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Object "34": Sonar

   (37 reviews)
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3 Screenshots

About This File

This map is a last from trilogy called "Objects" (Object ''32'', Object "33"). This time, main character (marine, main hero) was sent to underwater station, where the main communication is conn.


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marco.nadal.75

  

This map will take as long to complete as an episode of original Doom.

It is VERY ornate and convoluted, and somewhat directionless.

I played with latest Guncaster (1.777) and latest stable GZDoom (4.5).

It took me nearly 2 hours.

I still don't know how to get the yellow key without jumping.

 

I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.


There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool.

The exit area is central North, by the way.

Beware, there are some inescapable traps if you play with jumping, so save often.

 

 

 

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Guest

Unknown date

  
So much effort laid to waste.. I can recommend this only to switch hunters who enjoy exploration side of the game. That said, action is here, but it doesn't help much cause running in circles among the corpses searching for any clue what the hell to do next is almost inevitable.

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TimeOfDeath

Unknown date

  
lol this map is epic

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Katamori

Unknown date

  
Several trolls around here...this map is awesome! - Katamori

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Guest

Unknown date

  
The reviewer mentioning "inappropriate" step texture usage is right. There are also a few bugs, an inescapable area and monsters that don't move. Nevertheless,I enjoyed playing this map tremendously and, in awe of its creativity and uniqueness (so many parts of the map are in motion!), I cannot rate it any lower than 5/5 stars. vdgg

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Guest

Unknown date

  
This map is too big for it's own good. And the lifts are difficult to find. Not a good combination.

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Guest

Unknown date

  
pure shit too big take me near to 3hours with save to finish it .this kind of super mega big map is most stupid mapping idea ever. avoid.

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Guest

Unknown date

  
Needs more landmarks and logic to the overall structure to be any fun for me, as not everyone's has so good memory to remember each step done and every location he visited. Difficulty is medium and gameplay is slow-paced room cleaning with few traps thrown in (a bit similiar to Vela Pax in that regard), so the map is focused on the exploration element. Texturing is mediocore, but layouts are rather interesting. I recommend Sonar to Eternall fans, but anyone else should avoid this wad. 3/5

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Guest

Unknown date

  
This map is HUGE and I got lost numerous times and never did find the blue key. Me being crap should not detract from what is an amazing wad, be prepared to put aside an hour or three.

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Guest

Unknown date

  
I'm using prboom+ and it seems i can't upload it. I get a subleveling or something whenever i tried loading it.

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Guest

Unknown date

  
Damn this is one big map. It's pretty fun, but also confusing. You'll get lost, a lot.

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Guest

Unknown date

  
Some good ideas and enormous design but too big for my taste. I even had to idclip to see some areas. I like the area with up down crashers labyrinth. Though, too much use of rising platforms. 3.5/5 - Optimus

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Guest

Unknown date

  
Fantastic level, gave me about 3 hours of fun @ UV. A few minor cons: darkness & spectres is not highly original, some bugs, and it is possible to finish the map with a lot of parts unvisited. But this is minor given the gameplay. Overall: absolutely legendary, so solid 5/5

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Guest

Unknown date

  
Huge, non-linear, complicated, confusing. It looks good, but honestly, it's just no fun to play. After 45 minutes and getting about halfway through it, I quit - it's just too tedious. There's also areas where you can get trapped with no way out and no way to die, a huge no-no in my book. 2/5 - ZZ

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Guest

Unknown date

  
too huge pure bullcrap

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Guest

Unknown date

  
If not really knowing where the hell you are is your cup 'o tea play this slog. It's not terrible, just long and more tedious than action packed. I've had more fun in hedge mazes.

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Guest

Unknown date

  
Illfitting music, pitch black areas, step textures used as wall details, monotonous techbase theme, and all in the first two minutes. If this wad was intended as satire, it might have a point, but it still wouldn't be fun; and unfortunately, this looks like a serious effort rather than something made for comedy.

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<inactive>Player Lin

Unknown date

  
It's nice map, enough details and good layout, but bad rising platforms designs and maze-like routes(even it's nonlinear and some sections can be skipped) made me feel boring...and I never think it's a 5/5 map at all... I give up after I got red keycard and try to find where the fuck I should go then failed...I totally get lost, sorry. 3.5/5

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Guest

Unknown date

  
I LOVE this map, from the beginning till the end. It started really difficult with too little ammo, but once you get into it, it's doable. It does take up a lot of your time to finish this beast and you get easily lost in this maze. All rooms and hallways are interesting with pretty nice detail. The only thing that bugged was how to open the big door close to the "underwater" part. I couldn't find the right switch, so I had to ask on the Doomworld forum. Also, half a point extra for the music, loved it.

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Guest

Unknown date

  
It's too confusing. Gameplay is good but not brillant. If you have enough patient is a funny huge map. 3.5/5

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Guest

Unknown date

  
It's a great looking map, I'll admit that. Unfortunately, this map is really confusing and it's next to impossible to figure out where to go next.

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Antroid

Unknown date

  
Wow look at all these noobs. This map is awesome and fun and the environment is interesting and varied. Unless you're a total idiot who can't find his way through his own house, or suffer from severe ADD, or expect CoD-style level design, play this immidiately.

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  • File Reviews

    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
    • By Yousuf Anik · Posted
      Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.   However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!
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