish this beast and you get easily lost in this maze. All rooms and hallways are interesting with pretty nice detail. The only thing that bugged was how to open the big door close to the "underwater" part. I couldn't find the right switch, so I had to ask on the Doomworld forum. Also, half a point extra for the music, loved it.

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Guest

Unknown date

  
It's too confusing. Gameplay is good but not brillant. If you have enough patient is a funny huge map. 3.5/5

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Guest

Unknown date

  
It's a great looking map, I'll admit that. Unfortunately, this map is really confusing and it's next to impossible to figure out where to go next.

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Antroid

Unknown date

  
Wow look at all these noobs. This map is awesome and fun and the environment is interesting and varied. Unless you're a total idiot who can't find his way through his own house, or suffer from severe ADD, or expect CoD-style level design, play this immidiately.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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