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Base Ganymede: Complete

   (93 reviews)
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About This File

A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base -> hellbase -> hell.


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Guest

Unknown date

  
One of the top Doom I megawads. Good level designs and lengths, a sense of oldschool play that oddly manages to stray (in a good way) from ever truly just mimicking original styles. And oddly I like the DTWID-planned soundtrack appearing in here as well. It's time this project FINALLY gets a legitimate cacoward, in eleven months that is. 5/5

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Guest

Unknown date

  
hard but enjoyable. 4/5

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Guest

Unknown date

  
Its just a back to the basics, no nonsense, distilled essence of Doom Doomery here. You never know whats coming next because each new encounter is just so damn different from the last. Visuals are exactly what they need to be. They are elegantly simple and faithful to the original iwads while at the same time adding having their own flair. 5/5 -FoH

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NightFright

Unknown date

  
Brings the challenge of some harder Doom II WADs to the first Doom. Prepare for loads of Sergeants and Imps at all times, and Barons like to join the party, too. Level design is great, and the skyboxes contribute a lot to the Jupiter scenario. Cacoward is well-earned, and anything not liking this does not know what's good. :) 5/5 - NightFright

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Guest

Unknown date

  
1 stars - slick enough, but very average. I don't know how this got 4 stars.

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Lizardcommando

Unknown date

  
I dunno how this got such high scores. It's alright but the map design is really repetitive. 3/5

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Guest

Unknown date

  
Has a good classic Doom atmosphere.

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Guest

Unknown date

  
I agree with some people reviews about the design and gameplay aspects being a little repetitive, but it's a solid piece of work and well worth playing. 4 Stars.

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Guest

Unknown date

  
Four stars. Why not five? Because it's a repack.

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Guest

Unknown date

  
Boring as shit. 2/5

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Guest

Unknown date

  
Basically quite well done, must have been a lot of work. However, overall architecture is repetitive, and playability becomes quite predictable after a few maps - so gets a bit boring due because of no real surprises. Overall: solid 4/5

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Guest

Unknown date

  
This is abolutely excellent. The only thing I dislike about this wad is overuse of revenants.

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Guest

Unknown date

  
Pretty darn good vanilla dooming with many surprise attacks coming from all directions keeping difficulty up and the player on their toes. Just short of greatness. 4/5. -TRRobin.

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Guest

Unknown date

  
not bad. but E1M8 is nonsense. 3/5

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Guest

Unknown date

  
Beats DTWID any day. 5/5

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Guest

Unknown date

  
A great map set I thoroughly enjoyed. Thanks for all the effort you put into polishing this up, it really shows. A great mix of old school gaming style and new(er) aesthetics, I really had a great time playing this and I'll be looking for your other maps. An unabashed 5 star masterpiece. -Sir TimberWolf

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Guest

Unknown date

  
i enjoyed it as much as some other megawads though not as much as DTWID. 4/5

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Guest

Unknown date

  
Shit. 5/5

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mrthejoshmon

Unknown date

  
Amazing amounts of fun, this megawad is a must play for any Doom enthusiast.

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Guest

Unknown date

  
Amazing design and excellent gameplay. You could say these are as good as the original Doom levels but the truth is their 10x better. Well done and thank you.

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Guest

Unknown date

  
Most detailed classic wad I ever seen. Unfortunately, gameplay isn't always on par with the looks.

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Guest

Unknown date

  
pure crap, anoying as hell, ugly design.

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Guest

Unknown date

  
To be fair, as a level designer, each level has its own unique linear setup and engages the player from point A to point Z with the right amount of challenges no matter what mode it's placed in. The scenry's awesome with good detail all around. The music fits in, too. Keep it up! - Doom Masta

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Guest

Unknown date

  
One of the best doom(I) wads I've played but episode 3 felt a bit rushed and a lot of the levels were a bit short - still the quality was good and so 4/5

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  • File Reviews

    • By A.H. Sankhatayan · Posted
      This is just an early version of Plutonia Map09. There aren't many noticeable differences up until the final area which is just a simple room with an exit you can walk into right away.   The Plutonia map, Abattoire, isn't among its strongest maps, but the final room is one of the most memorable fights in the set. This version doesn't have it, so it lacks the best part of the final version.    Not really worth playing if you've already played Plutonia. Something something historic value... 
    • By A.H. Sankhatayan · Posted
      Seej is another early slaughtermap from Dario Casali. With roughly 1000 monsters, it surpasses both Punisher and Go 2 It.    Unlike Punisher, Seej manages to keep up its pace. The more open layout and better monster combinations make infighting much less viable and there aren't many safe spots. The item placement is also much more thought out, you actually have to explore the level to find weapons. Powerups and health are also more scarce.    The only time the level slows down is once you clean up most of the 300+ initial monsters, but then you start progressing trough it and Seej pulls its greatest trick. Schutzstaffel! If you are familiar with Dario's Requiem Map23, you'll immediately know what this means. The ghost monster setup is really similar to Requiem, they even both come out from some sort of Blood Fountain. I'm a big fan of using ghost monsters, and they are very effective here. From then, until the very end, Seej never lets down.   The level isn't very nice to look at, since 90% of it is the same brown brick texture, even though the architecture is pretty nice. Although, once you start killing, all the corpses laying around add a lot of colour to the map :)    Overall, Seej is worth playing both as a fun slaughtermap and for its historical value.    
    • By A.H. Sankhatayan · Posted
      Punisher is pretty much Dario Casali's version of Go 2 It.    From the start, the map seems to have more 2 it. The monster count is three times higher, you start getting attacked right away and there seem to be Pain Elementals everywhere. The problem is, once you gain a footing, the levels becomes much easier than Go 2 It. Monster Placement here is very haphazard, meaning that even with fever power-ups, you shouldn't have a problem. This also results in lot of infighting and not the good kind. Most of the population just kill each other even before you get 2 them. Punisher has one last trick up its sleeve though, and that is releasing a load of archviles once you progress far enough, which thankfully makes the map much more challenging again.    Overall, it's a good early slaughtermap. I think it looks better than Go 2 It, but the gameplay in its middle gets too easy, as the monster placement isn't as good as Go 2 It. Then again, it was built in 2 hours.   Punisher is still entertaining and worth playing if you like Go 2 It and want to see Dario's take on the concept.    Also, it has not new music so I suggest throwing some custom midi at it. 20 minutes of D_RUNNIN can't be good for your health.
    • By Zirtonic · Posted
      An all killer no filler wad with a novel color palette and fitting synth soundtrack. The first 3 levels fly by (in a good way) and the 4th is a beast of a closer with just over 500 demons to murder. The level design is open and begs to be properly routed/optimized, and looping back to previous areas is well implemented and feels natural. It's not a difficult map set by any means—you'll probably beat each map on your first playthrough—so don't be afraid to let loose with your weapon of choosing.   5/5, this wad accomplished what it wanted to.
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