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Joe's FUCKIN MEGA BFG!!!!!!!!!!!!!!and supre shotgun to

   (48 reviews)
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ever thougt the BFG wasn't powerful enough??? well... check out this baby... the FUCKIN MEGA BFG!!!! it fires at 100 SHOTZ A SECOND!!! it KILLZX CYVERDEMONS IN A FEW SECONDS!!!!! it has UNLIMITED AMMO!!!! it deald both splash damage and BFG spread damage... THREE TIMES EACH ON IMPACT!!!! NOT ONLY THAT BUTT THE BFG HIT ZAP THINGIES DEAL OUT SPLASH DAMAGE TOOO!!!!! KILL THOSE FUCKING DEMONS WITH YOUR SUPER POWER BFG!!! NO WEAPON IN HISTORY HAS EVER BEEN THIS POWERFUL!!! U CAN FINIHS NUTS.WAD IN FIVE MINUTES WATCH AS THE DEMONZ AROUND YOU DIE!!!! NO ENEMY IS EVER A THRET AGAIN!!!!! u kno the projectile weaponz dont draw enemies blood... so if ure lookin for REAL CARNAGE switch to the new mega SSG for a BLUDY DEATHYMEGAEVILITY!!!!!!!!!! THE NEW SUPER SHITGUN WILL KILL DICE AND TEAAARRRRR YOUR ENENIES APART!!! WATCH THE BLOOOODDDD! EVERY HIT WILL GGGGIIIIBBBBBB THE ZOMBIE MANS AND IMPS!!! GIB THEM!!!!! also sum new soindz for teh SSG and BFG... recorded em myself ;)

plus a new slop sound... cehk it out! WARNING!!!! dont run this on anything but zdoom or thoze new soundz will sound weierd. and DONT fire the bfg too close or ure one dead (or maybz u could use GOD mode) suker,.,... itz one POTENT AS FUCK MOTHERFUCKER!!!! ull se waht I MEAN!!!!!! ;)

HAVE FUN!!N!!!!!


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dead account

  
uh UACMN Rapid-fire BFG is there?

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Li'l devil

  
Gave it 4 stars just for the description.

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Guest

  
The sounds are retardedly amazing, and the weapons are EXTREMELY powerful!

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Guest

  
For those who want a damn cheap weapon I truly recommend this wad cuz it's Fucking Rocks. !

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Guest

  
I love the BFG's power and overkill, but the sound is really annoying and i demand change!

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Guest

Unknown date

  
Oh god, that description made me laugh so damn hard. 2 stars for comedy. -jack101

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Guest

Unknown date

  
crappy wad. i can do better. 0*

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Guest

Unknown date

  
Horrible wad. You fail. If you attempted to make something worse than wow.wad you failed even at it. -Sergeant_Mark_IV

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Guest

Unknown date

  
flawless 10/10

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Guest

Unknown date

  
my jaw dropped when i've seen it, 0/6

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Guest

Unknown date

  
Brutal Doom sucks in comparison to this! This is incredible! I always thought the SSG and BFG were underpowered, and this wad fixes it all with the new "Super Shitgun" and "FUCKIN MEGA BFG"! Download immediately, you won't regret it! "Okay, I gave it a good review! Now please don't shoot me!"

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Guest

Unknown date

  
^^^ I agree, the alt BFG weapon in Scordoom is spectacular. I love the way Terry has become synonymous with poor quality uploads. And Terry will no doubt have to google one or two of the words I used. Terry/5 er... I mean 0/5

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mrthejoshmon

Unknown date

  
"Its OK" 10/10 -IGN

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Guest

Unknown date

  
really shitty. not worth downloading. 0/5

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nub_hat

Unknown date

  
guns are sick as hell love the ssg, new gibs and sounds are good, bfg is really hard to use but if you think youre good try it out

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Guest

Unknown date

  
Title threw me off. A weapon that fits a Terry map, sort of. Not a lot of effort. Note: Joe's MEGA FUCKING BIG FUCKING GUN sounds a bit redundant don't you think? I think you can apply to the Department of Redundancy Department.

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Guest

Unknown date

  
Where to start? As stated before, this is a rapid-fire BFG that was used in UACMN wad. It appears this is the work of one of Terry's friends/followers. I can see from his ranting, he is of little intelligence. 0/5

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Guest

Unknown date

  
Honestly, despite the, um, use of that annoying voice, I don't see how this could be a Terry wad. -Randumb

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Guest

Unknown date

  
Good for novelty value only. It gets three stars for the visual effects - try pwning a Cyberdemon with the full-auto shotgun on Skulltag - that's one way to lay out the red carpet, no? Let's hope the author is doing well in their special-ed class, and that they don't throw up on the short bus anymore. ;o)

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Guest

Unknown date

  
THIS IS JUST WHAT I BEN LOOKEN FOR!!!!! I CAN BEAT NUTS.WAD IN FIVE MINUTES!!! HEEEEEHAW!!!!!!

