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Object "34": Sonar

   (37 reviews)
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3 Screenshots

About This File

This map is a last from trilogy called "Objects" (Object ''32'', Object "33"). This time, main character (marine, main hero) was sent to underwater station, where the main communication is conn.


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marco.nadal.75

  

This map will take as long to complete as an episode of original Doom.

It is VERY ornate and convoluted, and somewhat directionless.

I played with latest Guncaster (1.777) and latest stable GZDoom (4.5).

It took me nearly 2 hours.

I still don't know how to get the yellow key without jumping.

 

I recommend using a gameplay mod with double jump and mantling, like Project Brutality, or D4D or Guncaster. There are no new monsters or weapons, so you won't miss out on original content if you use a gameplay mod.


There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool.

The exit area is central North, by the way.

Beware, there are some inescapable traps if you play with jumping, so save often.

 

 

 

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Guest

Unknown date

  
So much effort laid to waste.. I can recommend this only to switch hunters who enjoy exploration side of the game. That said, action is here, but it doesn't help much cause running in circles among the corpses searching for any clue what the hell to do next is almost inevitable.

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TimeOfDeath

Unknown date

  
lol this map is epic

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Katamori

Unknown date

  
Several trolls around here...this map is awesome! - Katamori

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Guest

Unknown date

  
The reviewer mentioning "inappropriate" step texture usage is right. There are also a few bugs, an inescapable area and monsters that don't move. Nevertheless,I enjoyed playing this map tremendously and, in awe of its creativity and uniqueness (so many parts of the map are in motion!), I cannot rate it any lower than 5/5 stars. vdgg

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Guest

Unknown date

  
This map is too big for it's own good. And the lifts are difficult to find. Not a good combination.

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Guest

Unknown date

  
pure shit too big take me near to 3hours with save to finish it .this kind of super mega big map is most stupid mapping idea ever. avoid.

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Guest

Unknown date

  
Needs more landmarks and logic to the overall structure to be any fun for me, as not everyone's has so good memory to remember each step done and every location he visited. Difficulty is medium and gameplay is slow-paced room cleaning with few traps thrown in (a bit similiar to Vela Pax in that regard), so the map is focused on the exploration element. Texturing is mediocore, but layouts are rather interesting. I recommend Sonar to Eternall fans, but anyone else should avoid this wad. 3/5

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Guest

Unknown date

  
This map is HUGE and I got lost numerous times and never did find the blue key. Me being crap should not detract from what is an amazing wad, be prepared to put aside an hour or three.

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Guest

Unknown date

  
I'm using prboom+ and it seems i can't upload it. I get a subleveling or something whenever i tried loading it.

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Guest

Unknown date

  
Damn this is one big map. It's pretty fun, but also confusing. You'll get lost, a lot.

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Guest

Unknown date

  
Some good ideas and enormous design but too big for my taste. I even had to idclip to see some areas. I like the area with up down crashers labyrinth. Though, too much use of rising platforms. 3.5/5 - Optimus

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Guest

Unknown date

  
Fantastic level, gave me about 3 hours of fun @ UV. A few minor cons: darkness & spectres is not highly original, some bugs, and it is possible to finish the map with a lot of parts unvisited. But this is minor given the gameplay. Overall: absolutely legendary, so solid 5/5

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Guest

Unknown date

  
Huge, non-linear, complicated, confusing. It looks good, but honestly, it's just no fun to play. After 45 minutes and getting about halfway through it, I quit - it's just too tedious. There's also areas where you can get trapped with no way out and no way to die, a huge no-no in my book. 2/5 - ZZ

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Guest

Unknown date

  
too huge pure bullcrap

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Guest

Unknown date

  
If not really knowing where the hell you are is your cup 'o tea play this slog. It's not terrible, just long and more tedious than action packed. I've had more fun in hedge mazes.

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Guest

Unknown date

  
Illfitting music, pitch black areas, step textures used as wall details, monotonous techbase theme, and all in the first two minutes. If this wad was intended as satire, it might have a point, but it still wouldn't be fun; and unfortunately, this looks like a serious effort rather than something made for comedy.

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<inactive>Player Lin

Unknown date

  
It's nice map, enough details and good layout, but bad rising platforms designs and maze-like routes(even it's nonlinear and some sections can be skipped) made me feel boring...and I never think it's a 5/5 map at all... I give up after I got red keycard and try to find where the fuck I should go then failed...I totally get lost, sorry. 3.5/5

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Guest

Unknown date

  
I LOVE this map, from the beginning till the end. It started really difficult with too little ammo, but once you get into it, it's doable. It does take up a lot of your time to finish this beast and you get easily lost in this maze. All rooms and hallways are interesting with pretty nice detail. The only thing that bugged was how to open the big door close to the "underwater" part. I couldn't find the right switch, so I had to ask on the Doomworld forum. Also, half a point extra for the music, loved it.

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Guest

Unknown date

  
It's too confusing. Gameplay is good but not brillant. If you have enough patient is a funny huge map. 3.5/5

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Guest

Unknown date

  
It's a great looking map, I'll admit that. Unfortunately, this map is really confusing and it's next to impossible to figure out where to go next.

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Antroid

Unknown date

  
Wow look at all these noobs. This map is awesome and fun and the environment is interesting and varied. Unless you're a total idiot who can't find his way through his own house, or suffer from severe ADD, or expect CoD-style level design, play this immidiately.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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