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CYBERMUD

   (10 reviews)
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4 Screenshots

About This File

Several large new levels. These levels are fairly dificult but fun and good looking.


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Guest

Unknown date

  
The first two maps are fairly typical 1995 levels; random, with no overarching style or concept, well thought out gameplay, item/enemy placement etc. The third and last map is just four areas that have to be visited in order, each with some of the tougher monsters; the author was clearly running out of ideas there. The WAD's rounded out by various new sounds, which were distracting but not as bad as they could've been. 1/5; good to have in a complete archive, but not otherwise worthwhile - ZZ

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Guest

Unknown date

  
It's from 1995, and it shows. Corny sound replacements, Wolfenstein SS in the first level, new MS Paint textures, but the levels aren't particularly blocky for its time.

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Guest

Unknown date

  
I didn't find it worth the download. Hopefully this guy will get better.

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Guest

Unknown date

  
Ah hell I had some fun on the first two maps (they're old school abstract style).

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<inactive>Player Lin

Unknown date

  
Shitty 1995 wads, what can we expecting? The HUD replacement goes weird with GZDooM, and new weird sounds, I guess they made Doomguy's weapons are sound more powerful but just nah...poor custom textures and changed death sound of doomguy also pointless...not too awful but shitty, since it comes from 1995... 2/5

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Strange, very strange level. Sounds for every weapon so awful (shotgun sound like metallic rusty thunder). Plays ok. 2/5 - Optimus

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Guest

Unknown date

  
perseus stop uploading garbage. 0/5

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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