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Invasion of the Damned

   (20 reviews)
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10 Screenshots

About This File

Nine techbase-styled maps meant to be used as the new E1 for FreeDOOM. Mostly taken from idgames and existing FreeDOOM resources, with a couple modifications here and there to not use textures outside of DOOM1.WAD and to vanilla-ize (not just limit-removing, pure vanilla)


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Guest

Unknown date

  
good

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Guest

Unknown date

  
4 stars good episode I don't even care many of the maps are recycled as they are used well which is what matters.

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Guest

Unknown date

  
The first bunch of levels are good, but they lose their luster later on. E1M7 is a fairly boring switchhunt, and E1M6 is outright broken. I enjoyed it, but it could use some polish. 3.5/5 - ZZ

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Guest

Unknown date

  
check some bugs in E1M6 4/5

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Guest

Unknown date

  
Ripping freedoom off for the first level is really lame, even for lazy mappers.

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Guest

Unknown date

  
^no sometimes things are greater than the sum of their parts anyways. some of these levels were specifically mentioned "this level would do better if it was in an episode" in one review or another. recycled is fine as long as the author permits.

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Guest

Unknown date

  
Well done. Tested with Doom v0.99 and it worked! 5/5!

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Guest

Unknown date

  
^^^^ should understand that recycling is often okay as long as it's done with consent/credit. I was able to hunt down five of the levels (M3,5,6,7,9) here on /idgames and all permit reuse. Since E1M8 was by the author, that only leaves three left in question, and there's no evidence to support reuse w/o permission. Also an episode can be better than the sum of its parts. Many of these reused levels were probably better in an episode to begin with, so their use here can only be treated as "the parts".

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<inactive>Player Lin

Unknown date

  
It's not bad, but a serious flaw destroyed my good feel...E1M6's Sector 61 cause major HoMs, and I stuck on there by falling into that sector and cannot get out. E1M7 Sector 141 is inescapable...E1M8 just too...plain and boring... It seem Shadow1013 didn't test his modified shit before release at all, really ruined... 3/5

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Guest

Unknown date

  
^ That's because this was for a vanilla version of Freedoom. It could even have been all of those same maps "fixed" to prevent VPO crash, etc. In fact some other maps did get used (E1M4 and E1M7at least). Biggest problem is it needed more testing, but not many ppl care about Freedoom or even just vanilla anymore...

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Guest

Unknown date

  
There have been two vanilla Doom 1 megawad released just this year so far, Base Ganymede and DTWiD. :) Plenty of love still going that way.

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Guest

Unknown date

  
It isn't just you. That's what I hate about many of these amateur wads is the ammo supply and monsters. E1M7 is so full of imps and pinkies, attempting to complete it from a pistol start is ruthless. You would think the map designers would actually test their work from scratch to see how much ammo and health they have and ensure that you aren't always completely dry by the time you finish the level.

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Guest

Unknown date

  
It's not completely compatible with Doom Shareware v0.99 - v1.2 . The game crashes if you access E1M9 (it says the game can't find some textures) and there's an elevator that makes the game crash in E1M3 as well.

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Guest

Unknown date

  
Is it me or is E1M7 impossible to do from pistol start?

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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