Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Object "34": Sonar

   (37 reviews)
Sign in to follow this  

3 Screenshots

About This File

This map is a last from trilogy called "Objects" (Object ''32'', Object "33"). This time, main character (marine, main hero) was sent to underwater station, where the main communication is conn.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

marco.nadal.75

  

This map will take as long to complete as an episode of original Doom.

It is VERY ornate and convoluted, and somewhat directionless.

I played with latest Guncaster (1.777) and latest stable GZDoom (4.5).

It took me nearly 2 hours.

I still don't know how to get the yellow key without jumping.

 

I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.


There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool.

The exit area is central North, by the way.

Beware, there are some inescapable traps if you play with jumping, so save often.

 

 

 

Share this review


Link to review
Guest

Unknown date

  
So much effort laid to waste.. I can recommend this only to switch hunters who enjoy exploration side of the game. That said, action is here, but it doesn't help much cause running in circles among the corpses searching for any clue what the hell to do next is almost inevitable.

Share this review


Link to review
TimeOfDeath

Unknown date

  
lol this map is epic

Share this review


Link to review
Katamori

Unknown date

  
Several trolls around here...this map is awesome! - Katamori

Share this review


Link to review
Guest

Unknown date

  
The reviewer mentioning "inappropriate" step texture usage is right. There are also a few bugs, an inescapable area and monsters that don't move. Nevertheless,I enjoyed playing this map tremendously and, in awe of its creativity and uniqueness (so many parts of the map are in motion!), I cannot rate it any lower than 5/5 stars. vdgg

Share this review


Link to review
Guest

Unknown date

  
This map is too big for it's own good. And the lifts are difficult to find. Not a good combination.

Share this review


Link to review
Guest

Unknown date

  
pure shit too big take me near to 3hours with save to finish it .this kind of super mega big map is most stupid mapping idea ever. avoid.

Share this review


Link to review
Guest

Unknown date

  
Needs more landmarks and logic to the overall structure to be any fun for me, as not everyone's has so good memory to remember each step done and every location he visited. Difficulty is medium and gameplay is slow-paced room cleaning with few traps thrown in (a bit similiar to Vela Pax in that regard), so the map is focused on the exploration element. Texturing is mediocore, but layouts are rather interesting. I recommend Sonar to Eternall fans, but anyone else should avoid this wad. 3/5

Share this review


Link to review
Guest

Unknown date

  
This map is HUGE and I got lost numerous times and never did find the blue key. Me being crap should not detract from what is an amazing wad, be prepared to put aside an hour or three.

Share this review


Link to review
Guest

Unknown date

  
I'm using prboom+ and it seems i can't upload it. I get a subleveling or something whenever i tried loading it.

Share this review


Link to review
Guest

Unknown date

  
Damn this is one big map. It's pretty fun, but also confusing. You'll get lost, a lot.

Share this review


Link to review
Guest

Unknown date

  
Some good ideas and enormous design but too big for my taste. I even had to idclip to see some areas. I like the area with up down crashers labyrinth. Though, too much use of rising platforms. 3.5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Fantastic level, gave me about 3 hours of fun @ UV. A few minor cons: darkness & spectres is not highly original, some bugs, and it is possible to finish the map with a lot of parts unvisited. But this is minor given the gameplay. Overall: absolutely legendary, so solid 5/5

Share this review


Link to review
Guest

Unknown date

  
Huge, non-linear, complicated, confusing. It looks good, but honestly, it's just no fun to play. After 45 minutes and getting about halfway through it, I quit - it's just too tedious. There's also areas where you can get trapped with no way out and no way to die, a huge no-no in my book. 2/5 - ZZ

Share this review


Link to review
Guest

Unknown date

  
too huge pure bullcrap

Share this review


Link to review
Guest

Unknown date

  
If not really knowing where the hell you are is your cup 'o tea play this slog. It's not terrible, just long and more tedious than action packed. I've had more fun in hedge mazes.

Share this review


Link to review
Guest

Unknown date

  
Illfitting music, pitch black areas, step textures used as wall details, monotonous techbase theme, and all in the first two minutes. If this wad was intended as satire, it might have a point, but it still wouldn't be fun; and unfortunately, this looks like a serious effort rather than something made for comedy.

Share this review


Link to review
Player Lin

Unknown date

  
It's nice map, enough details and good layout, but bad rising platforms designs and maze-like routes(even it's nonlinear and some sections can be skipped) made me feel boring...and I never think it's a 5/5 map at all... I give up after I got red keycard and try to find where the fuck I should go then failed...I totally get lost, sorry. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
I LOVE this map, from the beginning till the end. It started really difficult with too little ammo, but once you get into it, it's doable. It does take up a lot of your time to finish this beast and you get easily lost in this maze. All rooms and hallways are interesting with pretty nice detail. The only thing that bugged was how to open the big door close to the "underwater" part. I couldn't find the right switch, so I had to ask on the Doomworld forum. Also, half a point extra for the music, loved it.

Share this review


Link to review
Guest

Unknown date

  
It's too confusing. Gameplay is good but not brillant. If you have enough patient is a funny huge map. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
It's a great looking map, I'll admit that. Unfortunately, this map is really confusing and it's next to impossible to figure out where to go next.

Share this review


Link to review
Antroid

Unknown date

  
Wow look at all these noobs. This map is awesome and fun and the environment is interesting and varied. Unless you're a total idiot who can't find his way through his own house, or suffer from severe ADD, or expect CoD-style level design, play this immidiately.

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
×