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CYBERMUD

   (10 reviews)
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4 Screenshots

About This File

Several large new levels. These levels are fairly dificult but fun and good looking.


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Guest

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The first two maps are fairly typical 1995 levels; random, with no overarching style or concept, well thought out gameplay, item/enemy placement etc. The third and last map is just four areas that have to be visited in order, each with some of the tougher monsters; the author was clearly running out of ideas there. The WAD's rounded out by various new sounds, which were distracting but not as bad as they could've been. 1/5; good to have in a complete archive, but not otherwise worthwhile - ZZ

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Guest

Unknown date

  
It's from 1995, and it shows. Corny sound replacements, Wolfenstein SS in the first level, new MS Paint textures, but the levels aren't particularly blocky for its time.

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Guest

Unknown date

  
I didn't find it worth the download. Hopefully this guy will get better.

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Guest

Unknown date

  
Ah hell I had some fun on the first two maps (they're old school abstract style).

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Player Lin

Unknown date

  
Shitty 1995 wads, what can we expecting? The HUD replacement goes weird with GZDooM, and new weird sounds, I guess they made Doomguy's weapons are sound more powerful but just nah...poor custom textures and changed death sound of doomguy also pointless...not too awful but shitty, since it comes from 1995... 2/5

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Strange, very strange level. Sounds for every weapon so awful (shotgun sound like metallic rusty thunder). Plays ok. 2/5 - Optimus

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Guest

Unknown date

  
perseus stop uploading garbage. 0/5

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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