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Object "34": Sonar

   (36 reviews)
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3 Screenshots

About This File

This map is a last from trilogy called "Objects" (Object ''32'', Object "33"). This time, main character (marine, main hero) was sent to underwater station, where the main communication is conn.


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Guest

Unknown date

  
So much effort laid to waste.. I can recommend this only to switch hunters who enjoy exploration side of the game. That said, action is here, but it doesn't help much cause running in circles among the corpses searching for any clue what the hell to do next is almost inevitable.

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TimeOfDeath

Unknown date

  
lol this map is epic

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Katamori

Unknown date

  
Several trolls around here...this map is awesome! - Katamori

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Guest

Unknown date

  
The reviewer mentioning "inappropriate" step texture usage is right. There are also a few bugs, an inescapable area and monsters that don't move. Nevertheless,I enjoyed playing this map tremendously and, in awe of its creativity and uniqueness (so many parts of the map are in motion!), I cannot rate it any lower than 5/5 stars. vdgg

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Guest

Unknown date

  
This map is too big for it's own good. And the lifts are difficult to find. Not a good combination.

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Guest

Unknown date

  
pure shit too big take me near to 3hours with save to finish it .this kind of super mega big map is most stupid mapping idea ever. avoid.

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Guest

Unknown date

  
Needs more landmarks and logic to the overall structure to be any fun for me, as not everyone's has so good memory to remember each step done and every location he visited. Difficulty is medium and gameplay is slow-paced room cleaning with few traps thrown in (a bit similiar to Vela Pax in that regard), so the map is focused on the exploration element. Texturing is mediocore, but layouts are rather interesting. I recommend Sonar to Eternall fans, but anyone else should avoid this wad. 3/5

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Guest

Unknown date

  
This map is HUGE and I got lost numerous times and never did find the blue key. Me being crap should not detract from what is an amazing wad, be prepared to put aside an hour or three.

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Guest

Unknown date

  
I'm using prboom+ and it seems i can't upload it. I get a subleveling or something whenever i tried loading it.

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Guest

Unknown date

  
Damn this is one big map. It's pretty fun, but also confusing. You'll get lost, a lot.

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Guest

Unknown date

  
Some good ideas and enormous design but too big for my taste. I even had to idclip to see some areas. I like the area with up down crashers labyrinth. Though, too much use of rising platforms. 3.5/5 - Optimus

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Guest

Unknown date

  
Fantastic level, gave me about 3 hours of fun @ UV. A few minor cons: darkness & spectres is not highly original, some bugs, and it is possible to finish the map with a lot of parts unvisited. But this is minor given the gameplay. Overall: absolutely legendary, so solid 5/5

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Guest

Unknown date

  
Huge, non-linear, complicated, confusing. It looks good, but honestly, it's just no fun to play. After 45 minutes and getting about halfway through it, I quit - it's just too tedious. There's also areas where you can get trapped with no way out and no way to die, a huge no-no in my book. 2/5 - ZZ

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Guest

Unknown date

  
too huge pure bullcrap

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Guest

Unknown date

  
If not really knowing where the hell you are is your cup 'o tea play this slog. It's not terrible, just long and more tedious than action packed. I've had more fun in hedge mazes.

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Guest

Unknown date

  
Illfitting music, pitch black areas, step textures used as wall details, monotonous techbase theme, and all in the first two minutes. If this wad was intended as satire, it might have a point, but it still wouldn't be fun; and unfortunately, this looks like a serious effort rather than something made for comedy.

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Player Lin

Unknown date

  
It's nice map, enough details and good layout, but bad rising platforms designs and maze-like routes(even it's nonlinear and some sections can be skipped) made me feel boring...and I never think it's a 5/5 map at all... I give up after I got red keycard and try to find where the fuck I should go then failed...I totally get lost, sorry. 3.5/5

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Guest

Unknown date

  
I LOVE this map, from the beginning till the end. It started really difficult with too little ammo, but once you get into it, it's doable. It does take up a lot of your time to finish this beast and you get easily lost in this maze. All rooms and hallways are interesting with pretty nice detail. The only thing that bugged was how to open the big door close to the "underwater" part. I couldn't find the right switch, so I had to ask on the Doomworld forum. Also, half a point extra for the music, loved it.

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Guest

Unknown date

  
It's too confusing. Gameplay is good but not brillant. If you have enough patient is a funny huge map. 3.5/5

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Guest

Unknown date

  
It's a great looking map, I'll admit that. Unfortunately, this map is really confusing and it's next to impossible to figure out where to go next.

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Antroid

Unknown date

  
Wow look at all these noobs. This map is awesome and fun and the environment is interesting and varied. Unless you're a total idiot who can't find his way through his own house, or suffer from severe ADD, or expect CoD-style level design, play this immidiately.

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  • File Reviews

    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
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