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Base Ganymede: Complete

   (90 reviews)
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A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.


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chowbar

  

If you like your Doom levels to play out like a series of intense combat puzzles, then this is certainly up your alley. BG throws a lot of enemies but not a lot of resources so if you do want to play on UV, I'd recommend playing continuously. Pistol starting every level may turn BG from a challenging megawad into a punishing one. To keep the player on their toes, BG likes to ambush the player with monster closets and teleport spawns. Unfortunately, BG likes its teleport spawns too much as there instances when the player is ambushed by sudden imps while a pinkie teleports behind them. Even for a Doom megawad, BG plays this card too often.

 

While the levels never really wowed me, they deftly elicit that vanilla Doom vibe without becoming a DTWiD clone or repeating structures from the IWADS. They're also on the smaller side, which means that they don't meander and getting lost is never a problem. Although BG likes it crowds, I never saw the monster count ever exceed the high 200s. Tough fights in smaller levels is BG's bread and butter.

 

If you can overlook its overreliance on teleport ambushes, BG is a worthwhile megawad especially for vanilla Doom fans. It's vanilla compatible, feels like Ultimate Doom without being a lookalike, and plays much tougher. While it may not suit everyone's taste, BG is sure to have its fans.

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Gallic00

  

I had fun from start to finish. Very neat and clean maps.

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CapnClever

  

Playability notes: Designed with vanilla limits in mind, so just about anything's good (PrBoom+ should use -complevel 3). Both pistol start and continuous are decent: the mapset itself will occasionally rob you of your progress with death exits anyway.

 

Base Ganymede: Complete is an especially challenging mapset given Doom1's limited possibilities, but runs out of ideas about halfway through. The aesthetic theme progresses quite differently from the original, so don't expect the same experience on that front, either. There are plenty of novel encounters that keep the player guessing and give considerable options to work with, but eventually the later maps fall into a predictable scheme with only the occasional upturn.

 

The main approach of the mapset is to throw a lot of enemies at the player and see how they handle it: sometimes ammo must be found only after wading through enemies and sometimes it's present beforehand. Avoiding damage is often the most difficult aspect, and a high priority must always be placed on the ever-present hitscanner types. The combination of these facets leads to both open and closed styles, as there are cases where retreating is the best option and cases where duking it out works more favorably. There are even a number of slaughter-like encounters, though with Doom1 capacity the resulting gameplay is short and simple (typically a break from the rest).

 

Unfortunately, the mapset only has so many tricks to throw, and around the second half of the second episode there becomes fewer and fewer variations in style. Enemies teleporting from behind become commonplace; dealing with a  squadron of sergeants around the corner is an irritation rather than a surprise; a few too many demons to blow through with the shotgun turns to tedium. The general scarcity of health makes these frustrations all the more irksome, too.

 

Some highlights:

  • The most troublesome maps in the set also tend to be the longest, which feel a little too long compared to the rest. E1M3, E2M5-M6, and E3M4 all share this quality. That said, many maps are fairly bite-sized, which fits well with the high overall difficulty.
  • All of the secret levels are quite short, though none of them are that hard to find either. E3M9 in particular felt incredibly rushed, though what little there is still managed to be enjoyable.
  • E1M6, E1M7, and E2M4 are good examples of levels with distinct personality in the gameplay, with great consideration put into the entire level's progression.
  • Of the boss maps, E1 is my personal favorite simply because it goes against the typical grain of "shoot enemy until it dies", though it does so with the inclusion of a choreographic mandate. The other two play fairly interestingly as well, but lack the same engaging quality of the first.

 

For those of you who enjoy mapsets that favor various challenging encounters, I can gladly recommend this as a mapset worth your time (though it may drag in a few places). If you prefer simpler combat and more room to breathe, skip around at your discretion and consider lower difficulties.

