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Master Cooperative

   (11 reviews)
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14 Screenshots

About This File

A 17-map cooperative single player wad. Also might be suitable for two players. It contains the first two episodes, an interlude, and a final set of maps. All included maps are completed as-is, and I have no intention of completing all 32 maps at any time.


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Guest

Unknown date

  
"fun artistic abstraction of doom" what is this bullshit you're talking about? Anyway, this is a decent map pack with oldschool-themed maps and some surprises thrown in. it's nothing special but I'd definitely like to see more from this author, perhaps even a finished version of this. 3/5

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<inactive>Player Lin

Unknown date

  
I found Map01-Map12 really decent, but later levels just meh, except Map29, but due I feel boring after completed Map20,21 and 28 so I found Map29 just a little boring, but the layout just neat. Map30 just...what...the... hell......ok maybe I needed to find someone play with me with those boring maps I guess. :P 3.5/5

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Guest

Unknown date

  
awful

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Guest

Unknown date

  
A surprisingly great- albeit incomplete- experience. Simple and minimilistic, the first act could be mistaken for a mappers first attempts. To me, it felt like a fun artistic abstraction of doom. Then the psychedelic shit hits the fan as you roll on metaphysical high gear through the second act. I would encourage the author to post a thread, work out the bugs, and finish this! 4/5 -FoH

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Guest

Unknown date

  
It has some bugs. Such as a door that can only be opened once and will have to be clipped through if you don't go through it. actually a lot of the doors become a hassle due to closing on u, and a few of the maps are a bit linear. And the maps are in an order that cannot be played through. but mostly it is fun to play. It seems rushed near the end but the maps that are here are pretty good, but map28 is extremely cheap

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Guest

Unknown date

  
wonderful experiences....5/5

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Guest

Unknown date

  
theres something about this wad...

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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