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Kick Attack!

   (14 reviews)
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Doomkid

  
I thought this was a pretty good map TBH.

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Guest

  
It's pretty cool, considering the challenge of custom monsters. It's like attacking a facility to shut it down. I am sure that the graphics are cool too. Custom stuff. I'm sure that if there was a list of maps/quality, it would stand the test of time. Other than that a okay map. ~2/5

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Guest

  
IMO sux

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Guest

  
WTF????

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Guest

Unknown date

  
no comment

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Unknown date

  
As the guy who produced this, I want to defend Tim against corporate whoredome. After we did the deal with id, we asked them if they had any extra maps we could use. They didn't, but saidthat this kid named Tim Willits was making really good levels. So, he sold us one of his maps and that was his only involvement. My crew put everything else together, textures, characters, and integrating the whole thing. Tim didn't have any role beyond the level itself.

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Unknown date

  
Wow, was Tim Willits a corporate whore or what? I guess his support for always-on DRM should've come as no surprise. Anyway, it's a thousand times more fun and detailed than Chex Quest and other shills, especially if it's from the early '90s (no date listed?). The robot-rapist "come here, baby" voice creeped me out, though. 3.5/5

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Unknown date

  
This version of Kick Attack! (design by Tim Willits) works with Doom II. The layout and encounters aren't changed at all, but the Kick!-ified textures are a bit different (and a bit less of an eyesore, IMO). All three keys, decent but easily-handled encounters, and some nice perks for explorers. An interesting curio.

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Unknown date

  
almost same weapon...not cool

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Unknown date

  
The different graphics for the monsters and items was wicked.

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Unknown date

  
As-is an old DooM level + some changed sprites & sounds. 1) the Duke Nukem-alike sprites look and feel a bit outdated and not at the right place, 2) the monster sounds get quite boring soon, because they're too dominant, and 3) imho the original level played better with the original DooM monsters. So again imho this is an experiment with a not-so-good result. 2/5 for the effort - 1 because DMA pushed their own map with 5* (see ^2) = 1/5.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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