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NuMetalManiak

· Edited by NuMetalManiak

  

Base Ganymede: Complete is a lot shorter than you'd realize. the levels are of the modern quality and the fights get progressively difficult. it's not true to traditional Doom fashion, going for fierce run and gun with groups of small monsters as well as some big monsters in numerous locales. again, I still have a low opinion on some of the cheaper teleport ambushes, but with replays it doesn't bother me as much. the maps are of varied qualities and sizes, most medium sized, some like E3M4 which is broken are large, and some small maps to lighten some moods. I wish these levels had names, and I wish E1M8 could've been better. but overall, Base Ganymede is quite a challenging Ultimate Doom megawad.

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Guest

  
spawn, spawn, spawn. ambush, ambush, ambush. warp, warp, warp.

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Guest

  
Ammo is very tight, and I recommend dialing it down at least to HMP for a more enjoyable experience. UV is a true test of conservation, almost map after map. That said it's quite an enjoyable mapset at this reduced difficulty so I can't rate it below a 4/5 - pretty darn good, and worthy overall of the caco it received even though I cannot recommend UV on this one.

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Guest

  
could be alot better

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Guest

Unknown date

  
I like this! Only problem with it is how hard it is.

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Guest

Unknown date

  
Legendary. Deserves being played.

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Guest

Unknown date

  
One of the best classic doom 1 megawads. Wow! I've just finished it and it's sooooo fun 5/5 - Optimus

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Player Lin

Unknown date

  
Even I hate DooM 1 due lack of SSG but this megawad/3 episodes installation just pure awesome, I don't see it's boring but if you plays too long from first to second episode, it should be getting boring on some of early Episode 3 levels...but yeah, I have fun with this wad. 4.5/5

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Guest

Unknown date

  
wow, this is damn good wad! I will play this with my monster randomizer mod (stuff from realm667). it will be so damn fun! I rate this 5/5. -FistMarine

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Guest

Unknown date

  
not bad at all

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Guest

Unknown date

  
Hate it. 0/5

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Guest

Unknown date

  
Rocking maps. Very atmospheric with a modernized touch to the classic space / hell vibes that the original doom episodes had! Gonna run this bad boy on TNS! 5*

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Guest

Unknown date

  
A good map-set. Recommended, even though E1 and E2 were released separately in earlier years.

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Guest

Unknown date

  
That old-fashioned stuff never gets old. I have to say there's too much teleport ambushes in E2 & E3 for my taste, but 5/5 anyway.

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Guest

Unknown date

  
5/5 for this wad, 0/5 for all the haters.

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Guest

Unknown date

  
It would be better if the skybox changed every episode. Oh well.

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Guest

Unknown date

  
Wonderful. Had a lot of fun playing this! 5/5 -unidenti7ied

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Guest

Unknown date

  
Been playing this wad since he started it. The final release is awesome. Extremely hard at times. Excellent wad. -GRB

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Guest

Unknown date

  
Fan-f@#king-tastic!! Best Doom 1 megawad I have ever played... best use of Doom 1 monsters EVER. Cannot speak highly enough about this mapset... boss levels weren't as challenging as the normal levels, but it was the same in the Iwads as well.... E1M8 was a nice gimmick..... PLAY THIS NOW!!

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Guest

Unknown date

  
One of the top Doom I megawads. Good level designs and lengths, a sense of oldschool play that oddly manages to stray (in a good way) from ever truly just mimicking original styles. And oddly I like the DTWID-planned soundtrack appearing in here as well. It's time this project FINALLY gets a legitimate cacoward, in eleven months that is. 5/5

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Guest

Unknown date

  
hard but enjoyable. 4/5

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Guest

Unknown date

  
Its just a back to the basics, no nonsense, distilled essence of Doom Doomery here. You never know whats coming next because each new encounter is just so damn different from the last. Visuals are exactly what they need to be. They are elegantly simple and faithful to the original iwads while at the same time adding having their own flair. 5/5 -FoH

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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