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The Mort

   (6 reviews)
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4 Screenshots

About This File

The Mort is a map pack that contains 4 maps, designed for Doom64EX. It can't run on any port but Doom64Ex.

To Run: 1- Open the launcher. 2- Write "-file the_mort.wad" (without quotations) at the bottom. 3- Launch.


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CyberDemonEmpress

  
Very well made mapset, ammo and health pickups are very balanced and the maps themselves are fairly well done. Only issue is; it is far too short. But I will gladly take any new Doom64 EX content I can get, and I thoroughly enjoyed playing this mapset.

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Unknown date

  
This short map pack is , of course , a must for every Doom 64 aficionado out there , and the effort of the author must be highly appreciated .My advice for C3ON9 and all the other guys who map/plan to map for this port is to take a good look at Kaiser's maps ( Absolution TC ) and study them well , because he really IS a Doom 64 guru .4/5 RH

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Unknown date

  
Despite my lack of familiarity with Doom64, I found this mapset to be an excellent showcase of what the port can do. Both the level design and the intricate use of atmosphere (Doom64's forte) are brilliant. Ammo and health are balanced just right, and the challenging encounters always causes one to think before they act. On the downside, it is quite a short experience and the ending leaves you with something more to be desired. 4/5 -FoH

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Unknown date

  
Cool, yet too short.

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  • File Reviews

    • By Walter confetti · Posted
      A overall pretty good first effort map with some small cool details, new textures, a pretty good theme and room construction, as well for clever secrets and layout design. Pretty cool stuff.
    • By ImproversGaming · Posted
      Oh wow, I really loved this! I appreciated every map and it has been a step up from Fava Beans, my last WAD. I am a largely unskilled and inexperienced doomer so this may have aided my enjoyment. I loved the episode structure: first maps were warm-up through to big maps with larger enemy counts, through to maps with interesting mechanics but low enemy counts. Just had a ball with this. Tough in places but not unreasonable.   Highlights for me were (if I have to limit to two maps per episode): E1M5 - Long level with a cyberdemon in the nukage at the end  E1M6 - Circle straffing a cyberdemon on a stairs E2M3 - Loved the fast tempo of the map E2M4 - Tyson Imp punch level, wow I had to skill up E3M2 - Tough but fun with lots of routing to consider E3M5 - Loved the map but particularly the cyberdemon arena at the end   Sorry, but I also loved the gimmick maps (E1M8, E2M8 and E3M8) - you have to try these - short and really interesting. Also enjoyed the secret maps (E1M9, E2M9 and E3M9), short, punchy and fun!   Basically, loved the mapset and the variation across all of the maps, really fun. If it is useful I have uploaded my playthrough to my YouTube channel: https://www.youtube.com/channel/UCSh0vj-6E2chQqx744Ajl2w
    • By ImproversGaming · Posted
      Really enjoyed this WAD. Simple and straight forward with small maps and low enemy counts, but a great place to start for a new doomer. I had so much fun playing and particularly enjoyed E1M5, E1M6 and E1M7, these were really fun, nice tempo and I continue dropping back to play these again and again. It was really enjoyable to push the pace on these and see how fast I could finish.   Basically, enjoyed the calm encounters and nice simple aesthetics. If it is useful I have uploaded my playthrough to my YouTube channel: https://www.youtube.com/channel/UCSh0vj-6E2chQqx744Ajl2w
    • By NomTheBot · Posted
      Three minutes into the map I already like it. The starting room looks nice and the room after that can be difficult if you do not navigate it well enough. I do not understand why you would give a rocket launcher when the room in front of you which is filled with lost souls who will attack when you press the trigger. I do like how you give the chaingun and plasma gun before the big room with Barons and cacodemons. However, the room does have some strange textures for the cacodemons' pockets. I do like how one of the pockets is a lift to a switch that is required to press to make progression. I do like the room with the resources needed for the last fight but I do think the room was a bit too tiny and the fight would have been harder if you did not place the BFG in the open. 7/10
    • By NomTheBot · Posted
      This wad uses some nice texture usage and enemy choice and placement. Some of the traps can be evil when unexpected. You have only used stock DOOM II textures but still made some nice-looking rooms. You only made three levels in this wad but still managed to make fun and nice-looking wads. Good Job, 5/5.
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