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Akuma's Super Fun Time

   (5 reviews)

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4 Screenshots

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just a MAP01


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<inactive>Player Lin

Unknown date

  
It's fun, but not "Super" at all. :p For the author's first map, it did good but too many ammo, and you can just skip those monsters in the big open area. Last room just use Rocket Launcher to take down two archviles or use SSG for more challenges. :p 3.5/5

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Guest

Unknown date

  
Feels like a first map: superfulous touches invested with lotsa detail and then obvious gaps in design create a fairly uneven map. I think the author has a lot of promise and room to grow, but this map is more work-the-kinks out then a polished piece of work. Keep mapping!

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Guest

Unknown date

  
OK map. There's a shitton of imps, and ammo is fairly sparse, so I found myself running past most of enemies rather than fighting them.

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Guest

Unknown date

  
too short

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Guest

Unknown date

  
Loaded this up with Brutal Doom, had some good fun, especially in the last room! Keep it up.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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