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CYBERMUD

   (10 reviews)
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4 Screenshots

About This File

Several large new levels. These levels are fairly dificult but fun and good looking.


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Unknown date

  
The first two maps are fairly typical 1995 levels; random, with no overarching style or concept, well thought out gameplay, item/enemy placement etc. The third and last map is just four areas that have to be visited in order, each with some of the tougher monsters; the author was clearly running out of ideas there. The WAD's rounded out by various new sounds, which were distracting but not as bad as they could've been. 1/5; good to have in a complete archive, but not otherwise worthwhile - ZZ

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Guest

Unknown date

  
It's from 1995, and it shows. Corny sound replacements, Wolfenstein SS in the first level, new MS Paint textures, but the levels aren't particularly blocky for its time.

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Guest

Unknown date

  
I didn't find it worth the download. Hopefully this guy will get better.

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Guest

Unknown date

  
Ah hell I had some fun on the first two maps (they're old school abstract style).

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Player Lin

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Shitty 1995 wads, what can we expecting? The HUD replacement goes weird with GZDooM, and new weird sounds, I guess they made Doomguy's weapons are sound more powerful but just nah...poor custom textures and changed death sound of doomguy also pointless...not too awful but shitty, since it comes from 1995... 2/5

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Strange, very strange level. Sounds for every weapon so awful (shotgun sound like metallic rusty thunder). Plays ok. 2/5 - Optimus

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Guest

Unknown date

  
perseus stop uploading garbage. 0/5

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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