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CYBERMUD

   (10 reviews)
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4 Screenshots

About This File

Several large new levels. These levels are fairly dificult but fun and good looking.


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Guest

Unknown date

  
The first two maps are fairly typical 1995 levels; random, with no overarching style or concept, well thought out gameplay, item/enemy placement etc. The third and last map is just four areas that have to be visited in order, each with some of the tougher monsters; the author was clearly running out of ideas there. The WAD's rounded out by various new sounds, which were distracting but not as bad as they could've been. 1/5; good to have in a complete archive, but not otherwise worthwhile - ZZ

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Guest

Unknown date

  
It's from 1995, and it shows. Corny sound replacements, Wolfenstein SS in the first level, new MS Paint textures, but the levels aren't particularly blocky for its time.

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Guest

Unknown date

  
I didn't find it worth the download. Hopefully this guy will get better.

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Guest

Unknown date

  
Ah hell I had some fun on the first two maps (they're old school abstract style).

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<inactive>Player Lin

Unknown date

  
Shitty 1995 wads, what can we expecting? The HUD replacement goes weird with GZDooM, and new weird sounds, I guess they made Doomguy's weapons are sound more powerful but just nah...poor custom textures and changed death sound of doomguy also pointless...not too awful but shitty, since it comes from 1995... 2/5

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Strange, very strange level. Sounds for every weapon so awful (shotgun sound like metallic rusty thunder). Plays ok. 2/5 - Optimus

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Guest

Unknown date

  
perseus stop uploading garbage. 0/5

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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