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Guest

Unknown date

  
Hey, Joe! (Sounds familiar) ScoreDoom's BFG alt-fire would blow this shite out of the water - particularly with sv_fastweapons 2 and unlimited ammo. Oh! BTW, learn to speak like a grownup will you? 0/5

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Doomkid

Unknown date

  
LOL, that description is hilariously awesome! It's like the guy from the DooM comic escaped into our reality and started modding the game he's based on..

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Guest

Unknown date

  
that maked me laugh hard as that loony freak try a nuke weapon destroy all 00000

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Guest

Unknown date

  
Oh? I don't think it's that bad. It simply sucks like the little fart that made it. Yo ho ho and a very blissful belch!

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  • File Reviews

    • By Mizuki_Jun10 · Posted
      It turned out to be a surprise for me because I didn't expect it to be such a fun level, when he said he wanted a lot of monsters in his level I didn't imagine that amount of monsters, but it was definitely fun.   I consider it a very good map, for its time, for a first map made by him, for a very humble map.   But overall I don't consider it a great or extraordinary experience, I don't see myself revisiting Crusher, but I can't call it Average because what he did is super interesting.   And it's a long level, which I also didn't expect, but to be more precise, the exploration is interesting, the layout was a little diverse, and the action on the map kept me focused and entertained, some rooms had poorly aligned textures and didn't seem to have been looked at at the last minute, which is a bit strange because he said he spent a lot of time developing the map, but I imagine why since at that time there wasn't an "Ultimate DOOM Builder" with automatic texture alignment, or maybe there was one automatic alignment?   And the maze everyone mentioned was annoying, yes I admit it lasted a lot longer than it should have, and I feel like it could have been shortened in Wad's release, it made the level feel longer than it is too, but I don't feel so much that the level it got worse because of it.   The positioning of enemies isn't that great, but they make you take cautious measures at times, but at times I was like... "It could be better..."   But that's it, it's a good level, it hasn't aged well, it could be better, but I feel like it would be unfair to call this level average, it's a level that I enjoyed, did things that weren't that common at the time, and seemed to use of resources that at the time many used wrongly, I don't feel like I wasted my time. I deserve to see more from the mapper.... (If he released something after that of course...)
    • By Mizuki_Jun10 · Posted
      Surprising even, one of the newest community maps out there, 1994, wow, but it's still a bad map, the encounters are interesting, the layout is the most superior aspect here, but it still doesn't support the technical errors that even for 1994 were already guaranteed by the original DOOM maps. Weird textures, lack of variety, lack of a more interesting design than platforms going down or going up in the dark, some moments were really fun like the dark cave itself, but the fun lasts very little, with spaces that are too tight, and a shallow exploration.
    • By Mizuki_Jun10 · Posted
      I love Quake, it's my favorite Shooter, and I totally forgive the lack of detail and technical refinement that Mapper concluded here, but I have to say that even though the map is still recognizable compared to the classic E1M1 from Quake... The map just doesn't have such a refined texturing, a good light variation, and many of the areas don't even carry the classic Quake identity, as the best example: The part where we get the Nailgun, there aren't even monsters and an encounter with Zombiemans in that room , there is very little positive to consider here unfortunately, but it was a bit fun in some parts. Either way, there are a lot of negative things that make it impossible to ignore while playing the level, a horrible map, how sad.
    • By Mizuki_Jun10 · Posted
      Normally I would define these two maps as maps with interesting premises whose execution does not positively complement the result, Chicken.wad has such a simple layout that it is disappointing at first sight, which keeps you at a higher height than Cyberdemons that you They wait in sectors that flash between dark and very light, I can only be direct in saying that although the battle between the Cyberdemons is fun, the map doesn't present you with anything other than that, and it is even impossible to cross the other side of the bridge endless to eliminate the rest of Cyberdemons. Completing Chicken (Even though Chicken doesn't have an exit on his map.).   Let's go to Gangstar.wad, you can see a somewhat open space, different from the previous experience, but with the classic theme of a UAC warehouse style E2M2 from DOOM, but the boxes here are a little distorted? (Perhaps spacetime begged the mappers not to finish the maps so it distorted the map space causing this visual curse.) As much as the open spaces of the map are fun to navigate, the fun is short-lived with several of the structures being distorted. carrying with them ill-adjusted texturing. Clearly a superior map to the previous one, but unfortunately still poor, the repetitiveness of the texturing, plus a bland design and several other missing details, make this map yet another disappointment unfortunately.   The verdict is that both maps are completely disposable, I would love for the mappers to continue with their work after such complicated work, so they would at least be able to build more and improve the quality of their design work.
    • By Devalaous · Posted
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